View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002344 | NoesisGUI | C++ SDK | public | 2022-05-10 16:48 | 2023-03-27 12:14 |
Reporter | sfernandez | Assigned To | sfernandez | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.1.4 | ||||
Target Version | 3.2 | ||||
Summary | 0002344: Avoid using offscreen textures for Image+OpacityMask | ||||
Description | Right now everytime an OpacityMask is defined we create an offscreen texture that is then combined with the mask. But there are cases where it could be optimized, for example when applied to an image we can directly draw the image texture. | ||||
Steps To Reproduce | <Image Source="test.png"> <Image.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="#FF000000"/> <GradientStop Offset="1" Color="#00000000"/> </LinearGradientBrush> </Image.OpacityMask> </Image> | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-05-10 16:48 | sfernandez | New Issue | |
2022-05-10 16:48 | sfernandez | Assigned To | => sfernandez |
2022-05-10 16:48 | sfernandez | Status | new => assigned |
2022-05-10 16:48 | sfernandez | Target Version | => 3.2.0 |
2023-03-27 12:14 | jsantos | Target Version | 3.2.0 => 3.2 |