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IDProjectCategoryView StatusLast Update
0005089NoesisGUIStudiopublic2026-06-18 14:24
Reporterdstewart Assigned To 
PrioritynormalSeverityminor 
Status newResolutionopen 
Product VersionStudio_Beta 
Summary0005089: Studio Unreal Missing I-Beam Cursor During Inline Text Edits
Description

Currently, TextBlocks can be double-clicked, and a sub-section of the text within can be highlighted (to for example, create a Run).

In Standalone, this 'highlighting' state is given a special 'i-beam' cursor to represent this function.

However, in Studio Unreal, the cursor does not change when in text-highlighting mode.

See attached video comparing Standalone to Studio Unreal.


Repro Steps:

1) Create any Studio Unreal Project containing a MainPage.xaml, and introduce a TextBlock to the MainPage root.

2) Change the TextBlock's 'Text' to be made up of more than 1 word.

3) Double-click on the TextBlock on the Stage to edit 'Text Edit' mode, and click-and-drag the cursor to make character selections.

Observe how the cursor doesn't change when put into Text Editing mode.

Expected Results: When in inline Text Editing Mode, the mouse cursor is changed into an i-Beam to match its behaviour in Studio Standalone.

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Issue History

Date Modified Username Field Change
2026-06-18 14:24 dstewart New Issue
2026-06-18 14:24 dstewart File Added: 2026-06-18 08-10-24.mp4