View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005089 | NoesisGUI | Studio | public | 2026-06-18 14:24 | 2026-06-22 12:43 |
| Reporter | dstewart | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | Studio_Beta | ||||
| Target Version | 4.0 | Fixed in Version | 4.0 | ||
| Summary | 0005089: Studio Unreal Missing I-Beam Cursor During Inline Text Edits | ||||
| Description | Currently, TextBlocks can be double-clicked, and a sub-section of the text within can be highlighted (to for example, create a Run). In Standalone, this 'highlighting' state is given a special 'i-beam' cursor to represent this function. However, in Studio Unreal, the cursor does not change when in text-highlighting mode. See attached video comparing Standalone to Studio Unreal. Repro Steps: 1) Create any Studio Unreal Project containing a MainPage.xaml, and introduce a TextBlock to the MainPage root. 2) Change the TextBlock's 'Text' to be made up of more than 1 word. 3) Double-click on the TextBlock on the Stage to edit 'Text Edit' mode, and click-and-drag the cursor to make character selections. Observe how the cursor doesn't change when put into Text Editing mode. Expected Results: When in inline Text Editing Mode, the mouse cursor is changed into an i-Beam to match its behaviour in Studio Standalone. | ||||
| Attached Files | |||||
| Platform | Any | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-06-18 14:24 | dstewart | New Issue | |
| 2026-06-18 14:24 | dstewart | File Added: 2026-06-18 08-10-24.mp4 | |
| 2026-06-19 12:20 | jsantos | Target Version | => 4.0 |
| 2026-06-19 12:21 | jsantos | Assigned To | => sfernandez |
| 2026-06-19 12:21 | jsantos | Status | new => assigned |
| 2026-06-22 12:43 | sfernandez | Status | assigned => resolved |
| 2026-06-22 12:43 | sfernandez | Resolution | open => fixed |
| 2026-06-22 12:43 | sfernandez | Fixed in Version | => 4.0 |