View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002056 | NoesisGUI | Unreal | public | 2021-07-01 16:10 | 2021-07-27 20:06 |
| Reporter | maxnt | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.0.12 | ||||
| Target Version | 3.1 | Fixed in Version | 3.1.0 | ||
| Summary | 0002056: Current UI does not react to changes in MergedDictionaries of the Application Resources | ||||
| Description | I’m trying to implement dynamic Application Resource switching in UE4. In C# / WPF removing and inserting a new ResourceDictionary in Application.Current.MergedDirectories to change a theme/style works and takes effect immediately. The effect is visible dynamically while the application is running. However, in UE4 when I use the Noesis::GUI framework the effect is only visible once a view is changed/reloaded. Either by switching to a new view or re playing in editor. | ||||
| Steps To Reproduce | Insert an Resource dictionary into the Noesis::ResourceDictionaryCollectionreturned by GetMergedDictionaries with different styles Example code: | ||||
| Platform | Windows | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-07-01 16:10 | maxnt | New Issue | |
| 2021-07-01 16:48 | sfernandez | Assigned To | => sfernandez |
| 2021-07-01 16:48 | sfernandez | Status | new => assigned |
| 2021-07-01 16:48 | sfernandez | Target Version | => 3.1 |
| 2021-07-09 17:26 | sfernandez | Status | assigned => resolved |
| 2021-07-09 17:26 | sfernandez | Resolution | open => fixed |
| 2021-07-09 17:26 | sfernandez | Fixed in Version | => 3.1 |
| 2021-07-27 20:06 | jsantos | Fixed in Version | 3.1 => 3.1.0 |