View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002676 | NoesisGUI | Unreal | public | 2023-08-29 09:52 | 2023-08-29 14:41 |
Reporter | vmaurer | Assigned To | hcpizzi | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.2.1 | ||||
Target Version | 3.2 | ||||
Summary | 0002676: Asynchronous asset loading | ||||
Description | As of 3.2.1, when an xaml is loaded, all dependent assets are loaded synchronously, stalling the game. This is especially noticeable with texture atlases. There should be ways to allow assets to be loaded in asynchronously. | ||||
Tags | C++, Unreal | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-29 09:52 | vmaurer | New Issue | |
2023-08-29 09:52 | vmaurer | Tag Attached: C++ | |
2023-08-29 09:52 | vmaurer | Tag Attached: Unreal | |
2023-08-29 14:41 | jsantos | Assigned To | => hcpizzi |
2023-08-29 14:41 | jsantos | Status | new => assigned |
2023-08-29 14:41 | jsantos | Target Version | => 3.2 |