View Issue Details

IDProjectCategoryView StatusLast Update
0002538NoesisGUIC++ SDKpublic2025-04-09 15:03
Reportercesar.sanchez Assigned Tojsantos  
PrioritynormalSeverityminor 
Status resolvedResolutionfixed 
Product Version3.1.6 
Target Version3.2Fixed in Version3.2.2 
Summary0002538: BrushShader textures are not processed unless an additional constant buffer is provided
Description

When using BrushShader::SetTexture() the additional texture is not processed and is not present in Batches using that BrushShader. Setting a constant buffer through BrushShader::SetConstantBuffer() solves the issue.

PlatformAny

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2023-03-21 18:57 cesar.sanchez New Issue
2023-03-21 18:57 cesar.sanchez Tag Attached: BrushShader
2023-03-21 18:57 cesar.sanchez Tag Attached: C++
2023-03-21 21:18 jsantos Assigned To => jsantos
2023-03-21 21:18 jsantos Status new => assigned
2023-03-21 21:18 jsantos Target Version => 3.2.0
2023-03-27 12:14 jsantos Target Version 3.2.0 => 3.2
2023-09-15 18:31 jsantos Status assigned => resolved
2023-09-15 18:31 jsantos Resolution open => fixed
2023-09-15 18:31 jsantos Fixed in Version => 3.2.2
2025-04-09 15:01 jsantos Project NoesisGUI => Larian
2025-04-09 15:03 jsantos Project Larian => NoesisGUI