View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002538 | NoesisGUI | C++ SDK | public | 2023-03-21 18:57 | 2025-04-09 15:03 |
| Reporter | cesar.sanchez | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.1.6 | ||||
| Target Version | 3.2 | Fixed in Version | 3.2.2 | ||
| Summary | 0002538: BrushShader textures are not processed unless an additional constant buffer is provided | ||||
| Description | When using BrushShader::SetTexture() the additional texture is not processed and is not present in Batches using that BrushShader. Setting a constant buffer through BrushShader::SetConstantBuffer() solves the issue. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-03-21 18:57 | cesar.sanchez | New Issue | |
| 2023-03-21 18:57 | cesar.sanchez | Tag Attached: BrushShader | |
| 2023-03-21 18:57 | cesar.sanchez | Tag Attached: C++ | |
| 2023-03-21 21:18 | jsantos | Assigned To | => jsantos |
| 2023-03-21 21:18 | jsantos | Status | new => assigned |
| 2023-03-21 21:18 | jsantos | Target Version | => 3.2.0 |
| 2023-03-27 12:14 | jsantos | Target Version | 3.2.0 => 3.2 |
| 2023-09-15 18:31 | jsantos | Status | assigned => resolved |
| 2023-09-15 18:31 | jsantos | Resolution | open => fixed |
| 2023-09-15 18:31 | jsantos | Fixed in Version | => 3.2.2 |
| 2025-04-09 15:01 | jsantos | Project | NoesisGUI => Larian |
| 2025-04-09 15:03 | jsantos | Project | Larian => NoesisGUI |