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IDProjectCategoryView StatusLast Update
0002464NoesisGUIUnrealpublic2022-11-18 17:56
Reporterjsantos Assigned Tohcpizzi  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.1.5 
Target Version3.1.6Fixed in Version3.1.6 
Summary0002464: Unreal Blueprint - Set W/Notify Regression
DescriptionIt appears that if I reference Noesis views within game project settings (custom developer settings) then if I add any Noesis Set W/Notify nodes within the referenced views they regress after engine restart (the set nodes delete themselves)

The settings are then loaded into a component attached to the player controller. The UI component is simple and essentially just stores the classes from the game settings on construct and then add them to viewport via some functions.

Am I doing something wrong here, is it intended and possibly just how unreal and plugins work? I was incredibly confused as to why they were just getting deleted. I thought it might have been an issue with asset monitoring but no. It appears if I reboot the engine without the game settings referencing any views then the nodes stay. The nodes delete only on engine start.
Steps To Reproducehttps://www.noesisengine.com/forums/viewtopic.php?t=2648
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PlatformAny

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Issue History

Date Modified Username Field Change
2022-11-18 17:55 jsantos New Issue
2022-11-18 17:55 jsantos Target Version => 3.1.6
2022-11-18 17:55 jsantos Assigned To => hcpizzi
2022-11-18 17:55 jsantos Status new => assigned
2022-11-18 17:56 jsantos Status assigned => resolved
2022-11-18 17:56 jsantos Resolution open => fixed
2022-11-18 17:56 jsantos Fixed in Version => 3.1.6