View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004372 | NoesisGUI | Unity | public | 2025-09-07 23:56 | 2025-09-12 17:49 |
| Reporter | stonstad | Assigned To | sfernandez | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.2.8 | ||||
| Target Version | 3.2.9 | Fixed in Version | 3.2.9 | ||
| Summary | 0004372: BackgroundEffectBehavior.OnElementUpdated GC Allocations | ||||
| Description | I'm using Noesis 3.2.8. I'm seeing per-frame GC allocations in BackgroundEffectBehaviorOnElementUpdated(). It is calling Visual.TransformToVisual(). The allocations are 160B per frame -- which is nearly 10 KB per second. Thanks, | ||||
| Attached Files | |||||
| Platform | Any | ||||
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Hey guys. I'm sorry -- I am not seeing this allocation anymore. Please feel free to close! |
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Thanks for the update, closing it. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-09-07 23:56 | stonstad | New Issue | |
| 2025-09-07 23:56 | stonstad | File Added: NoesisView.Update.GCAlloc_1.jpg | |
| 2025-09-07 23:56 | stonstad | File Added: image.png | |
| 2025-09-08 10:42 | sfernandez | Assigned To | => sfernandez |
| 2025-09-08 10:42 | sfernandez | Status | new => assigned |
| 2025-09-08 10:42 | sfernandez | Target Version | => 3.2.9 |
| 2025-09-12 15:33 | stonstad | Note Added: 0011042 | |
| 2025-09-12 17:49 | sfernandez | Status | assigned => resolved |
| 2025-09-12 17:49 | sfernandez | Resolution | open => no change required |
| 2025-09-12 17:49 | sfernandez | Fixed in Version | => 3.2.9 |
| 2025-09-12 17:49 | sfernandez | Note Added: 0011043 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |