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IDProjectCategoryView StatusLast Update
0003892NoesisGUIC++ SDKpublic2025-01-13 13:32
ReporterWuceng Assigned Tojsantos  
PrioritynormalSeverityfeature 
Status assignedResolutionopen 
Product Version3.2.6 
Target Version3.2 
Summary0003892: Texture input for ShaderEffects
Description

As discussed here: https://www.noesisengine.com/forums/viewtopic.php?t=3542

It would be great to be able to add Textures as inputs to shaders for ShaderEffects from the C++ API. This would allow for more complex effects bases on sampling textures (think distortions, texture blending, ...)
Currently only brushshaders (BrushShader.h & BrushHelpers.h) have functionality for setting (BrushShader::SetTexture) and reading (BrushHelpers::SampleImage) from textures.
Ideally the same functionality and API would exist for Effects (EffectHelpers.h & ShaderEffect.h)

PlatformAny

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Issue History

Date Modified Username Field Change
2025-01-12 20:51 Wuceng New Issue
2025-01-12 20:51 Wuceng Tag Attached: C++
2025-01-12 20:51 Wuceng Tag Attached: effect
2025-01-13 13:32 jsantos Assigned To => jsantos
2025-01-13 13:32 jsantos Status new => assigned
2025-01-13 13:32 jsantos Target Version => 3.2