View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002226 | NoesisGUI | Unity | public | 2021-12-31 21:37 | 2022-01-02 20:02 |
| Reporter | stonstad | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.1.2 | ||||
| Summary | 0002226: Noesis 3.1.2 Behavior | ||||
| Description | I'm seeing new behavior in UIs which use code to assign X/Y positioning of elements within a canvas. I'm trying to understand what might be different in Noesis 3.1.x. It could be a user error on my part that is somehow manifest in Noesis 3.1.x.
I'll keep testing to see if I can identify a cause on my end. Thanks, | ||||
| Attached Files | |||||
| Platform | Any | ||||
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OK, disabling Noesis code (NoesisView 1349, _uiView.SetScale...) reverts behavior back to 3.0.x. What is the correct approach for disabling automatic scaling? Separately, this raises other questions that I could not find answers to in documentation.
Thanks, |
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Hi Shaun, as this is not a bug can we move this to the forums to continue the discussion? If there is something specific to be solved, then let's create a ticket. Thank you! |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-12-31 21:37 | stonstad | New Issue | |
| 2021-12-31 21:37 | stonstad | File Added: example.png | |
| 2021-12-31 22:00 | stonstad | Note Added: 0007693 | |
| 2022-01-02 18:05 | stonstad | Note Edited: 0007693 | |
| 2022-01-02 18:11 | stonstad | Description Updated | |
| 2022-01-02 20:02 | jsantos | Assigned To | => jsantos |
| 2022-01-02 20:02 | jsantos | Status | new => resolved |
| 2022-01-02 20:02 | jsantos | Resolution | open => no change required |
| 2022-01-02 20:02 | jsantos | Note Added: 0007700 | |
| 2022-01-02 20:02 | jsantos | Note Edited: 0007700 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |