View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004385 | NoesisGUI | Studio | public | 2025-09-19 16:00 | 2025-09-20 18:06 |
| Reporter | mabishop | Assigned To | jsantos | ||
| Priority | normal | Severity | feature | ||
| Status | assigned | Resolution | open | ||
| Product Version | Studio_Beta | ||||
| Target Version | Studio_Beta | ||||
| Summary | 0004385: Project wide UIScaler that can match scaler used at run time | ||||
| Description | Our game uses a UIScaler control at its tree root to handle resolution independence. We can emulate this in studio by adding a scaler to the root of every xaml being iterated on. However, this is a poor workflow as it requires the designer to remember to add and remove before submission. As such we would like an option to inform studio to use a UIScaler for layout and testing which is not saved in each xaml for our game. Per email from Jesus "best way is exposing a section in the project file (.noesis) indicating a node (in XAML syntax, so node plus properties) that will be used as the root of the tree. That way, you can inject a custom root node for every view in Studio." | ||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-09-19 16:00 | mabishop | New Issue | |
| 2025-09-19 17:22 | sfernandez | Assigned To | => maherne |
| 2025-09-19 17:22 | sfernandez | Status | new => assigned |
| 2025-09-19 17:22 | sfernandez | Target Version | => Studio_Beta |
| 2025-09-20 18:05 | jsantos | Assigned To | maherne => jsantos |