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IDProjectCategoryView StatusLast Update
0002651NoesisGUIUnrealpublic2023-09-06 16:12
Reportersfernandez Assigned Tohcpizzi  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.2.1 
Target Version3.2.2Fixed in Version3.2.2 
Summary0002651: Crash closing Unreal when a material was referenced in the application resources
DescriptionJust setting the following resources xaml as application dictionary will crash the editor when it gets closed:

<ResourceDictionary
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:noesis="clr-namespace:NoesisGUIExtensions;assembly=Noesis.GUI.Extensions"
        xmlns:local="clr-namespace:Materials">
  <ResourceDictionary.MergedDictionaries>
    <ResourceDictionary Source="pack://application:,,,/Noesis.GUI.Extensions;component/Theme/NoesisTheme.DarkBlue.xaml"/>
  </ResourceDictionary.MergedDictionaries>
  <ImageBrush x:Key="NoiseImageBrush" ImageSource="/Game;component/Materials/fill-blue.png">
    <noesis:Brush.Shader>
      <local:Noise Color="Red"/>
    </noesis:Brush.Shader>
  </ImageBrush>
</ResourceDictionary>


The crash happens during Shutdown when destroying the application resources, because it tries to use the TypeClass created for the Material that is already destroyed.
TagsNo tags attached.
PlatformAny

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Issue History

Date Modified Username Field Change
2023-07-18 17:02 sfernandez New Issue
2023-07-18 17:02 sfernandez Assigned To => sfernandez
2023-07-18 17:02 sfernandez Status new => assigned
2023-07-18 17:02 sfernandez Assigned To sfernandez => hcpizzi
2023-07-18 17:02 sfernandez Target Version => 3.2.2
2023-09-06 16:12 hcpizzi Status assigned => resolved
2023-09-06 16:12 hcpizzi Resolution open => fixed
2023-09-06 16:12 hcpizzi Fixed in Version => 3.2.2