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IDProjectCategoryView StatusLast Update
0005269NoesisGUIC++ SDKpublic2026-10-23 10:33
ReporterDitzy1571 Assigned Tosfernandez  
PrioritynormalSeverityminor 
Status assignedResolutionopen 
Product Version4.0 
Target Version4.0.2 
Summary0005269: RiveControl advances by HighResTimer, not by the view's time
Description

RiveControl advances its scene by HighResTimer time, so it ignores the time given to IView::Update (pause, slow motion).

Storyboards and other animations advance by the time the host gives IView::Update(double timeInSeconds). A host that pauses, slows or skips its own clock (a pause menu over the game, slow motion, a hidden view that isn't updated) sees Storyboards follow
the host's clock and Rive assets follow the wall clock.

PlatformAny

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Issue History

Date Modified Username Field Change
2026-10-22 19:06 Ditzy1571 New Issue
2026-10-23 10:33 sfernandez Assigned To => sfernandez
2026-10-23 10:33 sfernandez Status new => assigned
2026-10-23 10:33 sfernandez Target Version => 4.0.2