View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002264 | NoesisGUI | Unreal | public | 2022-02-08 14:00 | 2022-02-08 14:00 |
| Reporter | sfernandez | Assigned To | hcpizzi | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.1.2 | ||||
| Target Version | 3.1 | ||||
| Summary | 0002264: Improve xaml import process to check errors when dependencies change | ||||
| Description | As it happens with latest Unity plugin, when a dictionary changes, all xamls using it are reimported to check errors are fixed or new errors appeared. We can probably use bool UAssetRegistryImpl::GetReferencers(const FAssetIdentifier& AssetIdentifier, TArray<FAssetIdentifier>& OutReferencers, EAssetRegistryDependencyType::Type InReferenceType) const in Unreal to do something similar. Implementing this could make import process inefficient so we should be very careful. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-02-08 14:00 | sfernandez | New Issue | |
| 2022-02-08 14:00 | sfernandez | Assigned To | => hcpizzi |
| 2022-02-08 14:00 | sfernandez | Status | new => assigned |
| 2022-02-08 14:00 | sfernandez | Target Version | => 3.1 |