View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003766 | NoesisGUI | Unity | public | 2024-10-31 13:57 | 2024-11-04 10:25 |
| Reporter | Xaron | Assigned To | sfernandez | ||
| Priority | normal | Severity | crash | ||
| Status | closed | Resolution | duplicate | ||
| Product Version | 3.2.5 | ||||
| Target Version | 3.2.6 | ||||
| Summary | 0003766: Had a crash within Unity | ||||
| Description | Just updated to 3.2.5 and we had a crash within Unity. Call stack: =================================================================
| ||||
| Attached Files | Editor.log (598,497 bytes)
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Dot" at "2024-10-31T12:45:01.6241811Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 71408, path: "D:/00-Work/_Unity/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.15.5'. Current supported versions are: 1.0,1.1,1.2,1.3,1.4,1.4.1,1.5,1.6,1.7,1.8,1.9,1.10
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Dot"
[Licensing::IpcConnector] License Client channel disconnected successfully.
[Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-Dot-2022.3.46" failed because channel doesn't exist; code: "0x80000002"
[Licensing::Module] Successfully launched the LicensingClient (PId: 45168)
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Dot-2022.3.46" at "2024-10-31T12:45:02.3127152Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 45168, path: "D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.5+a2f8afb
Session Id: 0b474bfb1d2040de92c096b715bb6452
Correlation Id: 12c288a6e492238feba1494090eca0f5
External correlation Id: 3109546689617086099
Machine Id: jHWRUTDKS4USDYWWxSkQSRRFDQg=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Dot-2022.3.46" (connect: 0.64s, validation: 0.04s, handshake: 0.01s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Dot-2022.3.46-notifications" at "2024-10-31T12:45:02.3597944Z"
[Licensing::Module] Connected to LicensingClient (PId: 45168, launch time: 0.01, total connection time: 0.69s)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token Kpn1JUi2Za...
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.46f1 (8e9b8558c41a) revision 9345925'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 16049 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-BNN2-DQBC-3JCW-DPBM-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
COMMAND LINE ARGUMENTS:
D:\00-Work\_Unity\Unity Hub\2022.3.46f1\Editor\Unity.exe
-projectpath
D:\_SP_P4V\sw\main\seapower
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Dot
-hubSessionId
e5d2d770-9776-11ef-917b-05ad2f63a039
-accessToken
Kpn1JUi2ZaewSb5dHqK81dhlduhiezDed0Oj5Moqy5A009f
Successfully changed project path to: D:\_SP_P4V\sw\main\seapower
D:/_SP_P4V/sw/main/seapower
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [28952] Target information:
Player connection [28952] * "[IP] 192.168.2.104 [Port] 55504 [Flags] 2 [Guid] 4118649904 [EditorId] 4118649904 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-R941ASU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28952] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [28952] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-36872" after 0.3 seconds.
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 69 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
[email protected] (location: D:\_SP_P4V\sw\main\seapower\Library\PackageCache\[email protected])
Embedded packages:
com.noesis.noesisgui@file:D:\_SP_P4V\sw\main\seapower\Packages\NoesisGUI (location: D:\_SP_P4V\sw\main\seapower\Packages\NoesisGUI)
com.arongranberg.astar@file:D:\_SP_P4V\sw\main\seapower\Packages\com.arongranberg.astar (location: D:\_SP_P4V\sw\main\seapower\Packages\com.arongranberg.astar)
com.singularitygroup.hotreload@file:D:\_SP_P4V\sw\main\seapower\Packages\com.singularitygroup.hotreload (location: D:\_SP_P4V\sw\main\seapower\Packages\com.singularitygroup.hotreload)
io.sentry.unity@file:D:\_SP_P4V\sw\main\seapower\Packages\io.sentry.unity (location: D:\_SP_P4V\sw\main\seapower\Packages\io.sentry.unity)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.10 seconds
Refreshing native plugins compatible for Editor in 20.23 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 1.51 ms.
Initialize engine version: 2022.3.46f1 (8e9b8558c41a)
[Subsystems] Discovering subsystems at path D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/_SP_P4V/sw/main/seapower/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 Ti Laptop GPU (ID=0x24a0)
Vendor: NVIDIA
VRAM: 8032 MB
Driver: 31.0.15.4633
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/Managed'
Mono path[1] = 'D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56872
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/00-Work/_Unity/Unity Hub/2022.3.46f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002033 seconds.
- Loaded All Assemblies, in 0.229 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.204 seconds
Domain Reload Profiling: 433ms
BeginReloadAssembly (70ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (93ms)
LoadAssemblies (69ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (92ms)
TypeCache.Refresh (90ms)
TypeCache.ScanAssembly (81ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (205ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (172ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (1ms)
ProcessInitializeOnLoadAttributes (108ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: D:\_SP_P4V\sw\main\seapower\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 29.5363ms
Starting: D:\00-Work\_Unity\Unity Hub\2022.3.46f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/_SP_P4V/sw/main/seapower
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\[email protected]\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 47.9740ms
ExitCode: 0 Duration: 0s309ms
[1176/1570 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.27 seconds), 1 items updated, 1570 evaluated
AssetDatabase: script compilation time: 0.741786s
Begin MonoManager ReloadAssembly
Total cache size 107057904
Total cache size after purge 107057904
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.724 seconds
Refreshing native plugins compatible for Editor in 12.10 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.14 ms.
Refreshing native plugins compatible for Editor in 9.08 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 617ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.741 seconds
Domain Reload Profiling: 5464ms
BeginReloadAssembly (104ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (20ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (543ms)
LoadAssemblies (316ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (285ms)
TypeCache.Refresh (238ms)
TypeCache.ScanAssembly (217ms)
ScanForSourceGeneratedMonoScriptInfo (34ms)
ResolveRequiredComponents (10ms)
FinalizeReload (4741ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4634ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (3760ms)
ProcessInitializeOnLoadMethodAttributes (785ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Asset Pipeline Refresh (id=7f158e5bd377a2143b37e89f15b16cbc): Total: 8.156 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=478 (actual=0, local cache=478, cache server=0)
Asset DB Process Time: managed=0 ms, native=1790 ms
Asset DB Callback time: managed=10 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=5554 ms, compile time=742 ms, other=58 ms
Project Asset Count: scripts=13148, non-scripts=27331
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.362ms
ApplyChangesToAssetFolders: 0.053ms
Scan: 192.811ms
OnSourceAssetsModified: 0.001ms
GetAllGuidsForCategorization: 3.297ms
CategorizeAssets: 486.288ms
ImportOutOfDateAssets: 4832.848ms (4043.348ms without children)
CompileScripts: 741.880ms
ReloadNativeAssets: 0.018ms
UnloadImportedAssets: 35.976ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.209ms
InitializingProgressBar: 0.006ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 4.410ms
PostProcessAllAssets: 10.074ms
GatherAllCurrentPrimaryArtifactRevisions: 0.002ms
UnloadStreamsBegin: 8.920ms
PersistCurrentRevisions: 1.286ms
UnloadStreamsEnd: 0.275ms
GenerateScriptTypeHashes: 2.302ms
Untracked: 2619.774ms
Application.AssetDatabase Initial Refresh End
Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found
Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Scanning for USB devices : 1.481ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Unloading 132 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 9.52 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.02 ms.
LightingSettings: switching bake backend from 1 to 0.
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/mission.unity'
Deserialize: 250.796 ms
Integration: 390.051 ms
Integration of assets: 26.997 ms
Thread Wait Time: 8.061 ms
Total Operation Time: 675.905 ms
Unloading 278 unused Assets / (1.4 MB). Loaded Objects now: 11870.
Memory consumption went from 0.53 GB to 0.52 GB.
Total: 10.133900 ms (FindLiveObjects: 0.630900 ms CreateObjectMapping: 0.416300 ms MarkObjects: 8.332900 ms DeleteObjects: 0.752700 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1730380197 current 1730378716
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
[Project] Loading completed in 14.676 seconds
Project init time: 11.336 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.303 seconds
Asset Database init time: 0.580 seconds
Global illumination init time: 0.003 seconds
Assemblies load time: 0.441 seconds
Unity extensions init time: 0.009 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 1.435 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1730378716281,"processId":36872,"projectLoad":14.6758911,"projectInit":11.3364363,"templateInit":0.0,"packageManagerInit":0.303187,"assetDatabaseInit":0.5804444,"globalIlluminationInit":0.0034661,"assembliesLoad":0.4407037,"unityExtensionsInit":0.0092961,"assetDatabaseRefresh":0.0,"sceneOpening":1.4354342}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1730378716281,"processId":36872,"editorVersion":"2022.3.46f1 (8e9b8558c41a)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
Asset Pipeline Refresh (id=1019189d955572546a7e4c74736009a4): Total: 0.075 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[NOESIS] Noesis Init v3.2.5 (Windows on x86_64 Profile)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Inspector listening on port 17629
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107)
NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] LangServer listening on port: 16529
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Created GICache directory at C:/Users/Dot/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.015s, timestamps: [15.367 - 15.382]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Kpn1JUi2"... (expires: 2025-10-31 12:45:17 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Kpn1JUi2"... (expires: 2025-10-31 12:45:18 GMT)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '3dc3f4d9-277e-4d8f-ba60-6c2bd1885f9f'.
UPID Received '3dc3f4d9-277e-4d8f-ba60-6c2bd1885f9f'.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.934 seconds
Refreshing native plugins compatible for Editor in 9.83 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
TypeManager.Initialize took: 457ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.499 seconds
Domain Reload Profiling: 3439ms
BeginReloadAssembly (737ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (24ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (597ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (109ms)
LoadAssemblies (129ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (31ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (18ms)
FinalizeReload (2499ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1675ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (157ms)
ProcessInitializeOnLoadAttributes (1120ms)
ProcessInitializeOnLoadMethodAttributes (384ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (364ms)
Asset Pipeline Refresh (id=00869dc4f7aa0ef45bb460eeb8094053): Total: 4.309 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=802 ms
Asset DB Callback time: managed=10 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3495 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=13148, non-scripts=27331
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.414ms
ApplyChangesToAssetFolders: 0.075ms
Scan: 0.001ms
OnSourceAssetsModified: 0.001ms
GetAllGuidsForCategorization: 3.216ms
CategorizeAssets: 493.283ms
ImportOutOfDateAssets: 2566.411ms (2552.833ms without children)
CompileScripts: 0.017ms
CollectScriptTypesHashes: 0.391ms
ReloadNativeAssets: 0.434ms
UnloadImportedAssets: 1.914ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.606ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 4.215ms
PostProcessAllAssets: 10.439ms
GatherAllCurrentPrimaryArtifactRevisions: 1.965ms
UnloadStreamsBegin: 1.318ms
PersistCurrentRevisions: 1.420ms
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GenerateScriptTypeHashes: 2.866ms
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[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Assets/Scripts/UI/Game/Views/GameMapView.xaml(16,17): Unknown element type 'seapowerUi:CollapsedConverter' (SeapowerUI.CollapsedConverter)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.InputBoxView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml.cs:69)
SeapowerUI.InputBoxView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/InputBoxViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Assets/Scripts/Noesis/View/DataTemplates/Map/OnMapAreaOverlay.xaml(14,38): StaticResource 'VisConverter' not found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/OnMapAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MessageBoxView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:38)
SeapowerUI.MessageBoxView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationManagerView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationManagerView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:44)
SeapowerUI.FormationManagerView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)
[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)
[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 13.304 ms
Integration: 1355.607 ms
Integration of assets: 0.052 ms
Thread Wait Time: 0.029 ms
Total Operation Time: 1368.993 ms
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
HIGHLIGHT: <color=green>Setting Send Analytics to False</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Highlight (string,SeaPower.Log/Section,string,string,int,string) (at Assets/Scripts/Utils/Log.cs:191)
SeaPower.OptionsManager:set_SendAnalytics (bool) (at Assets/Scripts/OptionsManager.cs:67)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:452)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Log.cs Line: 191)
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:ApplyOptions () (at Assets/Scripts/Autogen/AutogenManager.cs:783)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:477)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 783)
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.OceanManager:ApplyOptions () (at Assets/Scripts/Environment/OceanManager.cs:37)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:485)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Environment/OceanManager.cs Line: 37)
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:ApplyOptions () (at Assets/Scripts/Autogen/AutogenManager.cs:783)
SeaPower.AutogenManager:OnStart () (at Assets/Scripts/Autogen/AutogenManager.cs:391)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:71)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 783)
Creating virtual_aircraft_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:278)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_land_units_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:278)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:278)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Loaded unit metadata in 1162ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:912)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:278)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 912)
Loading save file: D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions/_SavedMission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:292)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/SceneCreator.cs Line: 292)
--> [id=1] AH-1T: Default (0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.DM:I (string) (at Assets/Scripts/Debug/DM.cs:5184)
HelicopterStates.Default:onEnter () (at Assets/Scripts/Aircraft/HelicopterStates.cs:47)
SeaPower.StateMachine:setState (IState) (at Assets/Scripts/StateMachine.cs:83)
SeaPower.Helicopter:initStates () (at Assets/Scripts/Aircraft/Helicopter.cs:440)
SeaPower.Helicopter:init () (at Assets/Scripts/Aircraft/Helicopter.cs:143)
SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:675)
SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2948)
SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:670)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:501)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Debug/DM.cs Line: 5184)
LoadMission 1411 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:578)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/SceneCreator.cs Line: 578)
--> SceneCreator is complete
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.DM:I (string) (at Assets/Scripts/Debug/DM.cs:5184)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:579)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Debug/DM.cs Line: 5184)
INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:57)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.OceanManager:ApplyOptions () (at Assets/Scripts/Environment/OceanManager.cs:37)
SeaPower.OceanManager:Start () (at Assets/Scripts/Environment/OceanManager.cs:30)
(Filename: Assets/Scripts/Environment/OceanManager.cs Line: 37)
INFO: Startup time: 2.49
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:107)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
[NOESIS] 'Assets/Resources/ui/fonts/#Roboto' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1396)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1514)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationManagerView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationManagerView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:44)
SeapowerUI.FormationManagerView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1396)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1514)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] LangServer listening on port: 16529
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
TrimDiskCacheJob: Current cache size 1mb
Start importing Assets/Logs/2024-10-31_session_7.html using Guid(021ba5d7ffbe70949b6217a5ab674840) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'aa01cef4134afe299c316d9d9e1ebe81') in 0.010319 seconds
Refreshing native plugins compatible for Editor in 9.55 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.02 ms.
Asset Pipeline Refresh (id=adf7b128596c76142a5567d06722cf37): Total: 0.330 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=289 ms
Asset DB Callback time: managed=23 ms, native=14 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=13148, non-scripts=27332
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.118ms
Scan: 27.730ms
OnSourceAssetsModified: 1.257ms
GetAllGuidsForCategorization: 2.151ms
CategorizeAssets: 163.164ms
ImportOutOfDateAssets: 26.715ms (1.951ms without children)
ImportManagerImport: 16.213ms (4.650ms without children)
ImportInProcess: 11.541ms
UpdateCategorizedAssets: 0.022ms
ReloadNativeAssets: 0.194ms
UnloadImportedAssets: 0.460ms
ReloadImportedAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.112ms
InitializingProgressBar: 0.009ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 3.775ms
PostProcessAllAssets: 23.582ms
Hotreload: 13.899ms
GatherAllCurrentPrimaryArtifactRevisions: 4.853ms
UnloadStreamsBegin: 12.508ms
PersistCurrentRevisions: 1.329ms
UnloadStreamsEnd: 0.283ms
Untracked: 52.677ms
Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:749)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:57)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 749)
WARNING: Could not load audio file 'audio/voiceover/us/Confirmed.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
WARNING: Could not load audio file 'audio/voiceover/us/Confirmed.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
WARNING: Could not load audio file 'audio/voiceover/us/Port.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
Start importing Assets/Logs/2024-10-31_session_7.html using Guid(021ba5d7ffbe70949b6217a5ab674840) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'c9b9955bd5b97ade4c1280e1d06fe9b8') in 0.001891 seconds
Refreshing native plugins compatible for Editor in 10.11 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.04 ms.
Asset Pipeline Refresh (id=385ca7943f92eb94b95374f777bd0cb6): Total: 0.102 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=8e80aac9907e25a4486a56c494da6c68): Total: 0.017 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Closing window SeapowerUI.ViewModels.SceneMapViewModel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:164)
SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:618)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.SceneEdit.Behaviours.ButtonCommandBroker:Clicked (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/ButtonCommandBroker.cs:53)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204)
Closing window SeapowerUI.ViewModels.SceneMapViewModel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:164)
SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:618)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.SceneEdit.Behaviours.ButtonCommandBroker:Clicked (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/ButtonCommandBroker.cs:53)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204)
Start importing Assets/StreamingAssets/original/missions/_SavedMission.ini using Guid(dd1287de866f0a742ab34c104eed19a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '85e27651092095f538abe543dad65cca') in 0.029521 seconds
Refreshing native plugins compatible for Editor in 9.62 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.02 ms.
Asset Pipeline Refresh (id=53b94c92cf2505448967071a00d458a7): Total: 0.115 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=79f1edc18644033429ebd86ae9b33d24): Total: 0.015 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
--> Playing 'OnStation'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.DM:I (string) (at Assets/Scripts/Debug/DM.cs:5184)
SeaPower.VoiceMessage:PlayVoiceMessage (string,string) (at Assets/Scripts/Audio/VoiceMessage.cs:143)
SeaPower.GoToWaypointTask:OnUpdate () (at Assets/Scripts/AI/BehaviourTasks/ActionTasks.cs:400)
NodeCanvas.Framework.ActionTask:Execute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Tasks/ActionTask.cs:75)
NodeCanvas.BehaviourTrees.ActionNode:OnExecute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/NodeCanvas/Modules/BehaviourTrees/Nodes/Leafs/ActionNode.cs:40)
NodeCanvas.Framework.Node:Execute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Graphs/Node.cs:297)
NodeCanvas.Framework.Connection:Execute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Graphs/Connection.cs:199)
SeaPower.UserRootNode:OnExecute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/Scripts/AI/BehaviourTasks/UserRootNode.cs:362)
NodeCanvas.Framework.Node:Execute (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Graphs/Node.cs:297)
NodeCanvas.BehaviourTrees.BehaviourTree:Tick (UnityEngine.Component,NodeCanvas.Framework.IBlackboard) (at Assets/AssetStore/ParadoxNotion/NodeCanvas/Modules/BehaviourTrees/BehaviourTree.cs:99)
NodeCanvas.BehaviourTrees.BehaviourTree:OnGraphUpdate () (at Assets/AssetStore/ParadoxNotion/NodeCanvas/Modules/BehaviourTrees/BehaviourTree.cs:86)
NodeCanvas.Framework.Graph:UpdateGraph (single) (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Graphs/Graph.cs:693)
NodeCanvas.Framework.Graph:UpdateGraph () (at Assets/AssetStore/ParadoxNotion/CanvasCore/Framework/Runtime/Graphs/Graph.cs:686)
ParadoxNotion.Services.MonoManager:Update () (at Assets/AssetStore/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs:99)
(Filename: Assets/Scripts/Debug/DM.cs Line: 5184)
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 8.937 ms
Integration: 311.114 ms
Integration of assets: 0.033 ms
Thread Wait Time: 0.100 ms
Total Operation Time: 320.183 ms
Unloading 1459 unused Assets / (6.9 MB). Loaded Objects now: 15845.
Memory consumption went from 1.47 GB to 1.47 GB.
Total: 57.388800 ms (FindLiveObjects: 1.692000 ms CreateObjectMapping: 0.821500 ms MarkObjects: 52.834700 ms DeleteObjects: 2.039400 ms)
[Licensing::Client] Successfully resolved entitlement details
Opening scene 'Assets/Scenes/background.unity'
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/background.unity'
Deserialize: 8.869 ms
Integration: 221.701 ms
Integration of assets: 0.018 ms
Thread Wait Time: 0.039 ms
Total Operation Time: 230.627 ms
Unloading 423 unused Assets / (18.9 MB). Loaded Objects now: 14966.
Memory consumption went from 1.46 GB to 1.45 GB.
Total: 39.562300 ms (FindLiveObjects: 0.798500 ms CreateObjectMapping: 0.465800 ms MarkObjects: 36.107600 ms DeleteObjects: 2.189600 ms)
[00:00:00] Builtin Sky manager started.
[00:00:00] Finished 1 Bake Ambient Probe job (0.01s execute, 0.00s integrate, 0.05s wallclock)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.028 seconds
Refreshing native plugins compatible for Editor in 9.82 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
TypeManager.Initialize took: 266ms
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Sea Power
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.475 seconds
Domain Reload Profiling: 3505ms
BeginReloadAssembly (877ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (26ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (741ms)
RebuildCommonClasses (21ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (83ms)
LoadAssemblies (110ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (23ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (2475ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1688ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (1049ms)
ProcessInitializeOnLoadMethodAttributes (487ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (432ms)
Asset Pipeline Refresh (id=1109b5c919a099a42b2024fa08224712): Total: 4.271 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=705 ms
Asset DB Callback time: managed=8 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3556 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=13148, non-scripts=27332
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.636ms
ApplyChangesToAssetFolders: 0.112ms
Scan: 0.000ms
OnSourceAssetsModified: 0.001ms
GetAllGuidsForCategorization: 3.147ms
CategorizeAssets: 445.858ms
ImportOutOfDateAssets: 2536.478ms (2522.867ms without children)
CompileScripts: 0.022ms
CollectScriptTypesHashes: 0.067ms
ReloadNativeAssets: 0.564ms
UnloadImportedAssets: 1.992ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.670ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 4.295ms
PostProcessAllAssets: 8.591ms
GatherAllCurrentPrimaryArtifactRevisions: 2.377ms
UnloadStreamsBegin: 0.426ms
PersistCurrentRevisions: 1.374ms
UnloadStreamsEnd: 0.254ms
GenerateScriptTypeHashes: 2.304ms
Untracked: 1271.804ms
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/SeaPower.Resources.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315)
Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188)
NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160)
NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57)
NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Loading/Views/LoadScreenView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Sea Power (C) Triassic Games 2024
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:19)
(Filename: Assets/Scripts/UI/Background/BackgroundSceneController.cs Line: 19)
INFO: Entering Game...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.BackgroundSceneController:Awake () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:22)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.576 ms
Integration: 1045.512 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.209 ms
Total Operation Time: 1047.300 ms
FileManager.RefreshSearchDirectories()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.FileManager:RefreshSearchDirectories () (at Assets/Scripts/FileManager.cs:269)
SeaPower.FileManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/FileManager.cs:221)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:34)
(Filename: Assets/Scripts/FileManager.cs Line: 269)
LightingSettings: switching bake backend from 1 to 0.
HIGHLIGHT: <color=green>Setting Send Analytics to False</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Highlight (string,SeaPower.Log/Section,string,string,int,string) (at Assets/Scripts/Utils/Log.cs:191)
SeaPower.OptionsManager:set_SendAnalytics (bool) (at Assets/Scripts/OptionsManager.cs:67)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:452)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:39)
(Filename: Assets/Scripts/Utils/Log.cs Line: 191)
Creating virtual_aircraft_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:44)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_land_units_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:44)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.UnitMetadataProvider/<GetIniNames>d__13:MoveNext () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:810)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:864)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:44)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Loaded unit metadata in 1039ms!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:912)
SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:836)
SeaPower.BackgroundSceneController:Start () (at Assets/Scripts/UI/Background/BackgroundSceneController.cs:44)
(Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 912)
[NOESIS] 'Assets/Resources/ui/fonts/#Roboto' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1396)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1514)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] LangServer listening on port: 16529
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48)
NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[Licensing::Client] Successfully resolved entitlement details
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ConsoleView:InitializeComponent () (at Assets/Scripts/UI/ConsoleView.xaml.cs:452)
SeapowerUI.ConsoleView:.ctor () (at Assets/Scripts/UI/ConsoleView.xaml.cs:69)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
INFO: Console attached to logging process.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ConsoleView:.ctor () (at Assets/Scripts/UI/ConsoleView.xaml.cs:82)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: Assets/Scripts/UI/ConsoleView.xaml.cs Line: 82)
[NOESIS] 'Assets/Scripts/UI/ConsoleView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Loaded scene 'Assets/Scenes/console.unity'
Deserialize: 11.766 ms
Integration: 23.047 ms
Integration of assets: 0.004 ms
Thread Wait Time: 1688.310 ms
Total Operation Time: 1723.127 ms
MainGameViewModel: uiScale=1, screenWidth=1532, screenHeight=726, resultScaleX=1.008333, resultScaleY=1.008333
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:219)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 219)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MenuSystemView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Loaded scene 'Assets/Scenes/main-menu.unity'
Deserialize: 28.134 ms
Integration: 12.443 ms
Integration of assets: 0.058 ms
Thread Wait Time: 17.681 ms
Total Operation Time: 58.315 ms
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MessageBoxView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:38)
SeapowerUI.MessageBoxView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/PrivacyMessageView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.PrivacyMessageView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/PrivacyMessageView.xaml.cs:38)
SeapowerUI.PrivacyMessageView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/PrivacyMessageView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/MessageBoxViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:240)
SeapowerUI.MainMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:33)
SeapowerUI.ViewModels.MenuSystemViewModel:Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:148)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
INFO: Loading Time: 0.9930811s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__35:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:112)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 112)
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/Sea_Power_Logo.png' loaded
[NOESIS/I] 'Assets/Scripts/UI/Main Menu/Images/triassic_logo.png' loaded
WARNING: Could not load audio file 'audio/voiceover/us/Confirmed.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
WARNING: Could not load audio file 'audio/voiceover/us/Confirmed.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
WARNING: Could not load audio file 'audio/voiceover/us/Port.wav', error is: '404 Not Found'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Log:Warning (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:173)
SeaPower.ResourceLoader/<getAudioClipResourceFromStreamingAssets>d__28:MoveNext () (at Assets/Scripts/ResourceLoader.cs:309)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/Utils/Log.cs Line: 173)
GetMissions(missions,,Scenario) found folder missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions,,Scenario) found folder missions\Alex tests while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\Alex tests/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\Alex tests,Alex tests,Scenario) found folder missions\Alex tests
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\Alex tests,Alex tests,Scenario) found file missions\Alex tests\Dangerous Straits.ini while looking for files in missions\Alex tests
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Alex tests FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Alex tests\Dangerous Straits.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found folder missions\Demo while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\Demo/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\Demo/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\GamesCom while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\GamesCom/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\GamesCom/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\Ivan_tests while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\Ivan_tests/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\Ivan_tests/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\Playable while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\Playable/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\Playable/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions\Playable,Playable,Scenario) found folder missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\Playable,Playable,Scenario) found folder missions\Playable\Dong Hoi briefing while looking for subfolders in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions\Playable,Playable,Scenario) looking for file "missions\Playable\Dong Hoi briefing/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\Playable,Playable,Scenario) looking for file "missions\Playable\Dong Hoi briefing/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions\Playable,Playable,Scenario) found folder missions\Playable\WIP while looking for subfolders in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions\Playable,Playable,Scenario) looking for file "missions\Playable\WIP/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found folder missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\Battle of Latakia.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\Battle of Latakia.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\Morvarid.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\Morvarid.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\Northern Passage.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\Northern Passage.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\Trollfjorden.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\Trollfjorden.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\UnderCoverOfTheRain.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\UnderCoverOfTheRain.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable\WIP,Playable\WIP,Scenario) found file missions\Playable\WIP\Volga Exercise.ini while looking for files in missions\Playable\WIP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable\WIP FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\WIP\Volga Exercise.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Battle of Baltim.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Battle of Baltim.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Breakthrough.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Breakthrough.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Charlies.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Charlies.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Dangerous Straits.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Dangerous Straits.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Dong Hoi.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Dong Hoi.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Gauntlet.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Gauntlet.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Hormuz.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Hormuz.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Hormuz_hard.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Hormuz_hard.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Hormuz_tarawa.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Hormuz_tarawa.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\HuntersOrHunted.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\HuntersOrHunted.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\LA vs Alfa Duel.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\LA vs Alfa Duel.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Top Gun.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Top Gun.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\Playable,Playable,Scenario) found file missions\Playable\Valuable Target.ini while looking for files in missions\Playable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=Playable FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Playable\Valuable Target.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found folder missions\StrikeGroup while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\StrikeGroup/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) found folder missions\StrikeGroup
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) found folder missions\StrikeGroup\Enigma while looking for subfolders in missions\StrikeGroup
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) looking for file "missions\StrikeGroup\Enigma/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\StrikeGroup\Enigma,StrikeGroup\Enigma,Scenario) found folder missions\StrikeGroup\Enigma
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) found folder missions\StrikeGroup\Stealth while looking for subfolders in missions\StrikeGroup
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) looking for file "missions\StrikeGroup\Stealth/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\StrikeGroup\Stealth,StrikeGroup\Stealth,Scenario) found folder missions\StrikeGroup\Stealth
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\StrikeGroup\Stealth,StrikeGroup\Stealth,Scenario) found file missions\StrikeGroup\Stealth\Iceland under attack.ini while looking for files in missions\StrikeGroup\Stealth
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=StrikeGroup\Stealth FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\StrikeGroup\Stealth\Iceland under attack.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\StrikeGroup\Stealth,StrikeGroup\Stealth,Scenario) found file missions\StrikeGroup\Stealth\S17 Arctic Passage - Norway.ini while looking for files in missions\StrikeGroup\Stealth
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=StrikeGroup\Stealth FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\StrikeGroup\Stealth\S17 Arctic Passage - Norway.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\StrikeGroup\Stealth,StrikeGroup\Stealth,Scenario) found file missions\StrikeGroup\Stealth\S17 Iceland under attack v2.ini while looking for files in missions\StrikeGroup\Stealth
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=StrikeGroup\Stealth FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\StrikeGroup\Stealth\S17 Iceland under attack v2.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) found folder missions\StrikeGroup\WolfPack while looking for subfolders in missions\StrikeGroup
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions\StrikeGroup,StrikeGroup,Scenario) looking for file "missions\StrikeGroup\WolfPack/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions\StrikeGroup\WolfPack,StrikeGroup\WolfPack,Scenario) found folder missions\StrikeGroup\WolfPack
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:62)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 62)
GetMissions(missions\StrikeGroup\WolfPack,StrikeGroup\WolfPack,Scenario) found file missions\StrikeGroup\WolfPack\Battle Of the Denmark Strait NEW.ini while looking for files in missions\StrikeGroup\WolfPack
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName=StrikeGroup\WolfPack FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\StrikeGroup\WolfPack\Battle Of the Denmark Strait NEW.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:92)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found folder missions\TestMissions while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\TestMissions/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\TestMissions/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\tests while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\tests/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\tests/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\Tutorial while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\Tutorial/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\Tutorial/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found folder missions\WIP while looking for subfolders in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:66)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 66)
GetMissions(missions,,Scenario) looking for file "missions\WIP/_info.ini"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:70)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 70)
GetMissions(missions,,Scenario) looking for file "missions\WIP/_info.ini" - Success!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:74)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 74)
GetMissions(missions,,Scenario) found file missions\_Custom Mission.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user\missions\_Custom Mission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\BadAirbase.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\BadAirbase.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Barents Sea Carrier Rush.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Barents Sea Carrier Rush.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Campaign Mission.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Campaign Mission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Eastern Net.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Eastern Net.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\EnigmaCustom.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\EnigmaCustom.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Fjord.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Fjord.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Iron Wave.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Iron Wave.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Noah_SavedMission.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Noah_SavedMission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\Volga Exercise.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\Volga Exercise.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\_DiffMission.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\_DiffMission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\_InstantAction.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\_InstantAction.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
GetMissions(missions,,Scenario) found file missions\_SavedMission.ini while looking for files in missions
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:97)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 97)
Created Mission file: SubfolderName= FileName=D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\_SavedMission.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ViewModels.ScenarioMenuViewModel:GetMissions (string,string,string) (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:136)
SeapowerUI.ViewModels.ScenarioMenuViewModel:.ctor () (at Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs:51)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/ViewModels/ScenarioMenuViewModel.cs Line: 136)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ScenarioMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:113)
SeapowerUI.ScenarioMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:31)
SeapowerUI.MainMenuView:ButtonScenarios_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/MainMenuView.xaml.cs:50)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Can't solve PropertyPath: Property 'SeapowerUI.ViewModels.ScenarioMenuViewModel.SelectedMission' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1521)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Binding failed: Path=SelectedMission.Description, Source=SeapowerUI.ViewModels.ScenarioMenuViewModel(''), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=SeapowerUI.FormatBindableTextBlock.FormattedContent. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1521)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Selected changed SeapowerUI.ViewModels.Mission
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.BindableSelectedItemBehavior:OnTreeViewSelectedItemChanged (object,Noesis.RoutedPropertyChangedEventArgs`1<object>) (at Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs:56)
Noesis.RoutedPropertyChangedEventArgs`1<object>:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:80)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs Line: 56)
SelectedItem changed SeapowerUI.ViewModels.Mission
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.BindableSelectedItemBehavior:OnSelectedItemChanged (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs:31)
Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133)
Noesis.DependencyObject:SetValue (Noesis.DependencyProperty,object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/DependencyObjectExtend.cs:61)
SeapowerUI.BindableSelectedItemBehavior:set_SelectedItem (object) (at Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs:22)
SeapowerUI.BindableSelectedItemBehavior:OnTreeViewSelectedItemChanged (object,Noesis.RoutedPropertyChangedEventArgs`1<object>) (at Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs:58)
Noesis.RoutedPropertyChangedEventArgs`1<object>:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:80)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Interactions/GlobalSelection/Behaviours/BindableSelectedItemBehavior.cs Line: 31)
Globals._currentMissionFileName set to: D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\BadAirbase.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.ScenarioMenuView:ButtonPlay_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:51)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs Line: 51)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/BlankMenuView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.BlankMenuView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/BlankMenuView.xaml.cs:41)
SeapowerUI.BlankMenuView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/BlankMenuView.xaml.cs:30)
SeapowerUI.ScenarioMenuView:ButtonPlay_Click (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:53)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
LightingSettings: switching bake backend from 1 to 0.
[Singleton<SeaPower.TerrainManager>] There should never be more than one Singleton of type SeaPower.TerrainManager in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Singleton`1<SeaPower.TerrainManager>:FindInstance () (at Assets/Scripts/Utils/Singleton.cs:80)
SeaPower.Singleton`1<SeaPower.TerrainManager>:Awake () (at Assets/Scripts/Utils/Singleton.cs:90)
(Filename: Assets/Scripts/Utils/Singleton.cs Line: 80)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Assets/Scripts/UI/Game/Views/GameMapView.xaml(16,17): Unknown element type 'seapowerUi:CollapsedConverter' (SeapowerUI.CollapsedConverter)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
[NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44)
SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.InputBoxView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml.cs:69)
SeapowerUI.InputBoxView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/InputBoxView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/InputBoxViewTemplates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Assets/Scripts/Noesis/View/DataTemplates/Map/OnMapAreaOverlay.xaml(14,38): StaticResource 'VisConverter' not found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/OnMapAreaOverlay.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91)
SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39)
SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MessageBoxView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:38)
SeapowerUI.MessageBoxView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MessageBoxView.xaml.cs:32)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationManagerView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationManagerView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:44)
SeapowerUI.FormationManagerView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Initializing MainGameView
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49)
[NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292)
NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17)
NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:558)
NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:747)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
[Singleton<SeaPower.FileManager>] There should never be more than one Singleton of type SeaPower.FileManager in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Singleton`1<SeaPower.FileManager>:FindInstance () (at Assets/Scripts/Utils/Singleton.cs:80)
SeaPower.Singleton`1<SeaPower.FileManager>:Awake () (at Assets/Scripts/Utils/Singleton.cs:90)
(Filename: Assets/Scripts/Utils/Singleton.cs Line: 80)
[Singleton<SeaPower.UnityLog>] There should never be more than one Singleton of type SeaPower.UnityLog in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
SeaPower.Singleton`1<SeaPower.UnityLog>:FindInstance () (at Assets/Scripts/Utils/Singleton.cs:80)
SeaPower.Singleton`1<SeaPower.UnityLog>:Awake () (at Assets/Scripts/Utils/Singleton.cs:90)
(Filename: Assets/Scripts/Utils/Singleton.cs Line: 80)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186)
Added pool 'Effects'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324)
PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201)
(Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61)
[Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61]
INFO: Entering Game Initializer...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
HIGHLIGHT: <color=green>Setting Send Analytics to False</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Highlight (string,SeaPower.Log/Section,string,string,int,string) (at Assets/Scripts/Utils/Log.cs:191)
SeaPower.OptionsManager:set_SendAnalytics (bool) (at Assets/Scripts/OptionsManager.cs:67)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:452)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 191)
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:ApplyOptions () (at Assets/Scripts/Autogen/AutogenManager.cs:783)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:477)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 783)
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.OceanManager:ApplyOptions () (at Assets/Scripts/Environment/OceanManager.cs:37)
SeaPower.OptionsManager:ApplyOptions () (at Assets/Scripts/OptionsManager.cs:485)
SeaPower.OptionsManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/OptionsManager.cs:96)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:51)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Environment/OceanManager.cs Line: 37)
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:ApplyOptions () (at Assets/Scripts/Autogen/AutogenManager.cs:783)
SeaPower.AutogenManager:OnStart () (at Assets/Scripts/Autogen/AutogenManager.cs:391)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:71)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 783)
Loading save file: D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original\missions\BadAirbase.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:292)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/SceneCreator.cs Line: 292)
ERROR: [is_airbase_akureyri]: FlightDeck expects a collider 'coll_road', but it is not defined in the [Colliders] section
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ObjectsManager:SetFinalSettings (SeaPower.ObjectBase) (at Assets/Scripts/Objects/ObjectsManager.cs:752)
SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:295)
SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2583)
SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:610)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:426)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
ERROR: Could not load texture 'ships/materials/textures/'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.ResourceLoader:getTextureResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:236)
SeaPower.SceneCreator:SetAdditionalParameters (SeaPower.ObjectBase,SeaPower.SharedUnitData) (at Assets/Scripts/SceneCreator.cs:3276)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2698)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:625)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:498)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
ERROR: Could not find flag override texture 'ships/materials/textures/' for Taskforce1Vessel1 'usn_ddg_kidd
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113)
SeaPower.SceneCreator:SetAdditionalParameters (SeaPower.ObjectBase,SeaPower.SharedUnitData) (at Assets/Scripts/SceneCreator.cs:3278)
SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2698)
SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:625)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:498)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 113)
LoadMission 52 ms
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:578)
SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:260)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/SceneCreator.cs Line: 578)
INFO: ...initialization done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
[NOESIS] 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41)
SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30)
SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:116)
SeapowerUI.ScenarioMenuView:SceneManager_missionLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/Scripts/UI/Main Menu/Views/ScenarioMenuView.xaml.cs:85)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Loaded scene 'Assets/Scenes/mission.unity'
Deserialize: 229.998 ms
Integration: 1072.479 ms
Integration of assets: 3.956 ms
Thread Wait Time: 39.946 ms
Total Operation Time: 1346.379 ms
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.OceanManager:ApplyOptions () (at Assets/Scripts/Environment/OceanManager.cs:37)
SeaPower.OceanManager:Start () (at Assets/Scripts/Environment/OceanManager.cs:30)
(Filename: Assets/Scripts/Environment/OceanManager.cs Line: 37)
INFO: Startup time: 0.48
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:107)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
INFO: INFO: Second Monitor = False on Display Index = 1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:208)
SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71)
SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51)
(Filename: Assets/Scripts/Utils/Log.cs Line: 208)
[NOESIS] 'Assets/Scripts/UI/Game/Views/FormationManagerView.xaml' loaded
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361)
Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344)
SeapowerUI.FormationManagerView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:44)
SeapowerUI.FormationManagerView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationManagerView.xaml.cs:34)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5754)
Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1396)
NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1514)
NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1422)
(Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361)
Biome switched or not inititalized, trying to reload city...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:749)
SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:57)
SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113)
(Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 749)
INFO: Loading Time: 4.538456s
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogFormat (string,object[])
SeaPower.LoadScreen/<ExecuteLoadScreen>d__35:MoveNext () (at Assets/Scripts/UI/Loading/LoadScreen.cs:112)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: Assets/Scripts/UI/Loading/LoadScreen.cs Line: 112)
Start importing Assets/Logs/2024-10-31_session_7.html using Guid(021ba5d7ffbe70949b6217a5ab674840) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '6bae88d09fdb793b4d5cbb4299452688') in 0.005586 seconds
Start importing Assets/Logs/2024-10-31_session_8.html using Guid(7bc8fa74e84f5ed4a934e88c95d16afd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'f30e15b0c74f1f6f7ef0090a5d3b46d8') in 0.004731 seconds
Start importing Assets/Logs/2024-10-31_playtime.txt using Guid(0dbc345c3ecd37b48aa09e69182d4f31) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'c1638c7b179399791cff6f1fdf086d66') in 0.001257 seconds
Refreshing native plugins compatible for Editor in 9.05 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.02 ms.
Asset Pipeline Refresh (id=b14031e2707999742a0af376271c759f): Total: 0.193 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Closing window SeapowerUI.ViewModels.FormationManagerViewModel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:164)
SeapowerUI.Window:<.ctor>b__135_1 (object) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:547)
SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40)
SeapowerUI.SceneEdit.Behaviours.ButtonCommandBroker:Clicked (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/ButtonCommandBroker.cs:58)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204)
Closing window SeapowerUI.ViewModels.FormationManagerViewModel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204)
SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212)
SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50)
SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883)
SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167)
SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:164)
SeapowerUI.Window:<.ctor>b__135_1 (object) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:547)
SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40)
SeapowerUI.SceneEdit.Behaviours.ButtonCommandBroker:Clicked (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/ButtonCommandBroker.cs:58)
Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50)
Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572)
Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267)
Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226)
NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1790)
NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1887)
(Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204)
Asset Pipeline Refresh (id=60f0e486c9e03a6468387a8cb1144db0): Total: 0.022 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
ObjectBase.reloadObject called
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3005)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Objects/ObjectBase.cs Line: 3005)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3011)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
ObjectBase.reloadObject called
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3005)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Objects/ObjectBase.cs Line: 3005)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3011)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
ObjectBase.reloadObject called
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3005)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Objects/ObjectBase.cs Line: 3005)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3011)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
ObjectBase.reloadObject called
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3005)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Objects/ObjectBase.cs Line: 3005)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3011)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
ObjectBase.reloadObject called
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3005)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Objects/ObjectBase.cs Line: 3005)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.ObjectBase:ReloadUnit () (at Assets/Scripts/Objects/ObjectBase.cs:3011)
SeaPower.DM_TestTools:TestModeWindow () (at Assets/Scripts/Debug/DM_Classes/DM_TestTools.cs:161)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:798)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Creating virtual_vessel_names.ini current directories are [D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\user, D:\_SP_P4V\sw\main\seapower\Assets\StreamingAssets\original]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SeaPower.Utils:openVirtualIniFile (string,string,string) (at Assets/Scripts/Utils/Utils.cs:1115)
SeaPower.SimpleObjectParameters:InitializeSimpleParameters (SeaPower.SimpleObjectParameters,string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:543)
SeaPower.SimpleVesselParameters:LoadSimpleVessel (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:131)
SeaPower.SimpleObjectParameters:LoadSimpleParameters (string,string,int) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:325)
SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1162)
SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123)
SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:340)
SeaPower.DM:SpawnUnit () (at Assets/Scripts/Debug/DM.cs:3897)
SeaPower.DM:SetupUnitSpawn () (at Assets/Scripts/Debug/DM.cs:3639)
SeaPower.DM:SpawnWindow () (at Assets/Scripts/Debug/DM.cs:2918)
SeaPower.DM:DoTestWindow (int) (at Assets/Scripts/Debug/DM.cs:830)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
(Filename: Assets/Scripts/Utils/Utils.cs Line: 1115)
Asset Pipeline Refresh (id=d3b46d1dc82e0c24a82a3f7bc156d1eb): Total: 0.014 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3336541979c70eb4eb4f53b7a928e119): Total: 0.012 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.944 ms
Integration: 312.749 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.044 ms
Total Operation Time: 313.739 ms
Unloading 2804 unused Assets / (22.6 MB). Loaded Objects now: 16034.
Memory consumption went from 1.75 GB to 1.73 GB.
Total: 68.950100 ms (FindLiveObjects: 1.311500 ms CreateObjectMapping: 0.605600 ms MarkObjects: 62.945200 ms DeleteObjects: 4.086100 ms)
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/StreamingAssets/original/missions/BadAirbase.ini using Guid(d6293c4509965b940afa0e921ae8bf63) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'a06b10c8e87b8b0140ccfbe9ced9c0ea') in 0.001179 seconds
Start importing Assets/Logs/2024-10-31_session_8.html using Guid(7bc8fa74e84f5ed4a934e88c95d16afd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'eb0c6d438041e9218b6d16acdf80701e') in 0.001324 seconds
Start importing Assets/Logs/2024-10-31_playtime.txt using Guid(0dbc345c3ecd37b48aa09e69182d4f31) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '6ce345448bdbbada9384abe480209d7b') in 0.001144 seconds
Refreshing native plugins compatible for Editor in 9.24 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.03 ms.
Asset Pipeline Refresh (id=c11157eb7edf88a45b76ed5fa7fe8bee): Total: 0.140 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at Noesis.NoesisGUI_PINVOKE:BaseComponent_Release <0x00089>
at Noesis.BaseComponent:Release <0x0001a>
at Noesis.Extend:ReleasePending <0x000ca>
at Noesis.Extend:Shutdown <0x004fa>
at Noesis.Extend:OnDomainUnload <0x0001a>
at <Module>:invoke_void_object_EventArgs <0x000c8>
at System.AppDomain:DoDomainUnload <0x0002b>
at System.Object:runtime_invoke_void__this__ <0x00087>
=================================================================
Received signal SIGSEGV
Obtained 49 stack frames
0x00007ffdb3e98086 (Noesis) BindingOperations_SetBinding
0x00007ffdb3e8ff21 (Noesis) QueryContinueDragEventArgs_GetKeyStatesHelper
0x00007ffdb3e94367 (Noesis) QueryContinueDragEventArgs_GetKeyStatesHelper
0x00007ffdb3f9a806 (Noesis) VirtualizationCacheLength_GetStaticType
0x00007ffdb3e956d5 (Noesis) BindingOperations_SetBinding
0x00007ffdb3e4ab1b (Noesis) UIElement_InvalidateVisual
0x00007ffdb3e4ae43 (Noesis) UIElement_InvalidateVisual
0x00007ffdb3e0d936 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffdb3e0d536 (Noesis) Noesis_GetPlatformID
0x00007ffdb3e0e084 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffdb3e4ab9d (Noesis) UIElement_InvalidateVisual
0x00007ffdb410f9c4 (Noesis) DragEventArgs_GetAllowedEffectsHelper
0x00007ffdb3f894cf (Noesis) CanExecuteRoutedEventArgs_GetParameterHelper
0x00007ffdb3e0da3e (Noesis) KeyEventArgs_IsToggled_get
0x00007ffdb3e95726 (Noesis) BindingOperations_SetBinding
0x00007ffdb3e8d0c9 (Noesis) QueryContinueDragEventArgs_GetKeyStatesHelper
0x00007ffdb403b184 (Noesis) FormattedText_Init
0x00007ffdb3e0db16 (Noesis) KeyEventArgs_IsToggled_get
0x00007ffdb4049be0 (Noesis) RoutedEventArgs_RoutedEvent_get
0x00000226baa316aa (Mono JIT Code) (wrapper managed-to-native) Noesis.NoesisGUI_PINVOKE:BaseComponent_Release (intptr)
0x00000226baa315db (Mono JIT Code) Noesis.BaseComponent:Release (intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/BaseComponent.cs:63)
0x00000226cef35dab (Mono JIT Code) Noesis.Extend:ReleasePending () (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:6154)
0x00000227592028cb (Mono JIT Code) Noesis.Extend:Shutdown () (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:85)
0x00000227592022db (Mono JIT Code) Noesis.Extend:OnDomainUnload (object,System.EventArgs) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:37)
0x0000022754942f59 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_object_EventArgs (object,System.EventArgs)
0x00000227591f521c (Mono JIT Code) System.AppDomain:DoDomainUnload ()
0x0000022748a15188 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffdb3024c2e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffdb2f5d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffdb2e346e5 (mono-2.0-bdwgc) mono_domain_try_unload (at C:/build/output/Unity-Technologies/mono/mono/metadata/appdomain.c:3485)
0x00007ffdb300df6a (mono-2.0-bdwgc) mono_unity_domain_unload (at C:/build/output/Unity-Technologies/mono/mono/metadata/unity-utils.c:766)
0x00007ff68ae1cad0 (Unity) UnloadDomain
0x00007ff68ae0ce7b (Unity) MonoManager::CreateAndSetChildDomain
0x00007ff68ae0b9ec (Unity) MonoManager::BeginReloadAssembly
0x00007ff68ae167f8 (Unity) MonoManager::ReloadAssembly
0x00007ff68bdc0b42 (Unity) Internal_ADB_Only_ReloadAllUsedAssemblies
0x00007ff68c27fb23 (Unity) DomainReloadIfAllowed
0x00007ff68c27d95b (Unity) CompileAndDomainReload
0x00007ff68c29b5c4 (Unity) RefreshInternalV2
0x00007ff68c2a3c5c (Unity) StopAssetImportingV2Internal
0x00007ff68bd98753 (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff68ba938fa (Unity) PlayerLoopController::EnterPlayMode
0x00007ff68baa3e66 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff68baa7560 (Unity) Application::TickTimer
0x00007ff68bf289ca (Unity) MainMessageLoop
0x00007ff68bf2dd54 (Unity) WinMain
0x00007ff68d2df98e (Unity) __scrt_common_main_seh
0x00007ffe45a7257d (KERNEL32) BaseThreadInitThunk
0x00007ffe4704af08 (ntdll) RtlUserThreadStart
| ||||
| Platform | Any | ||||
| duplicate of | 0003770 | resolved | sfernandez | Crash in native Unity game |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-10-31 13:57 | Xaron | New Issue | |
| 2024-10-31 13:57 | Xaron | File Added: crash.dmp | |
| 2024-10-31 13:57 | Xaron | File Added: Editor.log | |
| 2024-10-31 14:06 | sfernandez | Assigned To | => sfernandez |
| 2024-10-31 14:06 | sfernandez | Status | new => assigned |
| 2024-10-31 16:57 | sfernandez | Target Version | => 3.2.6 |
| 2024-11-04 10:25 | sfernandez | Relationship added | duplicate of 0003770 |
| 2024-11-04 10:25 | sfernandez | Status | assigned => closed |
| 2024-11-04 10:25 | sfernandez | Resolution | open => duplicate |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |