View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003468 | NoesisGUI | C++ SDK | public | 2024-07-05 16:02 | 2024-10-25 10:35 |
| Reporter | JinFox | Assigned To | maherne | ||
| Priority | normal | Severity | feature | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.2.4 | ||||
| Target Version | 3.2.5 | ||||
| Summary | 0003468: New implementation of RichText for Unreal doesn't allow access to the tag's content for custom tags | ||||
| Description | Hello, In our previous implementation of custom RichText tag , we had custom code added in RichText.cpp in the following method : Adding custom code to this method allowed us to add custom tags and we had access to the content of the tags for example <custom param=ThisIsAParam>ThisIsAContent</custom> The new implementation in 3.2.4 has the nice advantage that we can add a custom tag handler without recompiling Noesis Source code but it doesn't give us access to the content. It would be nice if the content would be added either as part of the parameters (in a "content" entry) or in a separate parameter of the method. | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-07-05 16:02 | JinFox | New Issue | |
| 2024-07-05 16:09 | maherne | Assigned To | => maherne |
| 2024-07-05 16:09 | maherne | Status | new => assigned |
| 2024-07-05 16:09 | maherne | Target Version | => 3.2.5 |
| 2024-07-26 14:01 | JinFox | Note Added: 0009836 | |
| 2024-10-25 10:35 | jsantos | Status | assigned => resolved |
| 2024-10-25 10:35 | jsantos | Resolution | open => no change required |