View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002593 | NoesisGUI | Unreal | public | 2023-05-11 10:59 | 2023-05-22 12:26 |
Reporter | sfernandez | Assigned To | hcpizzi | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.1 | ||||
Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
Summary | 0002593: Crash when previewing View instance in the Editor | ||||
Description | Callstack:> UnrealEditor-Engine.dll!UGameViewportClient::GetGameViewport() Line 412 C++ UnrealEditor-NoesisRuntime.dll!UNoesisInstance::NativePaint() Line 1343 C++ UnrealEditor-UMG.dll!SObjectWidget::OnPaint() Line 138 C++ ... Calling GetWorld()->GetGameViewport() returns a null pointer. | ||||
Steps To Reproduce | 1. Import a xaml asset 2. Create a View and assign the xaml asset 3. Open the View editor 4. Click on the 'Preview' button | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-05-11 10:59 | sfernandez | New Issue | |
2023-05-11 11:00 | sfernandez | Assigned To | => hcpizzi |
2023-05-11 11:00 | sfernandez | Status | new => assigned |
2023-05-11 11:00 | sfernandez | Target Version | => 3.2.2 |
2023-05-11 12:03 | hcpizzi | Status | assigned => resolved |
2023-05-11 12:03 | hcpizzi | Resolution | open => fixed |
2023-05-11 12:03 | hcpizzi | Fixed in Version | => 3.2.2 |
2023-05-11 12:03 | hcpizzi | Note Added: 0008472 | |
2023-05-22 12:26 | sfernandez | Relationship added | related to 0002606 |