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IDProjectCategoryView StatusLast Update
0002686NoesisGUIUnitypublic2023-09-11 17:32
ReporterJosh Campbell Assigned Tojsantos  
PrioritynormalSeverityminor 
Status assignedResolutionopen 
Product Version3.2 
Summary0002686: Noesis Depth Rendering Incorrectly
Description

When adding depth to elements within our xaml file using the below code, we noticed that elements which appear closer to the camera in world space are actually rendering behind elements that are further away. It is important to note that we are only using a single xaml file with nested panels, all of which are loaded in through a single world UI element.

Example:

<noesis:Element.Transform3D>
<noesis:CompositeTransform3D TranslateZ="40"/>
</noesis:Element.Transform3D>

PlatformAny

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Issue History

Date Modified Username Field Change
2023-09-08 23:23 Josh Campbell New Issue
2023-09-11 17:32 jsantos Assigned To => jsantos
2023-09-11 17:32 jsantos Status new => assigned
2025-10-10 13:29 jsantos Category Unity3D => Unity