View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001960 | NoesisGUI | Unreal | public | 2021-04-08 14:14 | 2021-04-19 12:03 |
| Reporter | sfernandez | Assigned To | hcpizzi | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.11 | ||||
| Target Version | 3.0.12 | Fixed in Version | 3.0.12 | ||
| Summary | 0001960: TArray inside base class not found | ||||
| Description | At some point the code does the following: UNoesisFunctionLibrary::NotifyArrayChanged(ViewModel, TEXT("SomeArray"));
This only works if the property "SomeArray" is directly defined in the ViewModel class. If the property is defined in a base class then it logs the following error: > LogNoesis: Warning: Couldn't resolve property DebugViewModel::SomeArray And the view does not get updated, however it updates when I edit the xaml file and reload it inside UE4. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-04-08 14:14 | sfernandez | New Issue | |
| 2021-04-08 14:14 | sfernandez | Status | new => assigned |
| 2021-04-08 14:14 | sfernandez | Assigned To | => hcpizzi |
| 2021-04-08 14:14 | sfernandez | Target Version | => 3.0.12 |
| 2021-04-19 12:03 | sfernandez | Status | assigned => resolved |
| 2021-04-19 12:03 | sfernandez | Resolution | open => fixed |
| 2021-04-19 12:03 | sfernandez | Fixed in Version | => 3.0.12 |