View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002538 | NoesisGUI | C++ SDK | public | 2023-03-21 18:57 | 2023-03-27 12:14 |
Reporter | cesar.sanchez | Assigned To | jsantos | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.1.6 | ||||
Target Version | 3.2 | ||||
Summary | 0002538: BrushShader textures are not processed unless an additional constant buffer is provided | ||||
Description | When using BrushShader::SetTexture() the additional texture is not processed and is not present in Batches using that BrushShader. Setting a constant buffer through BrushShader::SetConstantBuffer() solves the issue. | ||||
Tags | BrushShader, C++ | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-03-21 18:57 | cesar.sanchez | New Issue | |
2023-03-21 18:57 | cesar.sanchez | Tag Attached: BrushShader | |
2023-03-21 18:57 | cesar.sanchez | Tag Attached: C++ | |
2023-03-21 21:18 | jsantos | Assigned To | => jsantos |
2023-03-21 21:18 | jsantos | Status | new => assigned |
2023-03-21 21:18 | jsantos | Target Version | => 3.2.0 |
2023-03-27 12:14 | jsantos | Target Version | 3.2.0 => 3.2 |