View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004402 | NoesisGUI | Studio | public | 2025-10-03 15:07 | 2025-10-06 11:18 |
| Reporter | dstewart | Assigned To | dfranjic | ||
| Priority | normal | Severity | minor | ||
| Status | assigned | Resolution | open | ||
| Product Version | Studio_Beta | ||||
| Target Version | Studio_Beta | ||||
| Summary | 0004402: Path Points Position Don't Match Shape Rendered On-Stage | ||||
| Description | Currently, we have a rendering bug where the position of the Path Points drawn on Stage don't match the edges of their drawn shape. Repro Steps: 1) Open the StormKnight Project from the GitHub InternalProjects Observe how all Path Points are placed exactly at the perimeter of the cape. 4) Move the playhead across the Timeline. Observe how in many instances, the Path Points render at varying distances away from the perimeter of the cape. 5) Switch to the Selection Tool (V), then back to the Path Selection Tool (A) Observe how switching Tool places the Path Points back along the perimeter of the cape correctly. Expected Results: The position in which Path Points are drawn always corresponds to where they are physically positioned. | ||||
| Attached Files | |||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-10-03 15:07 | dstewart | New Issue | |
| 2025-10-03 15:07 | dstewart | File Added: PathPointMisalignment.png | |
| 2025-10-06 11:18 | sfernandez | Assigned To | => dfranjic |
| 2025-10-06 11:18 | sfernandez | Status | new => assigned |
| 2025-10-06 11:18 | sfernandez | Target Version | => Studio_Beta |