View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002309 | NoesisGUI | C++ SDK | public | 2022-03-18 10:44 | 2025-05-29 14:00 |
| Reporter | jsantos | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Target Version | 3.1 | ||||
| Summary | 0002309: Implement support for CacheMode | ||||
| Description | A value that indicates that rendered content should be cached as a composited bitmap when possible. https://docs.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/how-to-improve-rendering-performance-by-caching-an-element
We probably want to use an atlas for this. Right now we have one for offscreens and effects that is cleared per frame. The one we need here needs to persists between frames, so we need to expose a way to bind a render target without clearing its content in the RenderDevice abstraction. | ||||
| Platform | Any | ||||
| related to | 0001110 | assigned | sfernandez | Support for DrawingBrush |
| related to | 0002310 | assigned | sfernandez | Support for DrawingImage |
| related to | 0002311 | assigned | jsantos | Support for SVG |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-03-18 10:44 | jsantos | New Issue | |
| 2022-03-18 10:44 | jsantos | Assigned To | => jsantos |
| 2022-03-18 10:44 | jsantos | Status | new => assigned |
| 2022-03-18 10:47 | jsantos | Description Updated | |
| 2022-03-18 10:49 | jsantos | Description Updated | |
| 2022-03-18 10:59 | jsantos | Product Version | 3.1 => |
| 2022-03-18 10:59 | jsantos | Target Version | => 3.1 |
| 2022-03-18 11:00 | jsantos | Relationship added | related to 0001110 |
| 2022-03-18 11:02 | jsantos | Relationship added | related to 0002310 |
| 2022-03-18 11:06 | jsantos | Relationship added | related to 0002311 |
| 2025-05-29 14:00 | jsantos | Description Updated |