View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001959 | NoesisGUI | Unreal | public | 2021-04-08 14:06 | 2021-04-14 17:16 |
Reporter | sfernandez | Assigned To | hcpizzi | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.0.11 | ||||
Target Version | 3.0.12 | Fixed in Version | 3.0.12 | ||
Summary | 0001959: Crash importing textures in UE5 | ||||
Description | When the flags RestoreUITexturePNGPremultipliedAlpha and PremultiplyAlpha are set to true the import of textures crashes.> RegisteredTextureBuckets[TexturePriority].Emplace(Texture); void UTexture2D::UpdateResource() GetDefault<UNoesisSettings>()->RestoreUITexturePNGPremultipliedAlpha NoesisEngineModule void OnObjectPropertyChanged(UObject* Object, struct FPropertyChangedEvent& Event) FCoreUObjectDelegates::OnObjectPropertyChanged.Broadcast(Texture, EmptyPropertyChangedEvent); PostCompilation(Texture.Get()); RegisteredTextureBuckets[PriorityIndex]; FTextureCompilingManager::ProcessTextures() We should also change plugin code to use FillPNGZeroAlpha setting from TextureImporter section instead of creating our own setting. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-04-08 14:06 | sfernandez | New Issue | |
2021-04-08 14:06 | sfernandez | Status | new => assigned |
2021-04-08 14:06 | sfernandez | Assigned To | => hcpizzi |
2021-04-08 14:25 | jsantos | Target Version | => 3.0.12 |
2021-04-14 17:16 | sfernandez | Status | assigned => resolved |
2021-04-14 17:16 | sfernandez | Resolution | open => fixed |
2021-04-14 17:16 | sfernandez | Fixed in Version | => 3.0.12 |