Search found 29 matches

by BrandonReinhart
02 Jul 2026, 21:09
Forum: General Discussion
Replies: 4
Views: 23855

Re: Noesis for Rust & Bevy

Let me do some research. I'm not sure what the most common way of providing third party plugins to godot is (probably gdextension), so I'll figure that out and make a new repo.
by BrandonReinhart
29 Jun 2026, 23:48
Forum: General Discussion
Replies: 4
Views: 23855

Re: Noesis for Rust & Bevy

I also have an excellent implementation of Noesis for Godot that isn't currently in its own repo, but I could extract it and make it a gdExtension (or something? not sure the correct distribution method) if anyone is interested. It's pretty much complete and is actively being used in Architect of Ru...
by BrandonReinhart
29 Jun 2026, 23:33
Forum: General Discussion
Replies: 4
Views: 23855

Noesis for Rust & Bevy

I have cleaned up and published an engine-agnostic rust runtime for the Noesis SDK: https://github.com/dead-money/noesis_runtime No Noesis SDK code is vendored or translated; it's only #include'd at compile time from NOESIS_SDK_DIR. I suspect this will not be super interesting to the Rust community,...
by BrandonReinhart
10 Jan 2026, 19:37
Forum: Showcase Gallery
Replies: 1
Views: 37319

Architect of Ruin uses Noesis.

My game was announced: https://www.pcgamesn.com/architect-of-ruin/new-cult-building-colony-sim and I thought you all might want to know that it uses Noesis! I picked Noesis because I wanted a heavily data-driven UI system that would pair well with a goal of making the game more easily moddable. It's...
by BrandonReinhart
25 Nov 2025, 19:15
Forum: General Discussion
Replies: 2
Views: 10234

Re: No spirv for noesis shaders on Linux.

Also, I noticed that it SEEMS like if I edit a noesisbrush, Unity doesn't re-import it automagically. Pretty sure this is a feature that can be added to the noesis brush importer.
by BrandonReinhart
25 Nov 2025, 19:13
Forum: General Discussion
Replies: 2
Views: 10234

No spirv for noesis shaders on Linux.

I bugged this here: https://www.noesisengine.com/bugs/view.php?id=4578 Vulkan on Linux works great, btw. I have bugged a couple issues with the shader tools chain. - shader compiler needs +x - shader paths have incorrect slash direction - no spirv I've fixed these locally and the shaders work, so it...
by BrandonReinhart
30 Sep 2025, 23:36
Forum: General Discussion
Replies: 4
Views: 2645

Re: Unity: Hang in "callback in NoesisLangServer"

Sure, I'll do that tomorrow morning.
by BrandonReinhart
28 Sep 2025, 18:49
Forum: General Discussion
Replies: 4
Views: 2645

Re: Unity: Hang in "callback in NoesisLangServer"

Disabling the Noesis language server integration in Rider fixed the problem. I wonder if there is a bad interaction between the 3.2.8 language server, Rider 2025.2.2.1, and Unity 6000.2.
by BrandonReinhart
28 Sep 2025, 00:09
Forum: General Discussion
Replies: 4
Views: 2645

Re: Unity: Hang in "callback in NoesisLangServer"

Ah, looks like it isn't locking up, Noesis just gets into a state where NoesisLangServer is doing something when a xaml changes that takes 30 seconds.
by BrandonReinhart
28 Sep 2025, 00:00
Forum: General Discussion
Replies: 4
Views: 2645

Unity: Hang in "callback in NoesisLangServer"

This doesn't happen often, but sometimes this chain of events takes place (on both Windows and Linux): - Game is running. - I modify a panel. In one case, I moved a Border containing a stackpanel and some buttons to a different grid. - The modification triggers hot reloading. - Unity deadlocks. - I ...