Search found 241 matches
- 11 Dec 2023, 22:13
- Forum: General Discussion
- Replies: 2
- Views: 3113
Re: NoesisWorldUI Repeated Instantiation on Game Object Enable
Confirmed -- void OnEnable() { FindContainer(); LoadContent(); AddContent(); } void OnDisable() { RemoveContent(); _content = null; _transform = null; _containerPanel = null; _camera = null; } This isn't the correct behavior for Unity. In Unity, disabling a game object within the hierarchy should no...
- 11 Dec 2023, 21:46
- Forum: General Discussion
- Replies: 2
- Views: 3113
NoesisWorldUI Repeated Instantiation on Game Object Enable
I am noticing that when a game object hierarchy containing a NoesisWorldUI is re-enabled, the associated XAML is reparsed, loaded, constructor invoked, and Initialized and InitializeComponent methods are reinvoked. This seems like a bug -- and I am looking to see how this might be happening by side ...
- 11 Dec 2023, 16:19
- Forum: General Discussion
- Replies: 6
- Views: 2887
- 08 Dec 2023, 21:17
- Forum: General Discussion
- Replies: 6
- Views: 2887
Re: WorldSpaceUI Question - Click Events
I can confirm that commenting out ev.use resolves the issue. I can confirm that all intermediate layers are transparent or disabled for hit test. My current work-around to fix click events is to check for mouse over within the world space UI (which works), and then disable the base view's Enable Mou...
- 06 Dec 2023, 21:43
- Forum: General Discussion
- Replies: 6
- Views: 2887
Re: WorldSpaceUI Question - Click Events
OK, the cause is interesting. I render camera output to a texture and composite this texture into the Noesis View. Let's call this UI my base layer. The camera depth is 10. I render world space UI elements using a separate Noesis View. Here the camera depth is 2. This allows UI elements to render ov...
- 05 Dec 2023, 02:25
- Forum: General Discussion
- Replies: 6
- Views: 2887
WorldSpaceUI Question - Click Events
I am using the WorldSpaceUI element and it nearly completely works... I am seeing MouseOver events fire with accurate cursor precision. However, Click and MouseDown events are not firing. I dissected the WorldSpaceUI example but I'm at a loss for what I might be missing. - The NoesisView has mouse e...
- 01 Nov 2023, 15:08
- Forum: General Discussion
- Replies: 4
- Views: 1280
- 31 Oct 2023, 22:34
- Forum: General Discussion
- Replies: 4
- Views: 1280
Re: Disable Onscreen Console Keyboard During TextBox Focus
I programmatically focus the TextBox when the window opens. This causes the console on-screen keyboard to appear. Since this console supports a keyboard this isn't always a correct default behavior. I don't intend to advertise keyboard support... but it is something I am wanting to use today to simp...
- 30 Oct 2023, 23:08
- Forum: General Discussion
- Replies: 4
- Views: 1280
Disable Onscreen Console Keyboard During TextBox Focus
Is there a way to disable a console's onscreen keyboard from appearing when a TextBox gains focus? My game has a hidden console window with a TextBox to view game state, and I'd like to continue using a keyboard with it. (The keyboard is attached to the console).
- 19 Oct 2023, 20:47
- Forum: General Discussion
- Replies: 4
- Views: 639
Re: Programmatic Storyboard Creation
Thank you - that was the cause!
Yes, I have a background in WPF and Silverlight. I'm comfortable with many UI frameworks (HTML/CSS, Swing, QT, Windows Forms, WPF...). Noesis is just terrific and their investment in the quality of the product really shows.
Yes, I have a background in WPF and Silverlight. I'm comfortable with many UI frameworks (HTML/CSS, Swing, QT, Windows Forms, WPF...). Noesis is just terrific and their investment in the quality of the product really shows.