View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002686 | NoesisGUI | Unity | public | 2023-09-08 23:23 | 2023-09-11 17:32 |
| Reporter | Josh Campbell | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2 | ||||
| Summary | 0002686: Noesis Depth Rendering Incorrectly | ||||
| Description | When adding depth to elements within our xaml file using the below code, we noticed that elements which appear closer to the camera in world space are actually rendering behind elements that are further away. It is important to note that we are only using a single xaml file with nested panels, all of which are loaded in through a single world UI element. Example: <noesis:Element.Transform3D> | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-09-08 23:23 | Josh Campbell | New Issue | |
| 2023-09-11 17:32 | jsantos | Assigned To | => jsantos |
| 2023-09-11 17:32 | jsantos | Status | new => assigned |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |