View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005192 | NoesisGUI | Unreal | public | 2026-08-31 20:09 | 2026-08-31 22:16 |
| Reporter | kevin.GW | Assigned To | hcpizzi | ||
| Priority | normal | Severity | crash | ||
| Status | assigned | Resolution | open | ||
| Product Version | 3.2.12 | ||||
| Target Version | 4.0.1 | ||||
| Summary | 0005192: Crash while cooking a bound Material with Texture2D parameters | ||||
| Description |
Made some local changes to the UE runtime to try and isolate the erorr, it seems to be the AddReference call in Noesis::Ptr<BitmapSource> ctor. NoesisCreateTypeClassForUMaterial in NoesisTypeClass.cpp NoesisCreateComponentForUObject seems to create a valid Ptr<BaseComponent> | ||||
| Attached Files | UECookCrashCallstack.txt (2,105 bytes)
> [Inline Frame] UnrealEditor-NoesisRuntime.dll!Noesis::Ptr<Noesis::BitmapSource>::{ctor}(Noesis::BitmapSource *) Line 29 C++
UnrealEditor-NoesisRuntime.dll!Noesis::StaticPtrCast<Noesis::BitmapSource,Noesis::BaseComponent>(const Noesis::Ptr<Noesis::BaseComponent> & from) Line 79 C++
UnrealEditor-NoesisRuntime.dll!NoesisCreateTypeClassForUMaterial(UMaterialInterface * Material) Line 3358 C++
UnrealEditor-NoesisRuntime.dll!NoesisReflectionRegistryCallback(Noesis::Symbol Name) Line 4540 C++
[External Code]
UnrealEditor-NoesisEditor.dll!FNoesisEditorModule::FixNoesisXamlDependencies() Line 516 C++
UnrealEditor-NoesisEditor.dll!FNoesisEditorModule::OnPostEngineInit() Line 423 C++
[Inline Frame] UnrealEditor-NoesisEditor.dll!Invoke(void(FNoesisEditorModule::*)()) Line 66 C++
[Inline Frame] UnrealEditor-NoesisEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(FNoesisEditorModule::*)() &) Line 309 C++
UnrealEditor-NoesisEditor.dll!TBaseRawMethodDelegateInstance<0,FNoesisEditorModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() Line 534 C++
[Inline Frame] UnrealEditor-Cmd.exe!TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast() Line 254 C++
UnrealEditor-Cmd.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() Line 956 C++
UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4148 C++
[Inline Frame] UnrealEditor-Cmd.exe!FEngineLoop::PreInit(const wchar_t *) Line 4469 C++
[Inline Frame] UnrealEditor-Cmd.exe!EnginePreInit(const wchar_t *) Line 41 C++
UnrealEditor-Cmd.exe!GuardedMain(const wchar_t * CmdLine) Line 136 C++
UnrealEditor-Cmd.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 118 C++
UnrealEditor-Cmd.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 258 C++
UnrealEditor-Cmd.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
| ||||
| Platform | Any | ||||
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Is this in 4.0? |
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Oh sorry, no not 4.0 we are on 3.2.12 |
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Got a fix locally by adding this code to NoesisCreateComponentForUObject. It seems like UTexture2D was falling into creating a NoesisObjectWrapper which was failing the static cast into BitmapSource. Adding this special case to use NoesisTextureWrapper instead fixes the cook crash |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-08-31 20:09 | kevin.GW | New Issue | |
| 2026-08-31 20:09 | kevin.GW | File Added: UECookCrashCallstack.txt | |
| 2026-08-31 20:09 | kevin.GW | File Added: Screenshot 2026-08-31 140443.png | |
| 2026-08-31 20:21 | jsantos | Assigned To | => hcpizzi |
| 2026-08-31 20:21 | jsantos | Status | new => assigned |
| 2026-08-31 20:21 | jsantos | Target Version | => 4.0.1 |
| 2026-08-31 20:22 | jsantos | Note Added: 0012570 | |
| 2026-08-31 20:22 | jsantos | Status | assigned => feedback |
| 2026-08-31 21:11 | kevin.GW | Note Added: 0012572 | |
| 2026-08-31 21:11 | kevin.GW | Status | feedback => assigned |
| 2026-08-31 21:16 | jsantos | Product Version | => 3.2.12 |
| 2026-08-31 22:16 | kevin.GW | Note Added: 0012573 | |
| 2026-08-31 22:16 | kevin.GW | File Added: image.png |