Search found 31 matches

by burst2flame
03 Mar 2025, 19:23
Forum: General Discussion
Replies: 1
Views: 2102

Nothing shows upgrading from 3.2.5 to 3.2.7

I upgraded from 3.2.5 to 3.2.7 in unity. I now get this warning repeatedly and nothing in the ui shows:

Execute is not implemented, the pass NoesisView+NoesisScriptableRenderPass won't be executed in the current render loop.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
by burst2flame
03 Dec 2024, 20:10
Forum: General Discussion
Replies: 13
Views: 13574

Re: Localization Formats

That makes sense. I'm assuming that this property would need to send an IPropertyNotification for when the language or the title key changed to render correctly? I ended up writing a converter so I could do this in the markup. Perhaps some people might want to use it the same way: public class Langu...
by burst2flame
02 Dec 2024, 19:54
Forum: General Discussion
Replies: 13
Views: 13574

Re: Localization Formats

Can you show me how I would accomplish this if the translations are in a resource dictionary?
by burst2flame
27 Nov 2024, 20:41
Forum: General Discussion
Replies: 13
Views: 13574

Re: Localization Formats

Yes that would be awesome! Where do I report it, as a bug? Another question I had, was how to use the extension with dynamic resource keys. For example, we might have a place where we want to show the title of a skill. In that case the two possible resource keys might be something like: fireball-tit...
by burst2flame
20 Nov 2024, 20:25
Forum: General Discussion
Replies: 13
Views: 13574

Re: Localization Formats

Thanks, this is very helpful!

One last question was how the project would handle plurals being translated differently. Like if you had a number of items. and the translations were different.

"You have 0 items"
"You have 1 item"
by burst2flame
29 Oct 2024, 00:00
Forum: General Discussion
Replies: 13
Views: 13574

Re: Localization Formats

Any word on this?
by burst2flame
26 Oct 2024, 00:07
Forum: General Discussion
Replies: 12
Views: 12689

Re: Can't get pixel scrolling to work with a ScrollViewer

I'm posting the resolution in the ticket in case other people run into this issue. Hope that's okay! Both of the solutions work, I went with camera stacking. "This is happening because Injection Point is set to "After Post Processing" (the default is "Before Post Processing"...
by burst2flame
26 Oct 2024, 00:03
Forum: General Discussion
Replies: 13
Views: 13574

Localization Formats

The localization tutorial seems straightforward, but I was wondering if there's a way to have it accept other formats like xliff or json. Also does the system work with a fallback language. Like if the key just isn't in the dictionary will it fall back to the default language? Also is there a way to...
by burst2flame
09 Oct 2024, 21:07
Forum: General Discussion
Replies: 12
Views: 12689

Re: Can't get pixel scrolling to work with a ScrollViewer

I think you can't upload the render doc type to the forums, but here is the render doc:



Where do I make a ticket? In the bugtracker?