Search found 7 matches

by Joel VDV
18 Feb 2026, 04:44
Forum: General Discussion
Replies: 5
Views: 25389

Re: Endlessly increasing memory allocations

We really don't have much going on in the control level other than the basic noesis boilerplate. I searched through, but couldn't find anything that fits this criteria. Most of our dynamic features are bound to ReactiveCommand or BindableReactiveProperty from the R3 library (https://github.com/c9s/r...
by Joel VDV
17 Feb 2026, 09:05
Forum: General Discussion
Replies: 5
Views: 25389

Re: Endlessly increasing memory allocations

Thanks both for the quick responses already. I've done some extensive memory profiling today. I've got no NoesisWorldUis or NoesisViews hanging around beyond their expended lifetime. I can't find anything to suggest the game code is holding onto noesis references. I can see an increasing amount of E...
by Joel VDV
16 Feb 2026, 08:25
Forum: General Discussion
Replies: 5
Views: 25389

Endlessly increasing memory allocations

I'm finding a steadily increasing amount of allocated memory by Noesis (3.2.7) between multiple matches in my Unity app for Meta Quest (Android). There's several world space UIs, but they (the NoesisWorldUi's) along with the NoesisView are all destroyed at the end of each program state. That is, the...
by Joel VDV
09 Jun 2025, 11:10
Forum: General Discussion
Replies: 5
Views: 10858

Re: Crash upon first showing UI on device only (Unity / Quest 3)

I've updated the ticket, but encountered the issue again now with text dropshadow. https://www.noesisengine.com/bugs/view.php?id=4224 Is there any chance shaders are getting stripped or not included potentially? Practically everything in my application is loaded via addressables, so i wonder if noes...
by Joel VDV
05 Jun 2025, 03:47
Forum: General Discussion
Replies: 5
Views: 10858

Re: Crash upon first showing UI on device only (Unity / Quest 3)

I only mention Quest 3, as I haven't had the chance to test on other devices. I slowly rolled back on UIs to track down exactly what was causing the issue and it appears to be coming from somewhere in this: <Path.OpacityMask> <LinearGradientBrush EndPoint="0,0" StartPoint="1,0"> ...
by Joel VDV
04 Jun 2025, 15:34
Forum: General Discussion
Replies: 5
Views: 10858

Crash upon first showing UI on device only (Unity / Quest 3)

Upon first showing a UI on device, i am having the game crash. In editor, everything looks and behaves perfectly. Note, I can have the View component on the camera without a crash, it's only when a World component attaches itself to the view that the crash occurs. Some context: - Unity 2023.2.2f1 - ...