View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002194 | NoesisGUI | Unity | public | 2021-11-18 00:01 | 2021-11-18 17:55 |
| Reporter | stonstad | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.0.12 | ||||
| Summary | 0002194: Black Drop Shadows Rendered Transparent in Unity | ||||
| Description | This XAML This XAML Is there something I should be doing to render shadows as black? | ||||
| Attached Files | |||||
| Platform | Any | ||||
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In my tests the drop shadow seems to work the same as in WPF. I even tried with Photoshop and the results are very similar. What is happening is that BlurRadius is very big and it mixes with the background, but there is a difference if you remove the shadow. If you use a white background you can clearly see that there is a shadow there. If you need a bit more of contrast with the background in your texts, you can always use the text stroke: <TextBlock noesis:Stroke="#80000000" noesis:StrokeThickness="2.5" Foreground="White" .../> |
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OK, thank you Sergio! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-11-18 00:01 | stonstad | New Issue | |
| 2021-11-18 00:01 | stonstad | File Added: HEX110000.png | |
| 2021-11-18 00:01 | stonstad | File Added: HEXFF0000.png | |
| 2021-11-18 10:41 | sfernandez | Assigned To | => sfernandez |
| 2021-11-18 10:41 | sfernandez | Status | new => feedback |
| 2021-11-18 10:41 | sfernandez | Note Added: 0007588 | |
| 2021-11-18 17:55 | stonstad | Note Added: 0007590 | |
| 2021-11-18 17:55 | stonstad | Status | feedback => assigned |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |