View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003892 | NoesisGUI | C++ SDK | public | 2025-01-12 20:51 | 2025-01-13 13:32 |
| Reporter | Wuceng | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.6 | ||||
| Target Version | 3.2 | ||||
| Summary | 0003892: Texture input for ShaderEffects | ||||
| Description | As discussed here: https://www.noesisengine.com/forums/viewtopic.php?t=3542 It would be great to be able to add Textures as inputs to shaders for ShaderEffects from the C++ API. This would allow for more complex effects bases on sampling textures (think distortions, texture blending, ...) | ||||
| Platform | Any | ||||