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Callstack
[Inline Frame] UE4Editor-NoesisEditor.dll!UObjectBaseUtility::IsChildOfWorkaround(const UClass ) Line 517 C++
[Inline Frame] UE4Editor-NoesisEditor.dll!UObjectBaseUtility::IsA(UClass ) Line 539 C++
[Inline Frame] UE4Editor-NoesisEditor.dll!UObjectBaseUtility::IsA() Line 546 C++
UE4Editor-NoesisEditor.dll!OnObjectImported(UFactory ImportFactory, UObject InObject) Line 104 C++
[Inline Frame] UE4Editor-NoesisEditor.dll!Invoke(void()(UFactory , UObject ) &) Line 51 C++
[Inline Frame] UE4Editor-NoesisEditor.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void()(UFactory , UObject ) &) Line 299 C++
UE4Editor-NoesisEditor.dll!TBaseStaticDelegateInstance<void cdecl(UFactory ,UObject ),FDefaultDelegateUserPolicy>::ExecuteIfSafe(UFactory <Params_0>, UObject <Params_1>) Line 731 C++
UE4Editor-UnrealEd.dll!TMulticastDelegate<void cdecl(UFactory ,UObject ),FDefaultDelegateUserPolicy>::Broadcast(UFactory <Params_0>, UObject <Params_1>) Line 955 C++
UE4Editor-UnrealEd.dll!UImportSubsystem::BroadcastAssetPostImport(UFactory InFactory, UObject InCreatedObject) Line 162 C++
UE4Editor-UnrealEd.dll!UFbxFactory::FactoryCreateFile(UClass Class, UObject InParent, FName Name, EObjectFlags Flags, const FString & InFilename, const wchar_t Parms, FFeedbackContext Warn, bool & bOutOperationCanceled) Line 862 C++
UE4Editor-UnrealEd.dll!UFactory::ImportObject(UClass InClass, UObject InOuter, FName InName, EObjectFlags InFlags, const FString & Filename, const wchar_t Parms, bool & OutCanceled) Line 201 C++
UE4Editor-AssetTools.dll!UAssetToolsImpl::ImportAssetsInternal(const TArray<FString,TSizedDefaultAllocator<32>> & Files, const FString & RootDestinationPath, TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32>> FilesAndDestinationsPtr, const FAssetImportParams & Params) Line 2070 C++
UE4Editor-AssetTools.dll!UAssetToolsImpl::ImportAssets(const TArray<FString,TSizedDefaultAllocator<32>> & Files, const FString & DestinationPath, UFactory ChosenFactory, bool bSyncToBrowser, TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32>> FilesAndDestinations) Line 1289 C++
UE4Editor-AssetTools.dll!UAssetToolsImpl::ImportAssetsWithDialog(const FString & DestinationPath) Line 1122 C++
UE4Editor-ContentBrowserAssetDataSource.dll!UContentBrowserAssetDataSource::OnImportAsset(const FName InPath) Line 1690 C++
[Inline Frame] UE4Editor-ContentBrowserAssetDataSource.dll!Invoke(void(UContentBrowserAssetDataSource::)(FName)) Line 65 C++
[Inline Frame] UE4Editor-ContentBrowserAssetDataSource.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(UContentBrowserAssetDataSource::)(FName) &) Line 299 C++
UE4Editor-ContentBrowserAssetDataSource.dll!TBaseUObjectMethodDelegateInstance<0,UContentBrowserAssetDataSource,void cdecl(FName),FDefaultDelegateUserPolicy>::ExecuteIfSafe(FName <Params_0>) Line 611 C++
[Inline Frame] UE4Editor-ContentBrowserAssetDataSource.dll!TDelegate<void cdecl(FName),FDefaultDelegateUserPolicy>::ExecuteIfBound(FName) Line 599 C++
UE4Editor-ContentBrowserAssetDataSource.dll!FNewAssetContextMenu::ExecuteImportAsset(TDelegate<void cdecl(FName),FDefaultDelegateUserPolicy> InOnInportAssetRequested, FName InPath) Line 398 C++
[Inline Frame] UE4Editor-ContentBrowserAssetDataSource.dll!Invoke(void(*)(TDelegate<void __cdecl(FName),FDefaultDelegateUserPolicy>, FName) &) Line 51 C++
[Inline Frame] UE4Editor-ContentBrowserAssetDataSource.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int,0,1>,TDelegate<void cdecl(FName),FDefaultDelegateUserPolicy>,FName>::ApplyAfter(void()(TDelegate<void cdecl(FName),FDefaultDelegateUserPolicy>, FName) &) Line 299 C++
UE4Editor-ContentBrowserAssetDataSource.dll!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(FName),FDefaultDelegateUserPolicy>,FName>::ExecuteIfSafe() Line 731 C++
UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked(bool bCheckBoxClicked) Line 1067 C++
UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() Line 1018 C++
[Inline Frame] UE4Editor-Slate.dll!Invoke(FReply(SMenuEntryBlock::)()) Line 65 C++
[Inline Frame] UE4Editor-Slate.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(FReply(SMenuEntryBlock::)() &) Line 299 C++
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 290 C++
[Inline Frame] UE4Editor-Slate.dll!TDelegate<FReply cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 580 C++
UE4Editor-Slate.dll!SButton::ExecuteOnClick() Line 385 C++
UE4Editor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 304 C++
UE4Editor-Slate.dll!SMenuEntryButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 386 C++
[Inline Frame] UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b>::operator()(const FArrangedWidget &) Line 4829 C++
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b>>(FSlateApplication ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 378 C++
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 4815 C++
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5356 C++
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5321 C++
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2178 C++
UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND * InHWnd, unsigned int InMessage, unsigned int64 InWParam, int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2642 C++
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND hwnd, unsigned int msg, unsigned int64 wParam, int64 lParam) Line 1046 C++
UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ hwnd, unsigned int msg, unsigned int64 wParam, int64 lParam) Line 878 C++
[External Code]
[Inline Frame] UE4Editor-ApplicationCore.dll!WinPumpMessages() Line 108 C++
UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 130 C++
UE4Editor-Win64-DebugGame.exe!FEngineLoop::Tick() Line 4748 C++
[Inline Frame] UE4Editor-Win64-DebugGame.exe!EngineTick() Line 62 C++
UE4Editor-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine) Line 169 C++
UE4Editor-Win64-DebugGame.exe!WinMain(HINSTANCE hInInstance, HINSTANCE__ hPrevInstance, char * __formal, int nCmdShow) Line 257 C++
[External Code]
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