View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003735 | NoesisGUI | Unity | public | 2024-10-09 21:28 | 2024-10-26 00:16 |
| Reporter | [email protected] | Assigned To | jsantos | ||
| Priority | normal | Severity | major | ||
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.2.4 | ||||
| Summary | 0003735: ScrollView Doesn't Clip Items Properly | ||||
| Description | The ScrollView should clip parts of an item by pixel, but instead it only clips items whose top and bottom are fully out of the frame. It can easily be seen by long rectangles. The incorrect behavior is shown below. Unity 2022.3.10 This is the related forum post: https://www.noesisengine.com/forums/viewtopic.php?p=17639#p17639 | ||||
| Steps To Reproduce | Use The following xaml in a Noesis View: <UserControl
</ScrollViewer> | ||||
| Attached Files | |||||
| Platform | Any | ||||
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This is happening because Injection Point is set to "After Post Processing" (the default is "Before Post Processing"). It seems that after post processing, Unity is discarding the stencil buffer and it is not longer available when rendering the UI. If this was a mistake, changing the Injection Point to the default one will fix your problem. We should definitely warn in the editor about the risks of changing this property. If you want to render UI after post-processing, you need to use camera-stacking: https://www.noesisengine.com/docs/Gui.Core.Unity3DTutorial.html#universal-pipeline |
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What you suggested does work. Thanks for the help! I went with camera stacking to avoid having the post processing effect. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-10-09 21:28 | [email protected] | New Issue | |
| 2024-10-09 21:28 | [email protected] | File Added: Screenshot 2024-10-03 151537.png | |
| 2024-10-09 21:28 | [email protected] | File Added: Scroll View Out of Bounds.rdc | |
| 2024-10-09 21:28 | [email protected] | File Added: Screenshot 2024-10-08 100301.png | |
| 2024-10-09 21:28 | [email protected] | File Added: Screenshot 2024-10-08 100236.png | |
| 2024-10-09 21:30 | [email protected] | Description Updated | |
| 2024-10-10 10:44 | jsantos | Assigned To | => jsantos |
| 2024-10-10 10:44 | jsantos | Status | new => assigned |
| 2024-10-10 11:30 | jsantos | Note Added: 0010009 | |
| 2024-10-10 11:30 | jsantos | Status | assigned => feedback |
| 2024-10-26 00:05 | [email protected] | Note Added: 0010065 | |
| 2024-10-26 00:05 | [email protected] | Status | feedback => assigned |
| 2024-10-26 00:16 | jsantos | Status | assigned => resolved |
| 2024-10-26 00:16 | jsantos | Resolution | open => no change required |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |