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IDProjectCategoryView StatusLast Update
0004924NoesisGUIUnitypublic2026-03-26 10:35
Reporterrchew Assigned Tojsantos  
PrioritynormalSeveritymajor 
Status assignedResolutionopen 
Product Version3.2.12 
Target Version3.2.13 
Summary0004924: Unity editor does not reload default resources after a Play/Stop
Description

Given this C# code:

private static void SetColorInDictionary(ResourceDictionary resources, SolidColorBrush value)
{
    if (resources.Contains("TestDynamicResourceColor"))
    {
        resources["TestDynamicResourceColor"] = value;
    }
    foreach (var merged in resources.MergedDictionaries)
    {
        SetColorInDictionary(merged, value);
    }
}

var resources = Noesis.GUI.GetApplicationResources();
SetColorInDictionary(resources, new SolidColorBrush(Color.FromArgb(255, 255, 0, 0)));

DynamicResources do not revert back to their original values when restarting a game in the Unity editor.

PlatformAny

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Issue History

Date Modified Username Field Change
2026-03-24 22:49 rchew New Issue
2026-03-24 22:51 rchew Category C# SDK => Unity
2026-03-25 20:18 sfernandez Assigned To => jsantos
2026-03-25 20:18 sfernandez Status new => assigned
2026-03-25 20:18 sfernandez Product Version => 3.2.12
2026-03-25 20:18 sfernandez Target Version => 3.2.13
2026-03-26 10:35 jsantos Description Updated