View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003665 | NoesisGUI | Unity | public | 2024-08-28 18:24 | 2024-10-25 11:25 |
| Reporter | alexk | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | resolved | Resolution | fixed | ||
| Target Version | 3.2.5 | Fixed in Version | 3.2.5 | ||
| Summary | 0003665: A property to handle stencil buffer clearing if not cleared automatically | ||||
| Description | There are scenarios when the stencil buffer is not cleared to zero automatically by Unity (for example when a shader is writing to the stencil buffer). This may lead to Noesis UI elements become fully or partially invisible on screen. | ||||
| Platform | Any | ||||
|
The following patch solves the issue but it is always clearing the stencil buffer before rendering Noesis onscreen. We should expose a property in the view to control this.
Index: NoesisRenderer.cs --- NoesisRenderer.cs (revision 14351)
|
|
|
In 3.2.5 we have added an experimental flag to the View (Clear Stencil Buffer) for this purpose. Thanks for your feedback! |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-08-28 18:24 | alexk | New Issue | |
| 2024-08-29 10:38 | jsantos | Assigned To | => jsantos |
| 2024-08-29 10:38 | jsantos | Status | new => assigned |
| 2024-08-29 10:38 | jsantos | Target Version | => 3.2.5 |
| 2024-08-29 10:40 | jsantos | Note Added: 0009923 | |
| 2024-08-29 10:40 | jsantos | Note Edited: 0009923 | |
| 2024-08-29 10:40 | jsantos | Note Edited: 0009923 | |
| 2024-10-25 11:25 | jsantos | Note Added: 0010055 | |
| 2024-10-25 11:25 | jsantos | Status | assigned => resolved |
| 2024-10-25 11:25 | jsantos | Resolution | open => fixed |
| 2024-10-25 11:25 | jsantos | Fixed in Version | => 3.2.5 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |