View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002093 | NoesisGUI | C++ SDK | public | 2021-08-26 17:36 | 2021-12-02 18:08 |
Reporter | jsantos | Assigned To | jsantos | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.1.0 | ||||
Target Version | 3.1.2 | Fixed in Version | 3.1.2 | ||
Summary | 0002093: Switch to DXC shader compiler for Xbox One and Xbox Series | ||||
Description | Shader compiling at runtime is taking seconds on both Xbox One and Xbox Series, we should switch to the recommended DXC compiler for these platforms. Right now, this is not as trivial as it sounds because we need to specify the root signature in each shaders and right now that information is available at compile time in the C++ source. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-08-26 17:36 | jsantos | New Issue | |
2021-08-26 17:36 | jsantos | Assigned To | => jsantos |
2021-08-26 17:36 | jsantos | Status | new => assigned |
2021-08-26 17:36 | jsantos | Target Version | => 3.1.1 |
2021-09-15 20:56 | jsantos | Target Version | 3.1.1 => 3.1.2 |
2021-12-02 18:08 | jsantos | Status | assigned => resolved |
2021-12-02 18:08 | jsantos | Resolution | open => fixed |
2021-12-02 18:08 | jsantos | Fixed in Version | => 3.1.2 |