View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002090 | NoesisGUI | C++ SDK | public | 2021-08-24 11:32 | 2021-08-30 20:10 |
Reporter | hcpizzi | Assigned To | sfernandez | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.1.0 | ||||
Target Version | 3.1.1 | Fixed in Version | 3.1.1 | ||
Summary | 0002090: ComboBox::SelectNext not keeping reference to item | ||||
Description | Line 860 reads: BaseComponent* item = items->GetItemAt(index); But in UE4, collection items are temporaries. The Ptr returned by GetItemAt gets destroyed. It can be fixed by: Ptr<BaseComponent> item = items->GetItemAt(index); | ||||
Steps To Reproduce | In the UE4 ShooterGame sample: - Press Backspace to bring up the in game menu and choose Main Menu - Pres right and then down on the keyboard arrows. ComboBox::SelectNext should be executed. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-08-24 11:32 | hcpizzi | New Issue | |
2021-08-24 11:33 | sfernandez | Assigned To | => sfernandez |
2021-08-24 11:33 | sfernandez | Status | new => assigned |
2021-08-24 11:33 | sfernandez | Target Version | => 3.1.1 |
2021-08-30 20:10 | sfernandez | Status | assigned => resolved |
2021-08-30 20:10 | sfernandez | Resolution | open => fixed |
2021-08-30 20:10 | sfernandez | Fixed in Version | => 3.1.1 |