View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002576 | NoesisGUI | Unreal | public | 2023-04-21 17:45 | 2023-04-21 18:06 |
Reporter | sfernandez | Assigned To | hcpizzi | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.0 | ||||
Target Version | 3.2.1 | Fixed in Version | 3.2.1 | ||
Summary | 0002576: Texture mipmaps ignored when rendering images | ||||
Description | The Unreal renderer is ignoring the mipmaps when they are available in the texture (depending on "Mip Gen Settings" in texture inspector). It is using always level 0, which produces lots of artifacts when image is scaled to small sizes. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
This patch is required to properly use texture mipmaps:Index: NoesisRenderDevice.cpp =================================================================== --- NoesisRenderDevice.cpp (revision 12447) +++ NoesisRenderDevice.cpp (working copy) @@ -388,7 +388,7 @@ template<ESamplerFilter Filter = SF_Point, ESamplerAddressMode AddressU = AM_Clamp, ESamplerAddressMode AddressV = AM_Clamp, - int MaxMipLevel = 0> + int MaxMipLevel = 1> class TNoesisStaticSamplerState : public TStaticStateRHI<TNoesisStaticSamplerState<Filter, AddressU, AddressV, MaxMipLevel>, FSamplerStateRHIRef, FRHISamplerState*> { public: |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-04-21 17:45 | sfernandez | New Issue | |
2023-04-21 17:45 | sfernandez | Assigned To | => hcpizzi |
2023-04-21 17:45 | sfernandez | Status | new => assigned |
2023-04-21 17:45 | sfernandez | Target Version | => 3.2.1 |
2023-04-21 18:00 | sfernandez | Note Added: 0008443 | |
2023-04-21 18:06 | sfernandez | Status | assigned => resolved |
2023-04-21 18:06 | sfernandez | Resolution | open => fixed |
2023-04-21 18:06 | sfernandez | Fixed in Version | => 3.2.1 |