View Issue Details

IDProjectCategoryView StatusLast Update
0001964NoesisGUIUnitypublic2021-04-19 21:00
ReporterKeldorKatarn Assigned Tosfernandez  
PrioritynormalSeveritycrash 
Status resolvedResolutionfixed 
Product Version3.0.11 
Target Version3.0.12Fixed in Version3.0.12 
Summary0001964: Crash when calling LoadXaml(true)
Description

Calling LoadXaml(true) on a NoesisView causes a crash of the Unity Editor

Steps To Reproduce
  • Unity Version 2019.4.9f1
  • Attach NoesisView to main camera.
  • Add monobehavior to main camera which calls
    this.noesisView.LoadXaml(true);
    on a reference to that NoesisView
  • The editor crashes. Unity crash report files attached.
Attached Files
crash.dmp (1,513,235 bytes)
Editor.log (808,069 bytes)   
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-Andreas
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Andreas
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient

LICENSE SYSTEM [2021410 17:5:21] Next license update check is after 2020-09-04T08:00:38


LICENSE SYSTEM [2021410 17:5:21] Machine binding 1 mismatch: (value of current machine) 00330-80000-00000-AA009 != 00330-80000-00000-AA191 (value in license file). Reason might be there is a hardware change on this machine after the license was activated.


LICENSE SYSTEM [2021410 17:5:21] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2019.4/staging' branch; Version is '2019.4.9f1 (50fe8a171dd9) revision 5308042'; Using compiler version '191627012'
OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 16291 MB
[Licensing::Module] Serial number assigned to: "F4-8ZNP-QA5W-4WVQ-W4X7-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 50347 was selected

 COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe
C:/Users/Andreas/Source/Repos/Montreal
Using Asset Import Pipeline V2.
[Package Manager] Server::CheckExitCode -- Server stopped with exit code `101`
[Package Manager] PackageManager Server::Start -- Process restart attempt #2

[Package Manager] Server::Start -- Port 49743 was selected
[Package Manager] Server::CheckExitCode -- Server stopped with exit code `101`
[Package Manager] PackageManager Server::Start -- Process restart attempt #3

[Package Manager] Server::Start -- Port 59641 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
Adding genesis user token [Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Done resolving packages in 1.51s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager] 
Registered 41 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
    [email protected] (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\[email protected])
  Built-in packages:
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    [email protected] (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)

[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.26s seconds
Refreshing native plugins compatible for Editor in 148.98 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1617834268 current 1618067130
Initialize engine version: 2019.4.9f1 (50fe8a171dd9)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Andreas/Source/Repos/Montreal/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
    Vendor:   
    VRAM:     8010 MB
    Driver:   27.21.14.6589
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56800
ImportWorker Server TCP listen port: 51505
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.186827 seconds.
Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 44.73 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  4.208 seconds
Registering precompiled user dll's ...
Registered in 0.232531 seconds.
Platform modules already initialized, skipping
Validating Project structure ... 0.019371 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.037549 seconds.
Begin MonoManager ReloadAssembly
Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.19 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  3.015 seconds
Platform modules already initialized, skipping
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 7064.486ms
	ApplyChangesToAssetFolders: 0.509ms
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Start importing Library/BuildPlayer.prefs using Guid(00000000000000005000000000000000) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Library/BuildPlayer.prefs' (target hash: 'fe3108a9ccf4ffdc149e560e6cf05620') in 0.018457 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins.
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RefreshInfo: RefreshV2(ForceSynchronousImport)
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		ImportManagerImport: 2.965ms (20.370ms without children)
			ImportInProcess: 1.526ms
			ImportOutOfProcess: 18.833ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.012ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 108.821ms
		VerifyAssetsAreUpToDateAndCorrect: 0.017ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.334ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.202ms
		RestoreLoadedAssetsState: 0.858ms
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	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.016ms
	GetLoadedSourceAssetsSnapshot: 1.055ms
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RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 14.278ms
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	OnSourceAssetsModified: 5.910ms
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		ImportManagerImport: 0.000ms (0.000ms without children)
			ImportInProcess: 0.000ms
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			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
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Refresh completed in 0.116746 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
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	WriteModifiedImportersToTextMetaFiles: 0.052ms
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	OnSourceAssetsModified: 51.440ms
	UnregisterDeletedAssets: 0.000ms
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	GetAllGuidsForCategorization: 4.241ms
	CategorizeAssets: 0.260ms
	ImportAndPostprocessOutOfDateAssets: 49.345ms (3.482ms without children)
		ImportManagerImport: 1.163ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
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			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
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		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Initializing Unity extensions:
 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 167 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 0.81 ms, found 1 plugins.
[Trace]Player One awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Assets/MapEditor/MapEditor.unity'
	Deserialize:            24.372 ms
	Integration:            124.971 ms
	Integration of assets:  219.689 ms
	Thread Wait Time:       25.944 ms
	Total Operation Time:   394.975 ms
System memory in use before: 72.2 MB.
System memory in use after: 71.2 MB.

Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 4067.
Total: 21.443500 ms (FindLiveObjects: 0.757400 ms CreateObjectMapping: 0.276300 ms MarkObjects: 19.767400 ms  DeleteObjects: 0.641700 ms)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858)
UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853)
UnityEditor.EditorTools.EditorTools:ActiveToolWillChange()
UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool)
UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull()
UnityEditor.EditorTools.EditorToolContext:GetActiveTool()
UnityEditor.Tools:get_current()
UnityEditor.SceneView:Awake()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858)
UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853)
UnityEditor.EditorTools.EditorTools:ActiveToolWillChange()
UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool)
UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull()
UnityEditor.EditorTools.EditorToolContext:GetActiveTool()
UnityEditor.Tools:get_current()
UnityEditor.SceneView:Awake()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858)
UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853)
UnityEditor.EditorTools.EditorTools:ActiveToolWillChange()
UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool)
UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull()
UnityEditor.EditorTools.EditorToolContext:GetActiveTool()
UnityEditor.Tools:get_current()
UnityEditor.SceneView:Awake()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858)
UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853)
UnityEditor.EditorTools.EditorTools:ActiveToolWillChange()
UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool)
UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull()
UnityEditor.EditorTools.EditorToolContext:GetActiveTool()
UnityEditor.Tools:get_current()
UnityEditor.SceneView:Awake()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

<RI> Initializing input.

<RI> Input initialized.

D3D11 device created for Microsoft Media Foundation video decoding.
[Project] Loading completed in 25.407 seconds
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EditorUpdateCheck: Response {"latestversionstring":"2019.4.24f1 (5da6f0345e82)","latestversion":99999,"latestversionmessage":"A new LTS version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site.","updateurl":"https://unity3d.com/unity/qa/lts-releases","updateinterval":3600} updateurl = https://unity3d.com/unity/qa/lts-releases interval = 3600
<RI> Initialized touch support.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4861.
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Created GICache directory at C:/Users/Andreas/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.073s, timestamps: [26.384 - 26.458]
gi::BakeBackendSwitch: switching bake backend from 3 to 0.
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- Starting script compilation
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 2,957534 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,383955 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,379627 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,385239 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,398021 seconds
- Finished script compilation in 3,783214 seconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.71 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 80.099ms
	ApplyChangesToAssetFolders: 0.617ms
	WriteModifiedImportersToTextMetaFiles: 0.053ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 6.264ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 5.311ms
	CategorizeAssets: 0.262ms
	ImportAndPostprocessOutOfDateAssets: 53.286ms (5.974ms without children)
		ImportManagerImport: 1.861ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
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		VerifyAssetsAreUpToDateAndCorrect: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.571ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.248ms
		RestoreLoadedAssetsState: 0.366ms
	InvokeProjectHasChanged: 2.927ms
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	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 1.833ms
	Hotreload: 0.263ms
	FixTempGuids: 1.373ms
	VerifyGuidPMRegistrations: 0.006ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.346ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.133ms
	GetLoadedSourceAssetsSnapshot: 1.355ms
	PersistCurrentRevisions: 4.412ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.015ms
- Completed reload, in  4.537 seconds
Platform modules already initialized, skipping
Start importing Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs using Guid(3c29a9feb8e068f4289c27c05d3789eb) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs' (target hash: 'd43516a1e6a7a080166f659eb8ae374b') in 0.023147 seconds
AssetDatabase: script compilation time: 0.030059s
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.136510 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 136.495ms
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		ImportManagerImport: 1.840ms (28.092ms without children)
			ImportInProcess: 3.062ms
			ImportOutOfProcess: 25.010ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.020ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 30.097ms
		ReloadImportedAssets: 13.425ms
		VerifyAssetsAreUpToDateAndCorrect: 1.333ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.281ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.178ms
		RestoreLoadedAssetsState: 0.280ms
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	UnloadImportedAssets: 0.822ms
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Refresh completed in 0.047919 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 47.908ms
	ApplyChangesToAssetFolders: 0.510ms
	WriteModifiedImportersToTextMetaFiles: 0.046ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 40.137ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 4.215ms
	CategorizeAssets: 0.000ms
	ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
		ImportManagerImport: 0.000ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 0.000ms
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		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.000ms
		RestoreLoadedAssetsState: 0.000ms
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	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 0.000ms
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	VerifyGuidPMRegistrations: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.236ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.011ms
	GetLoadedSourceAssetsSnapshot: 0.936ms
	PersistCurrentRevisions: 0.900ms
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- Starting script compilation
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,355605 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,387431 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,385867 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,378159 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,395291 seconds
- Finished script compilation in 1,176475 seconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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Reloading assemblies for play mode.
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[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  2.962 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph:
UnitLayer

  at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 
  at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            12.637 ms
	Integration:            424.843 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       16.805 ms
	Total Operation Time:   454.287 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            12.288 ms
	Integration:            32.799 ms
	Integration of assets:  0.005 ms
	Thread Wait Time:       16.020 ms
	Total Operation Time:   61.113 ms
System memory in use before: 114.8 MB.
System memory in use after: 115.0 MB.

Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 35.176500 ms (FindLiveObjects: 0.778000 ms CreateObjectMapping: 0.214100 ms MarkObjects: 34.042400 ms  DeleteObjects: 0.141100 ms)

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.09 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  3.501 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph:
UnitLayer

  at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 
  at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.490 ms
	Integration:            361.805 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       10.442 ms
	Total Operation Time:   380.738 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            7.813 ms
	Integration:            25.283 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       11.255 ms
	Total Operation Time:   44.354 ms
System memory in use before: 115.2 MB.
System memory in use after: 115.5 MB.

Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 4997.
Total: 33.188400 ms (FindLiveObjects: 0.765900 ms CreateObjectMapping: 0.193500 ms MarkObjects: 32.102500 ms  DeleteObjects: 0.125800 ms)

Start importing Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs using Guid(6737625b28b9478f9810d1281bd851bc) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs' (target hash: 'e981c1b06aba6178a02ae4b39457a960') in 0.022132 seconds
AssetDatabase: script compilation time: 0.045725s
Refreshing native plugins compatible for Editor in 0.72 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.239206 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 239.188ms
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	CleanLegacyArtifacts: 0.000ms
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	OnSourceAssetsModified: 51.214ms
	UnregisterDeletedAssets: 0.562ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 4.568ms
	CategorizeAssets: 0.285ms
	ImportAndPostprocessOutOfDateAssets: 63.871ms (107.655ms without children)
		ImportManagerImport: 2.341ms (28.019ms without children)
			ImportInProcess: 4.219ms
			ImportOutOfProcess: 23.767ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.034ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 45.857ms
		ReloadImportedAssets: 21.229ms
		VerifyAssetsAreUpToDateAndCorrect: 1.957ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.399ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
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		RestoreLoadedAssetsState: 0.268ms
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	UnloadImportedAssets: 1.338ms
	Hotreload: 0.208ms
	FixTempGuids: 2.741ms
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	PersistCurrentRevisions: 5.077ms
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	GenerateScriptTypeHashes: 0.406ms
Refresh completed in 0.065897 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 65.882ms
	ApplyChangesToAssetFolders: 0.768ms
	WriteModifiedImportersToTextMetaFiles: 0.061ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 54.625ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 5.994ms
	CategorizeAssets: 0.000ms
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		ImportManagerImport: 0.000ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 0.000ms
		VerifyAssetsAreUpToDateAndCorrect: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.000ms
		RestoreLoadedAssetsState: 0.000ms
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	UpdateImportedAssetsSnapshot: 0.000ms
	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 0.000ms
	Hotreload: 0.000ms
	FixTempGuids: 0.023ms
	VerifyGuidPMRegistrations: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.300ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.016ms
	GetLoadedSourceAssetsSnapshot: 1.198ms
	PersistCurrentRevisions: 1.764ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.016ms
- Starting script compilation
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,323984 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,186227 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,185692 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,181502 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,390651 seconds
- Finished script compilation in 0,942531 seconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.75 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  3.591 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph:
UnitLayer

  at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 
  at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.672 ms
	Integration:            296.020 ms
	Integration of assets:  0.004 ms
	Thread Wait Time:       19.324 ms
	Total Operation Time:   324.020 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Refresh completed in 0.093399 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport)
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	ApplyChangesToAssetFolders: 0.557ms
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	UnregisterDeletedAssets: 0.000ms
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	GetAllGuidsForCategorization: 4.230ms
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			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 0.000ms
		VerifyAssetsAreUpToDateAndCorrect: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.000ms
		RestoreLoadedAssetsState: 0.000ms
	InvokeProjectHasChanged: 0.000ms
	UpdateImportedAssetsSnapshot: 0.000ms
	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 0.000ms
	Hotreload: 0.000ms
	FixTempGuids: 0.020ms
	VerifyGuidPMRegistrations: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.287ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.015ms
	GetLoadedSourceAssetsSnapshot: 1.141ms
	PersistCurrentRevisions: 0.921ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.012ms
[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.140 ms
	Integration:            81.529 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       10.635 ms
	Total Operation Time:   100.308 ms
System memory in use before: 94.6 MB.
System memory in use after: 94.9 MB.

Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 5067.
Total: 33.430400 ms (FindLiveObjects: 0.621800 ms CreateObjectMapping: 0.164400 ms MarkObjects: 32.509700 ms  DeleteObjects: 0.133700 ms)

Start importing Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs using Guid(3c29a9feb8e068f4289c27c05d3789eb) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs' (target hash: 'f27628e0f1c432d92351a98a4f874baa') in 0.018994 seconds
AssetDatabase: script compilation time: 0.045596s
Refreshing native plugins compatible for Editor in 0.76 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.153579 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
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			UpdateCategorizedAssets: 0.000ms
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		PostProcessAllAssets: 45.675ms
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		VerifyAssetsAreUpToDateAndCorrect: 1.274ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.275ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
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		RestoreLoadedAssetsState: 0.266ms
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Refresh completed in 0.049846 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 49.570ms
	ApplyChangesToAssetFolders: 0.524ms
	WriteModifiedImportersToTextMetaFiles: 0.046ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 41.220ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 4.323ms
	CategorizeAssets: 0.000ms
	ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
		ImportManagerImport: 0.000ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
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		RestoreLoadedAssetsState: 0.000ms
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- Starting script compilation
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,342514 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,384999 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,383374 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,379907 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,39454 seconds
- Finished script compilation in 1,173191 seconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
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VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
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VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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<RI> Initialized touch support.

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
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VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
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VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.72 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  3.586 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph:
UnitLayer

  at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 
  at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.157 ms
	Integration:            292.231 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       18.322 ms
	Total Operation Time:   318.711 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            7.602 ms
	Integration:            23.730 ms
	Integration of assets:  0.004 ms
	Thread Wait Time:       18.797 ms
	Total Operation Time:   50.133 ms
System memory in use before: 115.8 MB.
System memory in use after: 116.0 MB.

Unloading 227 unused Assets to reduce memory usage. Loaded Objects now: 5137.
Total: 28.104200 ms (FindLiveObjects: 0.557600 ms CreateObjectMapping: 0.146100 ms MarkObjects: 27.232800 ms  DeleteObjects: 0.167400 ms)

Refresh completed in 0.100833 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 100.444ms
	ApplyChangesToAssetFolders: 0.517ms
	WriteModifiedImportersToTextMetaFiles: 0.054ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 40.197ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 3.948ms
	CategorizeAssets: 0.155ms
	ImportAndPostprocessOutOfDateAssets: 43.787ms (4.539ms without children)
		ImportManagerImport: 2.152ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 0.000ms
		VerifyAssetsAreUpToDateAndCorrect: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.347ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.175ms
		RestoreLoadedAssetsState: 0.358ms
	InvokeProjectHasChanged: 1.506ms
	UpdateImportedAssetsSnapshot: 0.000ms
	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 0.803ms
	Hotreload: 0.186ms
	FixTempGuids: 1.477ms
	VerifyGuidPMRegistrations: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.231ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.118ms
	GetLoadedSourceAssetsSnapshot: 1.395ms
	PersistCurrentRevisions: 2.511ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.016ms
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108)
UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300)
UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108)
UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300)
UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108)
UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300)
UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108)
UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300)
UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 3.78 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  3.601 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph:
UnitLayer

  at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 
  at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            12.778 ms
	Integration:            360.721 ms
	Integration of assets:  0.004 ms
	Thread Wait Time:       15.325 ms
	Total Operation Time:   388.828 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems destroyed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.390 ms
	Integration:            42.774 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       10.219 ms
	Total Operation Time:   61.386 ms
System memory in use before: 119.7 MB.
System memory in use after: 119.9 MB.

Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 5216.
Total: 35.932700 ms (FindLiveObjects: 0.642700 ms CreateObjectMapping: 0.201500 ms MarkObjects: 34.875500 ms  DeleteObjects: 0.212000 ms)

Start importing Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs using Guid(6737625b28b9478f9810d1281bd851bc) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs' (target hash: '81820f727733c030b979aba5aa2984f3') in 0.019256 seconds
AssetDatabase: script compilation time: 0.042994s
Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.192716 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 192.705ms
	ApplyChangesToAssetFolders: 0.500ms
	WriteModifiedImportersToTextMetaFiles: 0.046ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 41.015ms
	UnregisterDeletedAssets: 0.521ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 4.054ms
	CategorizeAssets: 0.174ms
	ImportAndPostprocessOutOfDateAssets: 45.127ms (93.526ms without children)
		ImportManagerImport: 2.021ms (24.114ms without children)
			ImportInProcess: 3.105ms
			ImportOutOfProcess: 20.982ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.027ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 43.037ms
		ReloadImportedAssets: 17.075ms
		VerifyAssetsAreUpToDateAndCorrect: 1.283ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.336ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.179ms
		RestoreLoadedAssetsState: 0.316ms
	InvokeProjectHasChanged: 1.553ms
	UpdateImportedAssetsSnapshot: 0.000ms
	ReloadSourceAssets: 3.610ms
	UnloadImportedAssets: 0.780ms
	Hotreload: 0.165ms
	FixTempGuids: 2.177ms
	VerifyGuidPMRegistrations: 0.002ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.232ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.080ms
	GetLoadedSourceAssetsSnapshot: 0.946ms
	PersistCurrentRevisions: 3.599ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.307ms
Refresh completed in 0.050685 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
	InvokeBeforeRefreshCallbacks: 50.675ms
	ApplyChangesToAssetFolders: 0.509ms
	WriteModifiedImportersToTextMetaFiles: 0.042ms
	CleanLegacyArtifacts: 0.000ms
	Scan: 0.000ms
	OnSourceAssetsModified: 42.692ms
	UnregisterDeletedAssets: 0.000ms
	InitializeImportedAssetsSnapshot: 0.000ms
	GetAllGuidsForCategorization: 3.932ms
	CategorizeAssets: 0.000ms
	ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
		ImportManagerImport: 0.000ms (0.000ms without children)
			ImportInProcess: 0.000ms
			ImportOutOfProcess: 0.000ms
			UpdateCategorizedAssets: 0.000ms
			RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
				RemoteAssetCacheResolve: 0.000ms
				RemoteAssetCacheDownloadFile: 0.000ms
		CompileScripts: 0.000ms
		PostProcessAllAssets: 0.000ms
		ReloadImportedAssets: 0.000ms
		VerifyAssetsAreUpToDateAndCorrect: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.000ms
		RestoreLoadedAssetsState: 0.000ms
	InvokeProjectHasChanged: 0.000ms
	UpdateImportedAssetsSnapshot: 0.000ms
	ReloadSourceAssets: 0.000ms
	UnloadImportedAssets: 0.000ms
	Hotreload: 0.000ms
	FixTempGuids: 0.145ms
	VerifyGuidPMRegistrations: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
	UnloadStreamsBegin: 0.233ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 0.012ms
	GetLoadedSourceAssetsSnapshot: 1.222ms
	PersistCurrentRevisions: 0.776ms
	UnloadStreamsEnd: 0.000ms
	GenerateScriptTypeHashes: 0.020ms
- Starting script compilation
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,335196 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,385799 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,381804 seconds
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll
- Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,371422 seconds
- Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,388879 seconds
- Finished script compilation in 1,156953 seconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
[Trace]Forest disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164)
UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109)
UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26)
UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48)
UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161)
UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243)
UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126)
UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
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UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
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[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Native extension for LinuxStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player Two enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Marsh enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Player One enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Germany enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Poland enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Forest enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Plains enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Woodlands enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[MODES] Loading mode Default (0) for mode-current-id-Montreal
[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Test Map 1 enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Hills enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panzer IV enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Panther enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Unit Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Terrain Brush enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Mono: successfully reloaded assembly
- Completed reload, in  3.598 seconds
Platform modules already initialized, skipping
LightmapEditorSettings: switching bake backend from 1 to 0.
[noesis] <memory>(7): Xaml not found 'Assets/Scripts/MapEditor/Views/MainWindow.xaml'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
NoesisUnity:UnityLog(Int32, String) (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:148)
Noesis.GUI:Noesis_LoadComponent(HandleRef, String)
Noesis.GUI:LoadComponent(Object, String) (at Assets\NoesisGUI\Plugins\API\Core\NoesisGUI.cs:292)
VacuumBreather.Montreal.MapEditor.Views.FirstView:InitializeComponent() (at Assets\Scripts\MapEditor\Views\FirstView.xaml.cs:37)
VacuumBreather.Montreal.MapEditor.Views.FirstView:.ctor() (at Assets\Scripts\MapEditor\Views\FirstView.xaml.cs:27)
System.Object:lambda_method(Closure)
Noesis.Extend:CreateInstance(IntPtr, IntPtr) (at Assets\NoesisGUI\Plugins\API\Core\Extend.cs:4697)
Noesis.GUI:Noesis_ParseXaml(String)
Noesis.GUI:ParseXaml(String) (at Assets\NoesisGUI\Plugins\API\Core\NoesisGUI.cs:261)
Noesis.XamlReader:Parse(String) (at Assets\NoesisGUI\Plugins\API\Proxies\XamlReader.cs:20)
VacuumBreather.Montreal.MapEditor.Helpers.DataTemplateManager:CreateTemplate(Type, Type) (at Assets\Scripts\MapEditor\Helpers\DataTemplateManager.cs:52)
VacuumBreather.Montreal.MapEditor.Helpers.DataTemplateManager:RegisterDataTemplate(Type, Type, ResourceDictionary) (at Assets\Scripts\MapEditor\Helpers\DataTemplateManager.cs:31)
VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:InstallBindings() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:48)
Zenject.Context:InstallInstallers(List`1, List`1, List`1, List`1, List`1) (at Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:222)
Zenject.Context:InstallInstallers() (at Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:143)
Zenject.GameObjectContext:InstallBindings(List`1) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:200)
Zenject.GameObjectContext:Install(DiContainer) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:100)
Zenject.GameObjectContext:RunInternal() (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:55)
Zenject.RunnableContext:Run() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36)
Zenject.RunnableContext:Initialize() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22)
Zenject.GameObjectContext:Construct(DiContainer) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50)
System.Object:lambda_method(Closure, Object, Object[])
Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526)
Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638)
Zenject.DiContainer:InjectExplicit(Object, Type, List`1, InjectContext, Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466)
Zenject.DiContainer:InjectExplicit(Object, List`1) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418)
Zenject.DiContainer:Inject(Object, IEnumerable`1) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402)
Zenject.DiContainer:Inject(Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394)
Zenject.LazyInstanceInjector:LazyInject(Object) (at Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47)
Zenject.LazyInstanceInjector:LazyInjectAll() (at Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69)
Zenject.DiContainer:ResolveRoots() (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341)
Zenject.SceneContext:Resolve() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299)
Zenject.SceneContext:RunInternal() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141)
Zenject.RunnableContext:Run() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36)
Zenject.RunnableContext:Initialize() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22)
Zenject.SceneContext:Awake() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113)
 
(Filename: Assets/NoesisGUI/Plugins/NoesisUnity.cs Line: 148)

NullReferenceException: Object reference not set to an instance of an object
  at NoesisView.CreateView (Noesis.FrameworkElement content) [0x00062] in C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\NoesisView.cs:1255 
  at NoesisView.LoadXaml (System.Boolean force) [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\NoesisView.cs:440 
  at VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller.InstallBindings () [0x000d6] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:50 
  at Zenject.Context.InstallInstallers (System.Collections.Generic.List`1[T] normalInstallers, System.Collections.Generic.List`1[T] normalInstallerTypes, System.Collections.Generic.List`1[T] scriptableObjectInstallers, System.Collections.Generic.List`1[T] installers, System.Collections.Generic.List`1[T] installerPrefabs) [0x0013a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:222 
  at Zenject.Context.InstallInstallers () [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:143 
  at Zenject.GameObjectContext.InstallBindings (System.Collections.Generic.List`1[T] injectableMonoBehaviours) [0x0009c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:200 
  at Zenject.GameObjectContext.Install (Zenject.DiContainer parentContainer) [0x000e5] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:100 
  at Zenject.GameObjectContext.RunInternal () [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:55 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 
  at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[])
  at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 
  at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 
  at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 
  at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 
  at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 
  at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 
  at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 
  at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 
  at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 
  at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 
  at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 
  at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 
  at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 
 
(Filename: Assets/NoesisGUI/Plugins/NoesisView.cs Line: 1255)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Info]Global exception handling enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94)
VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems awoken.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems enabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211)
VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            8.796 ms
	Integration:            63697.180 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       18.867 ms
	Total Operation Time:   63724.848 ms
[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

[Trace]Gameplay Systems started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52)
VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46)
VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183)
 
(Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52)

Crash!!!
SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Mono;.;C:\Users\Andreas\Source\Repos\Montreal;C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Andreas'
OS-Version: 10.0.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe:Unity.exe (00007FF711F20000), size: 136974336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB58910000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB56A80000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB56050000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804
C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFB56750000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFB56370000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789
C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFB572B0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFB568E0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFB57A60000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFB565A0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFB566B0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789
C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFB57620000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFB56CE0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546
C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFB56B40000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFB57DE0000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFB58180000), size: 7610368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFB56D80000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFB57CB0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\System32\combase.dll:combase.dll (00007FFB57700000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFB576D0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFB56DE0000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFB56320000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFB568B0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662
C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFB57C40000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFB580B0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804
C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFB56910000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFB13380000), size: 8511488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.1.1.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\OpenRL.dll:OpenRL.dll (0000000180000000), size: 12779520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.5.100.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\optix.6.0.0.dll:optix.6.0.0.dll (00007FFB3FAF0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.0.0.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\RadeonImageFilters64.dll:RadeonImageFilters64.dll (00007FFB27EE0000), size: 1310720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.4.0.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFB21920000), size: 1306624 (result: 0), SymType: '-deferred-', PDB: ''
C:\WINDOWS\System32\WLDAP32.dll:WLDAP32.dll (00007FFB57250000), size: 352256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\Normaliz.dll:Normaliz.dll (00007FFB56CD0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFB54940000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\ispc_texcomp.dll:ispc_texcomp.dll (00007FFB20D60000), size: 1609728 (result: 0), SymType: '-deferred-', PDB: ''
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\WinPixEventRuntime.dll:WinPixEventRuntime.dll (00007FFB504A0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.1812.6001
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\libcef.dll:libcef.dll (00007FFB09800000), size: 52219904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.2062.1930.0
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFB20C30000), size: 1204224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFB57560000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\System32\COMDLG32.dll:COMDLG32.dll (00007FFB56BF0000), size: 892928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFB57450000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFB554E0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFB4E6B0000), size: 1097728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFB472A0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB3FAC0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFB55840000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFB4CBA0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\SketchUpAPI.dll:SketchUpAPI.dll (00007FFB12AF0000), size: 8978432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 19.0.753.0
C:\WINDOWS\SYSTEM32\MSVCP100.dll:MSVCP100.dll (00000000646B0000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.40219.325
C:\WINDOWS\SYSTEM32\MSVCR100.dll:MSVCR100.dll (00000000645D0000), size: 860160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.40219.325
C:\WINDOWS\SYSTEM32\D3DCOMPILER_47.dll:D3DCOMPILER_47.dll (00007FFB519E0000), size: 4575232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFB482F0000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0
C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFB48390000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (00007FFB46DD0000), size: 581632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.844_none_ca00b6081b84eb1d\COMCTL32.dll:COMCTL32.dll (00007FFB47FA0000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.844
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFB55F50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572
C:\WINDOWS\SYSTEM32\urlmon.dll:urlmon.dll (00007FFB48670000), size: 2023424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.19041.867
C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFB4FD30000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (00007FFB51110000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFB46BE0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\OLEACC.dll:OLEACC.dll (00007FFB46E90000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.2.19041.746
C:\WINDOWS\SYSTEM32\USP10.dll:USP10.dll (00007FFB31AE0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFB55A30000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\SketchUpCommonPreferences.dll:SketchUpCommonPreferences.dll (00007FFB2A8C0000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 19.0.753.20342
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFB55A10000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
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C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFB52420000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
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C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFB554C0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: ''
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C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFB45180000), size: 2854912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.21.0.36
C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFB4A000000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB53FA0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\tbbmalloc.dll:tbbmalloc.dll (00007FFB1CEF0000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2017.0.2016.1004
C:\WINDOWS\SYSTEM32\opencl.dll:opencl.dll (00007FFB12410000), size: 1462272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.0.1.0
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\radeonrays.dll:radeonrays.dll (00007FFB1CBF0000), size: 552960 (result: 0), SymType: '-deferred-', PDB: ''
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFAF4860000), size: 7782400 (result: 0), SymType: '-deferred-', PDB: ''
C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll:Microsoft.VisualStudio.Setup.Configuration.Native.dll (00007FFB1CBA0000), size: 327680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.7.3111.17308
C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\Libraries\Windows\x86_64\Noesis.dll:Noesis.dll (00007FFB03830000), size: 4608000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.0.11.10052
C:\WINDOWS\SYSTEM32\DWrite.dll:DWrite.dll (00007FFB3BFB0000), size: 2617344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804
C:\WINDOWS\system32\dataexchange.dll:dataexchange.dll (00007FFB3F7E0000), size: 253952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
C:\WINDOWS\system32\dcomp.dll:dcomp.dll (00007FFB52780000), size: 1994752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
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C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFB53910000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746
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C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFB53C20000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.867
C:\Windows\System32\Windows.FileExplorer.Common.dll:Windows.FileExplorer.Common.dll (00007FFB3D690000), size: 401408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867
C:\WINDOWS\SYSTEM32\edputil.dll:edputil.dll (00007FFB472D0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFB3E7C0000), size: 1335296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\Windows\System32\cldapi.dll:cldapi.dll (00007FFB44DA0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1
C:\Windows\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFB4E2C0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Windows\System32\appresolver.dll:appresolver.dll (00007FFB3A400000), size: 593920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\Windows\System32\Bcp47Langs.dll:Bcp47Langs.dll (00007FFB3A270000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867
C:\Windows\System32\SLC.dll:SLC.dll (00007FFB54C60000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Windows\System32\sppc.dll:sppc.dll (00007FFB54C30000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546
C:\Windows\System32\OneCoreCommonProxyStub.dll:OneCoreCommonProxyStub.dll (00007FFB4AD80000), size: 512000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610
C:\Windows\System32\OneCoreUAPCommonProxyStub.dll:OneCoreUAPCommonProxyStub.dll (00007FFB43C90000), size: 7958528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844
C:\Program Files\Debugging Tools for Windows (x64)\dbghelp.dll:dbghelp.dll (0000000062B50000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.2.633

========== OUTPUTTING STACK TRACE ==================

0x00007FFB03A8D1FD (Noesis) Noesis_RegisterLogCallback
0x00007FF713DC306E (Unity) GfxDeviceWorker::RunCommand
0x00007FF713DCAEBC (Unity) GfxDeviceWorker::RunExt
0x00007FF713DCB2A8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/Andreas/AppData/Local/Temp/Unity/Editor/Crashes
Editor.log (808,069 bytes)   
error.log (126,472 bytes)   
Unity Editor by Unity Technologies [version: Unity 2019.4.9f1_50fe8a171dd9]

Noesis.dll caused an Access Violation (0xc0000005)
  in module Noesis.dll at 0033:03a8d1fd.

Error occurred at 2021-04-10_171226.
C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe, run by Andreas.

78% physical memory in use.
16292 MB physical memory [3471 MB free].
1483 MB process peak paging file [1297 MB used].
1129 MB process peak working set [943 MB used].
System Commit Total/Limit/Peak: 26598MB/36594MB/33833MB
System Physical Total/Available: 16292MB/3471MB
System Process Count: 336
System Thread Count: 5669
System Handle Count: 192197
Disk space data for 'C:\Users\Andreas\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2021-04-10_151220358\': 296531730432 bytes free of 999135510528 total.

Read from location 0000000000000000 caused an access violation.

Context:
RDI:    0x000001a7861c5b60  RSI: 0x000001a6e00002c0  RAX:   0x0000000000000000
RBX:    0x0000000000000000  RCX: 0x0000000000000000  RDX:   0x00000f53bc60541e
RIP:    0x00007ffb03a8d1fd  RBP: 0x000000a30f48cf10  SegCs: 0x00000f5300000033
EFlags: 0x0000000000010206  RSP: 0x000000a30f48ce40  SegSs: 0x00000f530000002b
R8:     0x0000000000000083  R9:  0x000000007ffe7000  R10:   0x00000000546c6148
R11:    0x000001eba61eb9e7  R12: 0x0000000000000000  R13:   0x00007ff719b570f0
R14:    0x00007ffb03a8c930  R15: 0x000001a620bc0190


Bytes at CS:EIP:
48 8b 01 ff 50 40 48 8b 07 48 8b cf ff 50 58 48 

Mono DLL loaded successfully at 'C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.


Stack Trace of Crashed Thread 2360:
0x00007FFB03A8D1FD (Noesis) Noesis_RegisterLogCallback
0x00007FF713DC306E (Unity) GfxDeviceWorker::RunCommand
0x00007FF713DCAEBC (Unity) GfxDeviceWorker::RunExt
0x00007FF713DCB2A8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart

Stacks for Running Threads:

Call Stack for Thread 1940:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713DCC3C9 (Unity) GfxDeviceWorker::WaitForSignal
0x00007FF713DA33F2 (Unity) GfxDeviceClient::FinishRendering
0x00007FF713DBA007 (Unity) ThreadedWindow::EndRendering
0x00007FF71355F705 (Unity) GUIView::OnInputEvent
0x00007FF712A5956C (Unity) GUIView::ProcessInputEvent
0x00007FF71355560E (Unity) GUIView::DoPaint
0x00007FF713561E8D (Unity) GUIView::RepaintAll
0x00007FF712BEE983 (Unity) PlayerLoopController::UpdateScene
0x00007FF712BD76CA (Unity) PlayerLoopController::EnterPlayMode
0x00007FF712BE9CB5 (Unity) PlayerLoopController::SetIsPlaying
0x00007FF712BEC992 (Unity) Application::TickTimer
0x00007FF71355E1C0 (Unity) MainMessageLoop
0x00007FF713568398 (Unity) WinMain
0x00007FF716576542 (Unity) __scrt_common_main_seh
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 11172:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714CD5D30 (Unity) profiling::Dispatcher::ThreadFunc
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40096:
0x00007FFB589AD764 (ntdll) ZwWaitForMultipleObjects
0x00007FFB560A0D40 (KERNELBASE) WaitForMultipleObjectsEx
0x00007FFB577CBCF6 (combase) [onecore\com\published\comutils\coalescedwait.cxx:70] WaitCoalesced 
0x00007FFB577CBA4D (combase) [onecore\com\combase\dcomrem\threads.cxx:329] CRpcThread::WorkerLoop 
0x00007FFB577CB909 (combase) [onecore\com\combase\dcomrem\threads.cxx:77] CRpcThreadCache::RpcWorkerThreadEntry 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 31504:
0x00007FFB589B0664 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFB58962DC7 (ntdll) TppWorkerThread
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37316:
0x00007FFB589B0664 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFB58962DC7 (ntdll) TppWorkerThread
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 11520:
0x00007FFB589B0664 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFB58962DC7 (ntdll) TppWorkerThread
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28744:
0x00007FFB589B0664 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFB58962DC7 (ntdll) TppWorkerThread
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 13000:
0x00007FFB589AD294 (ntdll) ZwDelayExecution
0x00007FFB5609D84E (KERNELBASE) SleepEx
0x00007FF712B0C476 (Unity) Editor::TaskManager::RunBackgroundThread
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 20124:
0x00007FFB589AD294 (ntdll) ZwDelayExecution
0x00007FFB5609D84E (KERNELBASE) SleepEx
0x00007FF715A7F96E (Unity) CurlRequest::MessageThread
0x00007FF715A80E09 (Unity) CurlRequest::_ThreadEntryPoint
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40040:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714425A1A (Unity) AsyncReadManagerThreaded::StaticThreadEntry
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 3920:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 2508:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37732:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36412:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 39312:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28828:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 21572:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 6496:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 21640:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 22248:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 17008:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 24720:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35024:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 29472:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 32856:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 4356:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 39156:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41580:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36792:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 12656:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 23396:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35740:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 27876:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 1912:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40820:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 34400:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28748:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 23424:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28372:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33288:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 18704:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 18696:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714C7E10D (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFrom
0x00007FF714C7E194 (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFromMaybeWithProfiler
0x00007FF71484ED7A (Unity) BatchDeleteStep2Threaded
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 38564:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB558480FC (MSWSOCK) SockWaitForSingleObject
0x00007FFB5584F4DE (MSWSOCK) WSPSelect
0x00007FFB57C516F7 (WS2_32) select
0x00007FF715CF8714 (Unity) ns_mgr_poll
0x00007FF713A87E7E (Unity) RestService::HttpTransport::ServerThread
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 27524:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713A7FAA3 (Unity) RestService::RestMessageHandler::Entry
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28932:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF7136FC870 (Unity) FileHasher::Reader
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36668:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714C7E10D (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFrom
0x00007FF714C7E194 (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFromMaybeWithProfiler
0x00007FF7136F6FBB (Unity) FileHasher::Hasher
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 34592:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF7136FC870 (Unity) FileHasher::Reader
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41280:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714C7E10D (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFrom
0x00007FF714C7E194 (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFromMaybeWithProfiler
0x00007FF7136F6FBB (Unity) FileHasher::Hasher
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35256:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF7136FC870 (Unity) FileHasher::Reader
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 21532:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714C7E10D (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFrom
0x00007FF714C7E194 (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFromMaybeWithProfiler
0x00007FF7136F6FBB (Unity) FileHasher::Hasher
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 24212:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF7136FC870 (Unity) FileHasher::Reader
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 25176:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714C7E10D (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFrom
0x00007FF714C7E194 (Unity) ThreadedStreamBuffer::HandleOutOfBufferToReadFromMaybeWithProfiler
0x00007FF7136F6FBB (Unity) FileHasher::Hasher
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 15296:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715E5F8DA (Unity) FMOD::OutputWASAPI::feederUpdate
0x00007FF715E5F82E (Unity) FMOD::OutputWASAPI::feederThreadCallback
0x00007FF715DF1BB6 (Unity) FMOD::Thread::callback
0x00007FF7165BE5D4 (Unity) thread_start<unsigned int (__cdecl*)(void * __ptr64)>
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 32796:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715E418B5 (Unity) EnterMeteredSection
0x00007FF715DEFE7A (Unity) FMOD_OS_Semaphore_Wait
0x00007FF715DF1B81 (Unity) FMOD::Thread::callback
0x00007FF7165BE5D4 (Unity) thread_start<unsigned int (__cdecl*)(void * __ptr64)>
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 16024:
0x00007FFB589AD294 (ntdll) ZwDelayExecution
0x00007FFB5609D84E (KERNELBASE) SleepEx
0x00007FF715DF002A (Unity) FMOD_OS_Time_Sleep
0x00007FF715DF1BE4 (Unity) FMOD::Thread::callback
0x00007FF7165BE5D4 (Unity) thread_start<unsigned int (__cdecl*)(void * __ptr64)>
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33652:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 3336:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 16752:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 20904:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 11120:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 4236:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 13416:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41516:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 38320:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB18FD79B2 (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB18FD688A (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB18FCB52D (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB189A14EA (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 14764:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 3832:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 39636:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28436:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40024:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40156:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 29508:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40692:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36500:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37748:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 15776:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 26196:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 26076:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 20948:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41884:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 30016:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 23008:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 38612:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 24384:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 1876:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 11288:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35924:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 16588:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 30244:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 34328:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37064:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 12856:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28676:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 5740:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35492:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 34600:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 18776:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 6336:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x000000018004C2C7 (OpenRL) rlRenderFrame
0x000000018004C5EC (OpenRL) rlRenderFrame
0x000000018004C8C6 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 20244:
0x00007FFB568E1104 (win32u) ZwUserGetMessage
0x00007FFB572D1B3E (USER32) GetMessageW
0x00000001800643D5 (OpenRL) rlRenderFrame
0x00000001800801D8 (OpenRL) rlRenderFrame
0x000001A56F163F2A (OpenRL_pthread) pthread_setspecific
0x00000000645F1D9F (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:314] _callthreadstartex 
0x00000000645F1E3B (MSVCR100) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\threadex.c:292] _threadstartex 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 14180:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF7158652F8 (Unity) PVRContextManager::UpdateFunctionDispatcher
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33808:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFAF4885E8F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-os-wait-win32.c:42] mono_win32_wait_for_single_object_ex 
0x00007FFAF49742CD (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-os-semaphore.h:321] mono_os_sem_timedwait 
0x00007FFAF49730A5 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\gc.c:953] finalizer_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36572:
0x00007FFB589ACD34 (ntdll) ZwRemoveIoCompletion
0x00007FFB560AFB0F (KERNELBASE) GetQueuedCompletionStatus
0x00007FF713746296 (Unity) asio::detail::win_iocp_io_service::do_one
0x00007FF713748A8E (Unity) asio::io_service::run
0x00007FF71374479B (Unity) IOService::Impl::ThreadFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 25832:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 10544:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 17752:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40736:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 8216:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 39116:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 16876:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 23232:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 24516:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 10596:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB18FD79B2 (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB18FD688A (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB18FCB52D (nvwgf2umx) cask::SafeEnum<cask::md::Algorithm_ENUMCLASS_SCOPEWRAPPER>::operator=
0x00007FFB189A14EA (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 35068:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 2584:
0x00007FFB589AD764 (ntdll) ZwWaitForMultipleObjects
0x00007FFB560A0D40 (KERNELBASE) WaitForMultipleObjectsEx
0x00007FFB560A0C3E (KERNELBASE) WaitForMultipleObjects
0x00007FFB1873A057 (nvwgf2umx) NVDEV_Thunk
0x00007FFB189A14EA (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 31688:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28924:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 39020:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36764:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 14788:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 4352:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 18316:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 28808:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 2344:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB189BF8AD (nvwgf2umx) NVENCODEAPI_Thunk
0x00007FFB195A0EA4 (nvwgf2umx) OpenAdapter12
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 31376:
0x00007FFB589ACD34 (ntdll) ZwRemoveIoCompletion
0x00007FFB560AFB0F (KERNELBASE) GetQueuedCompletionStatus
0x00007FFB0B93F351 (libcef) IsSandboxedProcess
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41840:
0x00007FFB589ACD34 (ntdll) ZwRemoveIoCompletion
0x00007FFB560AFB0F (KERNELBASE) GetQueuedCompletionStatus
0x00007FFB0997688F (libcef) cef_trace_event_instant
0x00007FFB09975E9E (libcef) cef_trace_event_instant
0x00007FFB0997647B (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 26748:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33972:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0A3923D9 (libcef) SetCrashKeyValueImpl
0x00007FFB0A223EC0 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE7A7 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE94E (libcef) SetCrashKeyValueImpl
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 4220:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0A40F321 (libcef) SetCrashKeyValueImpl
0x00007FFB0A223EC0 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE7A7 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE94E (libcef) SetCrashKeyValueImpl
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 36708:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0A40F321 (libcef) SetCrashKeyValueImpl
0x00007FFB0A223EC0 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE7A7 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE94E (libcef) SetCrashKeyValueImpl
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 34964:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0A40F321 (libcef) SetCrashKeyValueImpl
0x00007FFB0A223EC0 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE7A7 (libcef) SetCrashKeyValueImpl
0x00007FFB0B3CE94E (libcef) SetCrashKeyValueImpl
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33696:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C38ADE (libcef) SetCrashKeyValueImpl
0x00007FFB09C39553 (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 16140:
0x00007FFB568EA104 (win32u) ZwUserMsgWaitForMultipleObjectsEx
0x00007FFB572D078E (USER32) RealMsgWaitForMultipleObjectsEx
0x00007FFB09976A17 (libcef) cef_trace_event_instant
0x00007FFB09975F6E (libcef) cef_trace_event_instant
0x00007FFB0997647B (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C38B6E (libcef) SetCrashKeyValueImpl
0x00007FFB09C3956F (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37208:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C38BFE (libcef) SetCrashKeyValueImpl
0x00007FFB09C3958B (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 22820:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C3946E (libcef) SetCrashKeyValueImpl
0x00007FFB09C395A7 (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41860:
0x00007FFB589ACD34 (ntdll) ZwRemoveIoCompletion
0x00007FFB560AFB0F (KERNELBASE) GetQueuedCompletionStatus
0x00007FFB0997688F (libcef) cef_trace_event_instant
0x00007FFB09975E9E (libcef) cef_trace_event_instant
0x00007FFB0997647B (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C3892E (libcef) SetCrashKeyValueImpl
0x00007FFB09C395C3 (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 30232:
0x00007FFB589ACD34 (ntdll) ZwRemoveIoCompletion
0x00007FFB560AFB0F (KERNELBASE) GetQueuedCompletionStatus
0x00007FFB0997688F (libcef) cef_trace_event_instant
0x00007FFB09975E9E (libcef) cef_trace_event_instant
0x00007FFB0997647B (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09C38E5E (libcef) SetCrashKeyValueImpl
0x00007FFB09C395DF (libcef) SetCrashKeyValueImpl
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 21064:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 26768:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFB0997CCDE (libcef) cef_trace_event_instant
0x00007FFB09960D9E (libcef) cef_trace_event_instant
0x00007FFB09960363 (libcef) cef_trace_event_instant
0x00007FFB0997D04D (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 22848:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF716518EB2 (Unity) Geo::GeoEvent::Wait
0x00007FF7163E4ACF (Unity) Enlighten::MultithreadCpuWorkerCommon::CommandThreadFunction
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 41648:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 27976:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 14284:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 19128:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 27136:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 30636:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 37768:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 9212:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF713EA5117 (Unity) TUpdateFunction
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 40644:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFB0997705E (libcef) cef_trace_event_instant
0x00007FFB09961BA0 (libcef) cef_trace_event_instant
0x00007FFB09949938 (libcef) cef_trace_event_instant
0x00007FFB09962247 (libcef) cef_trace_event_instant
0x00007FFB0994753F (libcef) cef_trace_event_instant
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 13488:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF714725610 (Unity) JobQueue::ProcessJobs
0x00007FF71472AC1F (Unity) JobQueue::WorkLoop
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 31760:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFAF4885E8F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-os-wait-win32.c:42] mono_win32_wait_for_single_object_ex 
0x00007FFAF4975FA1 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\monitor.c:1391] ves_icall_System_Threading_Monitor_Monitor_wait 
0x000001A73AB88F00 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0000000000000001)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0000000000000001)
0x0000000000000001 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A738B57280)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A738B57280)
0x000001A738B57280 ((<unknown>)) (function-name not available)


Call Stack for Thread 37256:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB558480FC (MSWSOCK) SockWaitForSingleObject
0x00007FFB5584C8CB (MSWSOCK) WSPRecv
0x00007FFB57C51E51 (WS2_32) recv
0x00007FFAF497BC7D (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\w32socket-win32.c:67] mono_w32socket_recv 
0x00007FFAF492233C (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\w32socket.c:1451] ves_icall_System_Net_Sockets_Socket_Receive_internal 
0x000001A73DC0615A (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A73D297E60)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A73D297E60)
0x000001A73D297E60 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31168E490)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31168E490)
0x000000A31168E490 ((<unknown>)) (function-name not available)
0x00007FFAF4CFCD78 (mono-2.0-bdwgc) bp_trampoline
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A700000000)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A700000000)
0x000001A700000000 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31168E590)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31168E590)
0x000000A31168E590 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0000000000000001)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0000000000000001)
0x0000000000000001 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31168E3A8)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31168E3A8)
0x000000A31168E3A8 ((<unknown>)) (function-name not available)
0x000001A785105DB3 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31168E590)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31168E590)
0x000000A31168E590 ((<unknown>)) (function-name not available)


Call Stack for Thread 13408:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFAF4885E8F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-os-wait-win32.c:42] mono_win32_wait_for_single_object_ex 
0x00007FFAF4975FA1 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\monitor.c:1391] ves_icall_System_Threading_Monitor_Monitor_wait 
0x000001A73AB88F00 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0000020600000001)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0000020600000001)
0x0000020600000001 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB851280)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB851280)
0x000001A7AB851280 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: FF5FFFFFFFFFFFFF)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: FF5FFFFFFFFFFFFF)
0xFF5FFFFFFFFFFFFF ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A30B8FF8D8)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A30B8FF8D8)
0x000000A30B8FF8D8 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A78A57A7D0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A78A57A7D0)
0x000001A78A57A7D0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31188EF20)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31188EF20)
0x000000A31188EF20 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31188EEA0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31188EEA0)
0x000000A31188EEA0 ((<unknown>)) (function-name not available)
0x00007FFAF4CFCD70 (mono-2.0-bdwgc) ss_trampoline
0x00007FFAF4CFCD78 (mono-2.0-bdwgc) bp_trampoline
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB851280)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB851280)
0x000001A7AB851280 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB18B5E0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB18B5E0)
0x000001A7AB18B5E0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: FFFFFFFFFFFFFFFF)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: FFFFFFFFFFFFFFFF)
0xFFFFFFFFFFFFFFFF ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A31188F890)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A31188F890)
0x000000A31188F890 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB851280)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB851280)
0x000001A7AB851280 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB851280)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB851280)
0x000001A7AB851280 ((<unknown>)) (function-name not available)


Call Stack for Thread 13712:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB558480FC (MSWSOCK) SockWaitForSingleObject
0x00007FFB5585225B (MSWSOCK) WSPAccept
0x00007FFB57C51453 (WS2_32) WSAAccept
0x00007FFB57C51372 (WS2_32) accept
0x00007FFAF497B9A8 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\w32socket-win32.c:53] mono_w32socket_accept 
0x00007FFAF4921416 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\w32socket.c:846] ves_icall_System_Net_Sockets_Socket_Accept_internal 
0x000001A73ABAB0D0 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB21FF00)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB21FF00)
0x000001A7AB21FF00 ((<unknown>)) (function-name not available)


Call Stack for Thread 24668:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFAF488112C (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-threads.c:1282] sleep_interruptable 
0x00007FFAF4937293 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1519] ves_icall_System_Threading_Thread_Sleep_internal 
0x000001A73CBC1D17 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A3136DF070)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A3136DF070)
0x000000A3136DF070 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A700000000)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A700000000)
0x000001A700000000 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A73ECDDFA0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A73ECDDFA0)
0x000001A73ECDDFA0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A73ECDDFA0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A73ECDDFA0)
0x000001A73ECDDFA0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A78AFF50B0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A78AFF50B0)
0x000001A78AFF50B0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A3136DF190)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A3136DF190)
0x000000A3136DF190 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A3136DF110)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A3136DF110)
0x000000A3136DF110 ((<unknown>)) (function-name not available)
0x00007FFAF4CFCD70 (mono-2.0-bdwgc) ss_trampoline
0x00007FFAF4CFCD78 (mono-2.0-bdwgc) bp_trampoline
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A74054E240)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A74054E240)
0x000001A74054E240 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000000000002EE)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000000000002EE)
0x00000000000002EE ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A73F8D11E0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A73F8D11E0)
0x000001A73F8D11E0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A3136DF9D0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A3136DF9D0)
0x000000A3136DF9D0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A740648F60)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A740648F60)
0x000001A740648F60 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A73ECDDFA0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A73ECDDFA0)
0x000001A73ECDDFA0 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A74054E240)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A74054E240)
0x000001A74054E240 ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000A3136DF1F0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000A3136DF1F0)
0x000000A3136DF1F0 ((<unknown>)) (function-name not available)
0x000001A73CBC13B3 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000001A7AB3409C0)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000001A7AB3409C0)
0x000001A7AB3409C0 ((<unknown>)) (function-name not available)


Call Stack for Thread 36592:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FFAF4885E8F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-os-wait-win32.c:42] mono_win32_wait_for_single_object_ex 
0x00007FFAF49379B3 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1967] ves_icall_System_Threading_WaitHandle_Wait_internal 
0x000001A73DBE3740 (Mono JIT Code) <unknown class>.<unknown method>()
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000000000001F3)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000000000001F3)
0x00000000000001F3 ((<unknown>)) (function-name not available)


Call Stack for Thread 35664:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB5606A34E (KERNELBASE) WaitForSingleObjectEx
0x00007FF715D0FFA2 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF71488CD16 (Unity) PreloadManager::Run
0x00007FF714C7B9B3 (Unity) Thread::RunThreadWrapper
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 8724:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFAF488112C (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-threads.c:1282] sleep_interruptable 
0x00007FFAF493AC31 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:704] monitor_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 14836:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFAF493BA37 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:418] worker_park 
0x00007FFAF493BDE8 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:489] worker_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33904:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFAF493BA37 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:418] worker_park 
0x00007FFAF493BDE8 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:489] worker_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 33700:
0x00007FFB589B0604 (ntdll) ZwWaitForAlertByThreadId
0x00007FFB58974295 (ntdll) RtlSleepConditionVariableCS
0x00007FFB560BB9D9 (KERNELBASE) SleepConditionVariableCS
0x00007FFAF493BA37 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:418] worker_park 
0x00007FFAF493BDE8 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threadpool-worker-default.c:489] worker_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart


Call Stack for Thread 10668:
0x00007FFB589ACC94 (ntdll) ZwWaitForSingleObject
0x00007FFB558480FC (MSWSOCK) SockWaitForSingleObject
0x00007FFB5585225B (MSWSOCK) WSPAccept
0x00007FFB57C51453 (WS2_32) WSAAccept
0x00007FFB57C51372 (WS2_32) accept
0x00007FFAF497B9A8 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\w32socket-win32.c:53] mono_w32socket_accept 
0x00007FFAF4A9307B (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\debugger-agent.c:1355] socket_transport_accept 
0x00007FFAF4A93A13 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\debugger-agent.c:1383] socket_transport_wait_for_attach 
0x00007FFAF4A85D32 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\debugger-agent.c:12198] debugger_thread 
0x00007FFAF4936398 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1042] start_wrapper_internal 
0x00007FFAF4936126 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:1101] start_wrapper 
0x00007FFB56A97034 (KERNEL32) BaseThreadInitThunk
0x00007FFB58962651 (ntdll) RtlUserThreadStart




Stack Memory [0x000000A30F48CE40-0x000000A30F490000]:
0x0f48ce40: bc60541e 00000f53 bc60541d 00000f53 .T`.S....T`.S...
0x0f48ce50: 20bc2990 000001a6 20bc2820 000001a6 .). .... (. ....
0x0f48ce60: 3cba7a40 000001a7 3cba7a40 000001a7 @z.<....@z.<....
0x0f48ce70: 00000000 00000000 13dc306e 00007ff7 ........n0......
0x0f48ce80: c0b28ec0 000001a5 e00002c0 000001a6 ................
0x0f48ce90: e00002c0 000001a6 00000000 00000000 ................
0x0f48cea0: 00000000 00000000 00001000 00000000 ................
0x0f48ceb0: 0f48d080 000000a3 00000001 00000000 ..H.............
0x0f48cec0: c0eaa550 000001a5 00000003 00000000 P...............
0x0f48ced0: 00000000 00000000 00000000 00000000 ................
0x0f48cee0: 00000000 00000000 00000000 00000000 ................
0x0f48cef0: 00000000 00000000 00000000 00000000 ................
0x0f48cf00: 00000000 00000000 00000000 00000000 ................
0x0f48cf10: 00000000 ffffffff 0000001c 00000000 ................
0x0f48cf20: 19b62368 00007ff7 c0b69b80 000001a5 h#..............
0x0f48cf30: 00000000 00000000 00000000 00000000 ................
0x0f48cf40: 19b62430 00007ff7 19b62430 00007ff7 0$......0$......
0x0f48cf50: 19b62430 00007ff7 00000000 00000000 0$..............
0x0f48cf60: 0000092d 00000002 00001210 00000022 -..........."...
0x0f48cf70: 00000022 00000058 00000001 00000003 "...X...........
0x0f48cf80: 00000000 00000000 00000000 00000000 ................
0x0f48cf90: 00000000 00000000 00000000 00000000 ................
0x0f48cfa0: 00000018 00000002 00000010 00000036 ............6...
0x0f48cfb0: 00000000 00000100 00000000 00000000 ................
0x0f48cfc0: 00000000 00000000 00000000 00000000 ................
0x0f48cfd0: 00000000 00000000 00000000 00000000 ................
0x0f48cfe0: 00000000 00000000 00000000 00000000 ................
0x0f48cff0: 00000000 00000000 80065340 000001a6 ........@S......
0x0f48d000: 00000010 00000101 00000000 00000000 ................
0x0f48d010: 00000000 00000000 00000000 00000000 ................
0x0f48d020: 00000000 00000000 00000000 00000000 ................
0x0f48d030: 0000000c 000010ce 00000018 00000000 ................
0x0f48d040: 00000000 00000000 00000000 00000000 ................
0x0f48d050: 00000000 00000000 00000000 00000000 ................
0x0f48d060: 00000000 00000000 00000000 00000000 ................
0x0f48d070: 00000000 00000000 00000000 00000000 ................
0x0f48d080: 1b0a2b40 000001a7 8910006c 000001a7 @+......l.......
0x0f48d090: 00000000 00000000 00000000 00000000 ................
0x0f48d0a0: 00000000 00000000 00000000 00000000 ................
0x0f48d0b0: 00000000 00000000 00000000 00000000 ................
0x0f48d0c0: 00000000 00000000 00000000 00000000 ................
0x0f48d0d0: 00000000 00000000 00000000 00000000 ................
0x0f48d0e0: 00000000 00000000 00000000 00000000 ................
0x0f48d0f0: 00000000 00000000 00000000 00000000 ................
0x0f48d100: 00000000 00000000 00000000 00000000 ................
0x0f48d110: 00000000 00000000 00000000 00000000 ................
0x0f48d120: 00000000 00000000 00000000 00000000 ................
0x0f48d130: 00000000 00000000 00000000 00000000 ................
0x0f48d140: 00000000 00000000 00000000 00000000 ................
0x0f48d150: 00000000 00000000 00000000 00000000 ................
0x0f48d160: 00000000 00000000 00000000 00000000 ................
0x0f48d170: 00000000 00000000 00000000 00000000 ................
0x0f48d180: 00000000 00000000 00000000 00000000 ................
0x0f48d190: 00000000 00000000 00000000 00000000 ................
0x0f48d1a0: 00000000 00000000 00000000 00000000 ................
0x0f48d1b0: 00000000 00000000 00000000 00000000 ................
0x0f48d1c0: 00000000 00000000 00000000 00000000 ................
0x0f48d1d0: 00000000 00000000 00000000 00000000 ................
0x0f48d1e0: 00000000 00000000 00000000 00000000 ................
0x0f48d1f0: 00000000 00000000 00000000 00000000 ................
0x0f48d200: 00000000 00000000 00000000 00000000 ................
0x0f48d210: 00000000 00000000 00000000 00000000 ................
0x0f48d220: 00000000 00000000 00000000 00000000 ................
0x0f48d230: 00000000 00000000 00000000 00000000 ................
0x0f48d240: 00000000 00000000 00000000 00000000 ................
0x0f48d250: 00000000 00000000 00000000 00000000 ................
0x0f48d260: 00000000 00000000 00000000 00000000 ................
0x0f48d270: 00000000 00000000 00000000 00000000 ................
0x0f48d280: 00000000 00000000 00000000 00000000 ................
0x0f48d290: 00000000 00000000 00000000 00000000 ................
0x0f48d2a0: 00000000 00000000 00000000 00000000 ................
0x0f48d2b0: 00000000 00000000 00000000 00000000 ................
0x0f48d2c0: 00000000 00000000 00000000 00000000 ................
0x0f48d2d0: 00000000 00000000 00000000 00000000 ................
0x0f48d2e0: 00000000 00000000 00000000 00000000 ................
0x0f48d2f0: 00000000 00000000 00000000 00000000 ................
0x0f48d300: 00000000 00000000 00000000 00000000 ................
0x0f48d310: 00000000 00000000 00000000 00000000 ................
0x0f48d320: 00000000 00000000 00000000 00000000 ................
0x0f48d330: 00000000 00000000 00000000 00000000 ................
0x0f48d340: 00000000 00000000 00000000 00000000 ................
0x0f48d350: 00000000 00000000 00000000 00000000 ................
0x0f48d360: 00000000 00000000 00000000 00000000 ................
0x0f48d370: 00000000 00000000 00000000 00000000 ................
0x0f48d380: 00000000 00000000 00000000 00000000 ................
0x0f48d390: 00000000 00000000 00000000 00000000 ................
0x0f48d3a0: 00000000 00000000 00000000 00000000 ................
0x0f48d3b0: 00000000 00000000 00000000 00000000 ................
0x0f48d3c0: 00000000 00000000 00000000 00000000 ................
0x0f48d3d0: 00000000 00000000 00000000 00000000 ................
0x0f48d3e0: 00000000 00000000 00000000 00000000 ................
0x0f48d3f0: 00000000 00000000 00000000 00000000 ................
0x0f48d400: 00000000 00000000 00000000 00000000 ................
0x0f48d410: 00000000 00000000 00000000 00000000 ................
0x0f48d420: 00000000 00000000 00000000 00000000 ................
0x0f48d430: 00000000 00000000 00000000 00000000 ................
0x0f48d440: 00000000 00000000 00000000 00000000 ................
0x0f48d450: 00000000 00000000 00000000 00000000 ................
0x0f48d460: 00000000 00000000 00000000 00000000 ................
0x0f48d470: 00000000 00000000 00000000 00000000 ................
0x0f48d480: 00000000 00000000 00000000 00000000 ................
0x0f48d490: 00000000 00000000 00000000 00000000 ................
0x0f48d4a0: 00000000 00000000 00000000 00000000 ................
0x0f48d4b0: 00000000 00000000 00000000 00000000 ................
0x0f48d4c0: 00000000 00000000 00000000 00000000 ................
0x0f48d4d0: 00000000 00000000 00000000 00000000 ................
0x0f48d4e0: 00000000 00000000 00000000 00000000 ................
0x0f48d4f0: 00000000 00000000 00000000 00000000 ................
0x0f48d500: 00000000 00000000 00000000 00000000 ................
0x0f48d510: 00000000 00000000 00000000 00000000 ................
0x0f48d520: 00000000 00000000 00000000 00000000 ................
0x0f48d530: 00000000 00000000 00000000 00000000 ................
0x0f48d540: 00000000 00000000 00000000 00000000 ................
0x0f48d550: 00000000 00000000 00000000 00000000 ................
0x0f48d560: 00000000 00000000 00000000 00000000 ................
0x0f48d570: 00000000 00000000 00000000 00000000 ................
0x0f48d580: 00000000 00000000 00000000 00000000 ................
0x0f48d590: 00000000 00000000 00000000 00000000 ................
0x0f48d5a0: 00000000 00000000 00000000 00000000 ................
0x0f48d5b0: 00000000 00000000 00000000 00000000 ................
0x0f48d5c0: 00000000 00000000 00000000 00000000 ................
0x0f48d5d0: 00000000 00000000 00000000 00000000 ................
0x0f48d5e0: 00000000 00000000 00000000 00000000 ................
0x0f48d5f0: 00000000 00000000 00000000 00000000 ................
0x0f48d600: 00000000 00000000 00000000 00000000 ................
0x0f48d610: 00000000 00000000 00000000 00000000 ................
0x0f48d620: 00000000 00000000 00000000 00000000 ................
0x0f48d630: 00000000 00000000 00000000 00000000 ................
0x0f48d640: 00000000 00000000 00000000 00000000 ................
0x0f48d650: 00000000 00000000 00000000 00000000 ................
0x0f48d660: 00000000 00000000 00000000 00000000 ................
0x0f48d670: 00000000 00000000 00000000 00000000 ................
0x0f48d680: 00000000 00000000 00000000 00000000 ................
0x0f48d690: 00000000 00000000 00000000 00000000 ................
0x0f48d6a0: 00000000 00000000 00000000 00000000 ................
0x0f48d6b0: 00000000 00000000 00000000 00000000 ................
0x0f48d6c0: 00000000 00000000 00000000 00000000 ................
0x0f48d6d0: 00000000 00000000 00000000 00000000 ................
0x0f48d6e0: 00000000 00000000 00000000 00000000 ................
0x0f48d6f0: 00000000 00000000 00000000 00000000 ................
0x0f48d700: 00000000 00000000 00000000 00000000 ................
0x0f48d710: 00000000 00000000 00000000 00000000 ................
0x0f48d720: 00000000 00000000 00000000 00000000 ................
0x0f48d730: 00000000 00000000 00000000 00000000 ................
0x0f48d740: 00000000 00000000 00000000 00000000 ................
0x0f48d750: 00000000 00000000 00000000 00000000 ................
0x0f48d760: 00000000 00000000 00000000 00000000 ................
0x0f48d770: 00000000 00000000 00000000 00000000 ................
0x0f48d780: 00000000 00000000 00000000 00000000 ................
0x0f48d790: 00000000 00000000 00000000 00000000 ................
0x0f48d7a0: 00000000 00000000 00000000 00000000 ................
0x0f48d7b0: 00000000 00000000 00000000 00000000 ................
0x0f48d7c0: 00000000 00000000 00000000 00000000 ................
0x0f48d7d0: 00000000 00000000 00000000 00000000 ................
0x0f48d7e0: 00000000 00000000 00000000 00000000 ................
0x0f48d7f0: 00000000 00000000 00000000 00000000 ................
0x0f48d800: 00000000 00000000 00000000 00000000 ................
0x0f48d810: 00000000 00000000 00000000 00000000 ................
0x0f48d820: 00000000 00000000 00000000 00000000 ................
0x0f48d830: 00000000 00000000 00000000 00000000 ................
0x0f48d840: 00000000 00000000 00000000 00000000 ................
0x0f48d850: 00000000 00000000 00000000 00000000 ................
0x0f48d860: 00000000 00000000 00000000 00000000 ................
0x0f48d870: 00000000 00000000 00000000 00000000 ................
0x0f48d880: 00000000 00000000 00000000 00000000 ................
0x0f48d890: 00000000 00000000 00000000 00000000 ................
0x0f48d8a0: 00000000 00000000 00000000 00000000 ................
0x0f48d8b0: 00000000 00000000 00000000 00000000 ................
0x0f48d8c0: 00000000 00000000 00000000 00000000 ................
0x0f48d8d0: 00000000 00000000 00000000 00000000 ................
0x0f48d8e0: 00000000 00000000 00000000 00000000 ................
0x0f48d8f0: 00000000 00000000 00000000 00000000 ................
0x0f48d900: 00000000 00000000 00000000 00000000 ................
0x0f48d910: 00000000 00000000 00000000 00000000 ................
0x0f48d920: 00000000 00000000 00000000 00000000 ................
0x0f48d930: 00000000 00000000 00000000 00000000 ................
0x0f48d940: 00000000 00000000 00000000 00000000 ................
0x0f48d950: 00000000 00000000 00000000 00000000 ................
0x0f48d960: 00000000 00000000 00000000 00000000 ................
0x0f48d970: 00000000 00000000 00000000 00000000 ................
0x0f48d980: 00000000 00000000 00000000 00000000 ................
0x0f48d990: 00000000 00000000 00000000 00000000 ................
0x0f48d9a0: 00000000 00000000 00000000 00000000 ................
0x0f48d9b0: 00000000 00000000 00000000 00000000 ................
0x0f48d9c0: 00000000 00000000 00000000 00000000 ................
0x0f48d9d0: 00000000 00000000 00000000 00000000 ................
0x0f48d9e0: 00000000 00000000 00000000 00000000 ................
0x0f48d9f0: 00000000 00000000 00000000 00000000 ................
0x0f48da00: 00000000 00000000 00000000 00000000 ................
0x0f48da10: 00000000 00000000 00000000 00000000 ................
0x0f48da20: 00000000 00000000 00000000 00000000 ................
0x0f48da30: 00000000 00000000 00000000 00000000 ................
0x0f48da40: 00000000 00000000 00000000 00000000 ................
0x0f48da50: 00000000 00000000 00000000 00000000 ................
0x0f48da60: 00000000 00000000 00000000 00000000 ................
0x0f48da70: 00000000 00000004 00000000 00000000 ................
0x0f48da80: 00000000 00000000 00000000 00000000 ................
0x0f48da90: 00000000 00000000 00000000 00000000 ................
0x0f48daa0: 00000000 00000000 00000000 00000000 ................
0x0f48dab0: 00000000 00000000 00000000 00000000 ................
0x0f48dac0: 00000000 00000000 00000000 00000000 ................
0x0f48dad0: 00000000 00000000 00000000 00000000 ................
0x0f48dae0: 00000000 00000000 00000000 00000000 ................
0x0f48daf0: 00000000 00000070 00000000 00000000 ....p...........
0x0f48db00: 00000000 00000000 00000000 00000000 ................
0x0f48db10: 00000000 00000000 00000000 00000000 ................
0x0f48db20: 00000000 00000000 00000000 00000000 ................
0x0f48db30: 00000000 00000000 00000000 00000000 ................
0x0f48db40: 00000000 00000000 19b62430 00007ff7 ........0$......
0x0f48db50: 00000000 00000000 19b62430 00007ff7 ........0$......
0x0f48db60: 00000000 00000000 19b62430 00007ff7 ........0$......
0x0f48db70: 00000000 00000000 00000000 00000000 ................
0x0f48db80: 00000000 00000000 00000000 00000000 ................
0x0f48db90: 00000000 00000000 00000000 00000000 ................
0x0f48dba0: 00000000 00000000 00000000 00000000 ................
0x0f48dbb0: 00000000 00000000 00000000 00000000 ................
0x0f48dbc0: 00000000 00000000 00000000 00000000 ................
0x0f48dbd0: 00000000 00000000 00000000 00000000 ................
0x0f48dbe0: 00000000 00000000 00000000 00000000 ................
0x0f48dbf0: 00000000 00000000 00000000 00000000 ................
0x0f48dc00: 00000000 00000000 00000000 00000000 ................
0x0f48dc10: 00000000 00000000 00000000 00000000 ................
0x0f48dc20: 00000000 00000000 00000000 00000000 ................
0x0f48dc30: 00000000 00000000 00000000 00000000 ................
0x0f48dc40: 00000000 00000000 00000000 00000000 ................
0x0f48dc50: 00000000 00000000 00000000 00000000 ................
0x0f48dc60: 20bc02e0 000001a6 00000000 00000000 ... ............
0x0f48dc70: 00000000 00000000 00000000 00000000 ................
0x0f48dc80: 00000000 00000000 00000000 00000000 ................
0x0f48dc90: 00000000 00000000 00000000 00000000 ................
0x0f48dca0: 00000000 00000000 00000000 00000000 ................
0x0f48dcb0: 00000000 00000000 00000000 00000000 ................
0x0f48dcc0: 00000000 00000000 00000000 00000000 ................
0x0f48dcd0: 00000000 00000000 00000000 00000000 ................
0x0f48dce0: 00000000 00000000 00000000 00000000 ................
0x0f48dcf0: 00000000 00000000 00000000 00000000 ................
0x0f48dd00: 00000000 00000000 00000000 00000000 ................
0x0f48dd10: 00000000 00000000 00000000 00000000 ................
0x0f48dd20: 00000000 00000000 00000000 00000000 ................
0x0f48dd30: 00000000 00000000 00000000 00000000 ................
0x0f48dd40: 00000000 00000000 00000000 00000000 ................
0x0f48dd50: 00000000 00000000 00000000 00000000 ................
0x0f48dd60: 00000000 00000000 00000000 00000000 ................
0x0f48dd70: 00000000 00000000 00000000 00000000 ................
0x0f48dd80: 00000000 00000000 00000000 00000000 ................
0x0f48dd90: 00000000 00000000 00000000 00000000 ................
0x0f48dda0: 00000000 00000000 00000000 00000000 ................
0x0f48ddb0: 00000000 00000000 00000000 00000000 ................
0x0f48ddc0: 00000000 00000000 00000000 00000000 ................
0x0f48ddd0: 00000000 00000000 00000000 00000000 ................
0x0f48dde0: 00000000 00000000 00000000 00000000 ................
0x0f48ddf0: 00000000 00000000 00000000 00000000 ................
0x0f48de00: 00000000 00000000 00000000 00000000 ................
0x0f48de10: 00000000 00000000 00000000 00000000 ................
0x0f48de20: 00000000 00000000 00000000 00000000 ................
0x0f48de30: 00000000 00000000 00000000 00000000 ................
0x0f48de40: 00000000 00000000 00000000 00000000 ................
0x0f48de50: 00000000 00000000 00000000 00000000 ................
0x0f48de60: 00000000 00000000 00000000 00000000 ................
0x0f48de70: 00000000 00000000 00000000 00000000 ................
0x0f48de80: 00000000 00000000 00000000 00000000 ................
0x0f48de90: 00000000 00000000 00000000 00000000 ................
0x0f48dea0: 00000000 00000000 00000000 00000000 ................
0x0f48deb0: 00000000 00000000 00000000 00000000 ................
0x0f48dec0: 00000000 00000000 00000000 00000000 ................
0x0f48ded0: 00000000 00000000 00000000 00000000 ................
0x0f48dee0: 00000000 00000000 00000000 00000000 ................
0x0f48def0: 00000000 00000000 00000000 00000000 ................
0x0f48df00: 00000000 00000000 00000000 00000000 ................
0x0f48df10: 00000000 00000000 00000000 00000000 ................
0x0f48df20: 00000000 00000000 00000000 00000000 ................
0x0f48df30: 00000000 00000000 00000000 00000000 ................
0x0f48df40: 00000000 00000000 00000000 00000000 ................
0x0f48df50: 00000000 00000000 00000000 00000000 ................
0x0f48df60: 00000000 00000000 00000000 00000000 ................
0x0f48df70: 00000000 00000000 00000000 00000000 ................
0x0f48df80: 00000000 00000000 00000000 00000000 ................
0x0f48df90: 00000000 00000000 00000000 00000000 ................
0x0f48dfa0: 00000000 00000000 00000000 00000000 ................
0x0f48dfb0: 00000000 00000000 00000000 00000000 ................
0x0f48dfc0: 00000000 00000000 00000000 00000000 ................
0x0f48dfd0: 00000000 00000000 00000000 00000000 ................
0x0f48dfe0: 00000000 00000000 00000000 00000000 ................
0x0f48dff0: 00000000 00000000 00000000 00000000 ................
0x0f48e000: 00000000 00000000 00000000 00000000 ................
0x0f48e010: 00000000 00000000 00000000 00000000 ................
0x0f48e020: 00000000 00000000 00000000 00000000 ................
0x0f48e030: 00000000 00000000 00000000 00000000 ................
0x0f48e040: 00000000 00000000 00000000 00000000 ................
0x0f48e050: 00000000 00000000 00000000 00000000 ................
0x0f48e060: 00000000 00000000 00000000 00000000 ................
0x0f48e070: 00000000 00000000 00000000 00000000 ................
0x0f48e080: 00000000 00000000 00000000 00000000 ................
0x0f48e090: 00000000 00000000 00000000 00000000 ................
0x0f48e0a0: 00000000 00000000 00000000 00000000 ................
0x0f48e0b0: 00000000 00000000 00000000 00000000 ................
0x0f48e0c0: 00000000 00000000 00000000 00000000 ................
0x0f48e0d0: 00000000 00000000 00000000 00000000 ................
0x0f48e0e0: 00000000 00000000 00000000 00000000 ................
0x0f48e0f0: 00000000 00000000 00000000 00000000 ................
0x0f48e100: 00000000 00000000 00000000 00000000 ................
0x0f48e110: 00000000 00000000 00000000 00000000 ................
0x0f48e120: 00000000 00000000 00000000 00000000 ................
0x0f48e130: 00000000 00000000 00000000 00000000 ................
0x0f48e140: 00000000 00000000 00000000 00000000 ................
0x0f48e150: 00000000 00000000 00000000 00000000 ................
0x0f48e160: 00000000 00000000 00000000 00000000 ................
0x0f48e170: 00000000 00000000 00000000 00000000 ................
0x0f48e180: 00000000 00000000 00000000 00000000 ................
0x0f48e190: 00000000 00000000 00000000 00000000 ................
0x0f48e1a0: 00000000 00000000 00000000 00000020 ............ ...
0x0f48e1b0: 00000000 00000000 00000000 00000000 ................
0x0f48e1c0: 00000000 00000000 00000000 00000058 ............X...
0x0f48e1d0: 19b622f0 00007ff7 00000000 00000008 ."..............
0x0f48e1e0: 00000000 00000000 00000000 00000000 ................
0x0f48e1f0: 00000000 00000000 00000000 00000000 ................
0x0f48e200: 00000000 00000000 00000000 00000000 ................
0x0f48e210: 00000000 00000000 00000000 00000000 ................
0x0f48e220: 00000000 00000000 00000000 00000000 ................
0x0f48e230: 00000000 00000000 00000000 00000000 ................
0x0f48e240: 00000000 00000000 00000000 00000000 ................
0x0f48e250: 00000000 00000000 00000000 00000000 ................
0x0f48e260: 00000000 00000000 00000000 00000000 ................
0x0f48e270: 00000000 00000000 00000000 00000008 ................
0x0f48e280: 00000000 00000008 00000000 00000000 ................
0x0f48e290: 00000000 00000000 00000000 00000000 ................
0x0f48e2a0: 00000000 00000000 00000000 00000000 ................
0x0f48e2b0: 00000000 00000000 00000000 00000000 ................
0x0f48e2c0: 00000000 00000000 00000000 00000000 ................
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0x0f48e3a0: 00000000 00000000 00000000 00000000 ................
0x0f48e3b0: 00000000 00000000 00000000 00000000 ................
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0x0f48e3e0: 00000000 00000000 00000000 00000000 ................
0x0f48e3f0: 00000000 00000000 00000000 00000000 ................
0x0f48e400: 00000000 00000000 00000000 00000000 ................
0x0f48e410: fffffffe ffffffff 0061c5e0 0061c5e4 ..........a...a.
0x0f48e420: 00000000 00000000 00000000 00000000 ................
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0x0f48e470: 00000000 00000000 00000000 00000000 ................
0x0f48e480: 00000000 00000000 00000000 00000008 ................
0x0f48e490: 00000000 00000008 00000000 00000004 ................
0x0f48e4a0: 00000000 00000008 00000000 00000000 ................
0x0f48e4b0: 00000000 00000040 00000000 00000040 ....@.......@...
0x0f48e4c0: 00000000 00000040 00000000 00000000 ....@...........
0x0f48e4d0: 00000000 00000000 00000000 00000000 ................
0x0f48e4e0: 00000000 00000040 00000000 00000000 ....@...........
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0x0f48e550: 00000000 00000000 00000000 00000000 ................
0x0f48e560: 00000000 000000f8 00000000 00000000 ................
0x0f48e570: 00000000 00000000 00000000 00000070 ............p...
0x0f48e580: 00000000 00000004 00000000 0000015c ............\...
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0x0f48e5a0: 00000000 00000000 00000000 00000000 ................
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0x0f48e7d0: 00000000 00000000 00000000 00000000 ................
0x0f48e7e0: 00000000 00000000 00000000 00000000 ................
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0x0f48e820: 00000000 00000000 00000000 00000000 ................
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0x0f48e850: 00000000 00000000 00000000 00000000 ................
0x0f48e860: 00000000 00000000 00000000 00000000 ................
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0x0f48e880: 00000000 00000000 00000000 00000000 ................
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0x0f48ea10: 00000000 00000000 00000000 00000000 ................
0x0f48ea20: 00000000 00000000 00000000 00000000 ................
0x0f48ea30: c0103c20 000001a5 00000000 00000000  <..............
0x0f48ea40: 00000000 00000000 00000000 00000000 ................
0x0f48ea50: 00000000 00000000 00000000 00000000 ................
0x0f48ea60: 00000000 00000000 00000000 00000000 ................
0x0f48ea70: 20a20920 000001a6 00000001 00000000  .. ............
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0x0f48ea90: 00000000 00000000 00000000 00000000 ................
0x0f48eaa0: 00000000 00000000 00000000 00000000 ................
0x0f48eab0: 00000000 00000000 00000000 00000000 ................
0x0f48eac0: 00000000 00000000 00000000 00000000 ................
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0x0f48eae0: 00000000 00000000 00000000 00000000 ................
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0x0f48eb20: 00000000 00000000 00000000 00000000 ................
0x0f48eb30: 00000000 00000000 00000000 00000000 ................
0x0f48eb40: 00000000 00000000 00000000 00000000 ................
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0x0f48ec00: 00000000 00000000 00000000 00000000 ................
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0x0f48ec30: 00000000 00000000 00000000 00000000 ................
0x0f48ec40: 00000000 00000000 00000000 00000000 ................
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0x0f48ece0: 00000000 00000000 00000000 00000000 ................
0x0f48ecf0: 00000000 00000000 00000000 00000000 ................
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0x0f48ed10: 00000000 00000000 00000000 00000000 ................
0x0f48ed20: 00000000 00000000 00000000 00000000 ................
0x0f48ed30: 00000000 00000000 00000000 00000000 ................
0x0f48ed40: 00000000 00000000 00000000 00000000 ................
0x0f48ed50: 00000000 00000000 00000000 00000000 ................
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0x0f48ed80: 00000000 00000000 00000000 00000000 ................
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0x0f48edc0: 00000000 00000000 00000000 00000000 ................
0x0f48edd0: 00000000 00000000 00000000 00000000 ................
0x0f48ede0: 00000000 00000000 00000000 00000000 ................
0x0f48edf0: 00000000 00000000 00000000 00000000 ................
0x0f48ee00: 00000000 00000000 00000000 00000000 ................
0x0f48ee10: 00000000 00000000 00000000 00000000 ................
0x0f48ee20: 00000000 00000000 00000000 00000000 ................
0x0f48ee30: 00000000 00000000 00000000 00000000 ................

Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000  Image Size: 0x0001e000
File Size:  107368      File Time:  2007-04-04_195422
Version:
   Company:    Microsoft Corporation
   Product:    Microsoft® DirectX for Windows®
   FileDesc:   Microsoft Common Controller API
   FileVer:    9.18.944.0
   ProdVer:    9.18.944.0

Module 2
C:\WINDOWS\SYSTEM32\MSVCR100.dll
Image Base: 0x645d0000  Image Size: 0x000d2000
File Size:  829264      File Time:  2011-06-11_011538
Version:
   Company:    Microsoft Corporation
   Product:    Microsoft® Visual Studio® 2010
   FileDesc:   Microsoft® C Runtime Library
   FileVer:    10.0.40219.325
   ProdVer:    10.0.40219.325

Module 3
C:\WINDOWS\SYSTEM32\MSVCP100.dll
Image Base: 0x646b0000  Image Size: 0x00098000
File Size:  608080      File Time:  2011-06-11_011538
Version:
   Company:    Microsoft Corporation
   Product:    Microsoft® Visual Studio® 2010
   FileDesc:   Microsoft® C Runtime Library
   FileVer:    10.0.40219.325
   ProdVer:    10.0.40219.325

Crash Report configuration:
 * App Name: Unity Editor
 * App Version: Unity 2019.4.9f1_50fe8a171dd9
 * Mono DLL: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
 * Bug Reporter App Path: "C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/BugReporter/UnityBugReporter.exe" --bugtype crash --editor_mode "WindowsStandaloneSupport" --unity_project "C:\Users\Andreas\Source\Repos\Montreal" <attachFile:--attach "<file>"> --crash_report_id <meta:ClientReportID>
 * Crash Report Path: C:\Users\Andreas\AppData\Local\Temp\Unity\Editor\Crashes
 * Is Editor: true

Crash Report metadata:

Additional report files:
 * "C:\Users\Andreas\AppData\Local\Unity\Editor\Editor.log" (Output log file)



== [end of error.log] ==
error.log (126,472 bytes)   
PlatformAny

Activities

Issue History

Date Modified Username Field Change
2021-04-10 17:24 KeldorKatarn New Issue
2021-04-10 17:24 KeldorKatarn File Added: crash.dmp
2021-04-10 17:24 KeldorKatarn File Added: Editor.log
2021-04-10 17:24 KeldorKatarn File Added: error.log
2021-04-12 10:53 jsantos Assigned To => sfernandez
2021-04-12 10:53 jsantos Status new => assigned
2021-04-12 10:53 jsantos Target Version => 3.0.12
2021-04-12 10:53 jsantos Steps to Reproduce Updated
2021-04-19 21:00 sfernandez Status assigned => resolved
2021-04-19 21:00 sfernandez Resolution open => fixed
2021-04-19 21:00 sfernandez Fixed in Version => 3.0.12
2025-10-10 13:29 jsantos Category Unity3D => Unity