View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005175 | NoesisGUI | Unity | public | 2026-08-18 23:17 | 2026-08-18 23:17 |
| Reporter | ARPP3 | Assigned To | |||
| Priority | normal | Severity | crash | ||
| Status | new | Resolution | open | ||
| Product Version | 4.0 | ||||
| Summary | 0005175: NoesisGUI Unity: Hard crash on Vulkan when offscreenInitSurfaces > 0 | ||||
| Description | Setting It took me a while to narrow this down, I had a minimal repro project and could not recreate the crash and started just comparing the settings one at a time. I noticed it first with 3.2.12 and then updated to 4.0.0-rc0 to see if it would be fixed. So it's likely in several versions. Unity: 6000.3.22f1 (URP 17.3.0) To reproduce, create a unity 6000.3.22f1 project (URP 17.3.0) with Vulkan set as the graphics API (can just run -force-vulkan as well). Import Noesis GUI 4.0.0-rc0. Attach a NoesisView with basic XAML to content to a camera, and then set Please let me know if these repro steps aren't working, I think there's wiggle room with the versions etc so you could likely test this in any project you have already. It's a hard crash but we can work around it by working on windows, and with on-demand surface initialization (which may still crash but I haven't observed it). To be honest I am not sure why I had this set to 2, I don't fully understand the setting. I guess it's just warming up offscreen surfaces that may be required, I'd be curious to learn a bit more about that! Thanks! | ||||
| Platform | Windows | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-08-18 23:17 | ARPP3 | New Issue |