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IDProjectCategoryView StatusLast Update
0002264NoesisGUIUnrealpublic2022-02-08 14:00
Reportersfernandez Assigned Tohcpizzi  
PrioritynormalSeverityfeature 
Status assignedResolutionopen 
Product Version3.1.2 
Target Version3.1 
Summary0002264: Improve xaml import process to check errors when dependencies change
Description

As it happens with latest Unity plugin, when a dictionary changes, all xamls using it are reimported to check errors are fixed or new errors appeared.

We can probably use

bool UAssetRegistryImpl::GetReferencers(const FAssetIdentifier& AssetIdentifier, TArray<FAssetIdentifier>& OutReferencers, EAssetRegistryDependencyType::Type InReferenceType) const

in Unreal to do something similar.

Implementing this could make import process inefficient so we should be very careful.

PlatformAny

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Issue History

Date Modified Username Field Change
2022-02-08 14:00 sfernandez New Issue
2022-02-08 14:00 sfernandez Assigned To => hcpizzi
2022-02-08 14:00 sfernandez Status new => assigned
2022-02-08 14:00 sfernandez Target Version => 3.1