View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002502 | NoesisGUI | Unity | public | 2023-02-07 00:15 | 2023-03-27 12:14 |
| Reporter | tylerwsavatronix | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.0 | ||||
| Target Version | 3.2 | ||||
| Summary | 0002502: Unity New Input System Action XAML support | ||||
| Description | As requested by JSantos in the thread https://www.noesisengine.com/forums/viewtopic.php?t=2852#p15211 I'm opening up a ticket for how XAML could be extended to support Unity's new input system, specifically actions. The specific example I gave was using the Menu3d example and modifying it with a possible way Actions could be supported. Specifically line 144 of MainMenu.xaml from to Ideally anyplace in Noesis that accepts a "Key=" attribute should also accept an Action (whether that be a straight alternative, or a new trigger). It looks like Unreal has a similar concept for input actions as well, so keeping Unity and Unreal as close as feasible in terms of usage within Noesis is probably a good idea. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-02-07 00:15 | tylerwsavatronix | New Issue | |
| 2023-02-09 17:37 | jsantos | Assigned To | => jsantos |
| 2023-02-09 17:37 | jsantos | Status | new => assigned |
| 2023-02-09 17:37 | jsantos | Target Version | => 3.2.0 |
| 2023-03-27 12:14 | jsantos | Target Version | 3.2.0 => 3.2 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |