View Issue Details

IDProjectCategoryView StatusLast Update
0004224NoesisGUIUnitypublic2026-04-27 12:16
ReporterJoel VDV Assigned Tojsantos  
PrioritynormalSeveritycrash 
Status feedbackResolutionopen 
Product Version3.2.7 
Target Version3.2.14 
Summary0004224: Crash on device (Quest 3) when rendering UI
Description

Upon first showing this UI on device, the application crashes.

  • Unity 2023.2.2f1
  • Noesis 3.2.7
  • Quest 3 (Android)
  • World space UI
  • Both release and development builds

ADB Logs:

23:19:57.386 DEBUG *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
23:19:57.386 DEBUG Build fingerprint: 'oculus/eureka/eureka:14/UP1A.231005.007.A1/50974260088600520:user/release-keys'
23:19:57.386 DEBUG Revision: '0'
23:19:57.386 DEBUG ABI: 'arm64'
23:19:57.386 DEBUG Timestamp: 2025-06-04 23:19:56.845980531+1000
23:19:57.386 DEBUG Process uptime: 78s
23:19:57.386 DEBUG Diagnostic-Collection-Type: Tombstone Proto
23:19:57.386 DEBUG Has-Diagnostic-Summary: Yes
23:19:57.386 DEBUG APK-Location: /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/base.apk
23:19:57.387 DEBUG Debugging: No
23:19:57.387 DEBUG Has-Waited-For-Debugger: No
23:19:57.387 DEBUG Last-Activity-Time: 33454471
23:19:57.387 DEBUG Process-Runtime: 4615982
23:19:57.387 DEBUG Waiting-To-Kill:
23:19:57.387 DEBUG Killed-By-AM: No
23:19:57.387 DEBUG Removed: No
23:19:57.387 DEBUG Wanted-ANR-Ui: No
23:19:57.387 DEBUG Killed: No
23:19:57.387 DEBUG OOM-Score-Adj: 0
23:19:57.387 DEBUG Wanted-Error-Ui: No
23:19:57.387 DEBUG Kill-Time: 0
23:19:57.387 DEBUG State: TOP
23:19:57.387 DEBUG Foreground: Yes
23:19:57.387 DEBUG Executable: /system/bin/app_process64
23:19:57.387 DEBUG Cmdline: com.Alta.D_VR
23:19:57.387 DEBUG pid: 22894, tid: 22992, name: Vulkan Submissi >>> com.Alta.D_VR <<<
23:19:57.387 DEBUG uid: 10033
23:19:57.387 DEBUG tagged_addr_ctrl: 0000000000000001 (PR_TAGGED_ADDR_ENABLE)
23:19:57.387 DEBUG signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x000000000000015c
23:19:57.387 DEBUG Cause: null pointer dereference
23:19:57.387 DEBUG x0 b400007393296800 x1 b4000074c081be00 x2 0000000000000000 x3 0000000000000006
23:19:57.387 DEBUG x4 0000000000000030 x5 8080808080808080 x6 0000000000000010 x7 7f7f7f7f7f7f7f7f
23:19:57.387 DEBUG x8 0000000000000000 x9 0000000000000000 x10 0000000000000000 x11 0000000000003474
23:19:57.387 DEBUG x12 0000000000000001 x13 0000000000000040 x14 00000000ffffffff x15 0000000000000000
23:19:57.387 DEBUG x16 00000073e853fd68 x17 00000075ec6fc680 x18 00000073cbd1e000 x19 b4000071d3425000
23:19:57.387 DEBUG x20 b400007393296800 x21 00000073cc7ff5d8 x22 0000000000000001 x23 b4000071e60e8000
23:19:57.387 DEBUG x24 b4000074c081be00 x25 0000000000000000 x26 0000000000000b38 x27 00000000000000c8
23:19:57.387 DEBUG x28 0000000000000000 x29 00000073cc7ff520
23:19:57.387 DEBUG lr 00000073e836eaf0 sp 00000073cc7ff4a0 pc 00000073e836eaf4 pst 0000000020001000
23:19:57.387 DEBUG 9 total frames
23:19:57.387 DEBUG backtrace:
23:19:57.387 DEBUG #00 pc 00000000002c2af4 /vendor/lib64/hw/vulkan.adreno.so (qglinternal::vkCmdExecuteCommands(VkCommandBuffer_T*, unsigned int, VkCommandBuffer_T* const*)+764) (BuildId: f81408d1e012634bc4c9090562a0f134)
23:19:57.387 DEBUG #01 pc 0000000001b267f4 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (vk::TaskExecutor::HandleCommandStream(GrowableBuffer*, VkCommandBuffer_T*)+3600) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #02 pc 0000000001b25988 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (vk::TaskExecutor::ExecuteCommandbuffers(vk::CommandBuffer**, int)+496) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #03 pc 0000000001b23c44 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (vk::TaskExecutor::DoFlush(VkFence_T*, VkSemaphore_T*, unsigned long, bool)+56) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #04 pc 0000000001b22d84 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (vk::TaskExecutor::HandleTaskStream()+3860) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #05 pc 0000000001b21d28 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (vk::TaskExecutor::ThreadEntry(void*)+44) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #06 pc 0000000000f5bfa0 /data/app/~~9Z674JhgrUellTqHurpBKg==/com.Alta.D_VR-QI7noK1uoDaLRhN79vu_5A==/lib/arm64/libunity.so (Thread::RunThreadWrapper(void*)+1168) (BuildId: 0a8b08b646150e3eacdcf280279ce46dd4e32213)
23:19:57.387 DEBUG #07 pc 00000000000fd10c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204) (BuildId: 38009a2fb660ae2ce6d8eb1301908328)
23:19:57.387 DEBUG #08 pc 0000000000094fb0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 38009a2fb660ae2ce6d8eb1301908328)

xaml snippet causing crash

<Path.OpacityMask>
    <LinearGradientBrush EndPoint="0,0" StartPoint="1,0">
        <GradientStop Color="#FFFFFFFF" Offset="{Binding Path=Health.CurrentRatio.Value}"/>
        <GradientStop Color="#00000000">
            <GradientStop.Offset>
                <Binding Path="Health.CurrentRatio.Value">
                    <Binding.Converter>
                        <local:NudgeConverter/>
                    </Binding.Converter>
                </Binding>
            </GradientStop.Offset>
        </GradientStop>
PlatformAny

Relationships

related to 0004339 assignedsfernandez Combobox Doesn't Work on Android 

Activities

jsantos

jsantos

2025-06-05 13:33

manager   ~0010783

Does the World Space UI sample work correctly without any modifications?

Based on the call stack, this issue appears to be related to offscreen rendering. Therefore, any visual effect, such as Blur, DropShadow, or setting an element's Opacity to a value less than 1, should result in the same crash.

Could you please verify this behavior?

Joel VDV

Joel VDV

2025-06-05 15:16

reporter   ~0010788

I have not had a chance to test the sample world space UI on device. For me, the whole scene was rendering incorrectly so I've only really used it as a reference for getting things up and running.
I have confirmed that any UIs that do not use the Path.OpacityMask do not have this issue.

Joel VDV

Joel VDV

2025-06-08 07:04

reporter   ~0010794

I've run into this error again - this time I believe it may be to do with the DropShadowEffect i've put on a UIElement.
I'm not sure if some required shaders are somehow not included in the build, but again it seems to be one of the more "fancy" elements causing issues.

jsantos

jsantos

2025-06-09 13:45

manager   ~0010797

Everything is the same. For some reasons, offscreen renderer (used by Opacity property and Effects) is crashing. I didn't have time to have a look at this for 3.2.8.

I assume this is the same for Unity 6.0 / 6.1 ?

Joel VDV

Joel VDV

2025-08-25 06:52

reporter   ~0010995

I haven't had a chance to test on Unity 6.

I've been removing any transparency/etc. as a manual fix for now, but looking forward to a real fix.

I've encountered the crash with several "built-in" noesis styles now, such as with dropdown boxes.

jsantos

jsantos

2025-08-25 12:13

manager   ~0010996

Yes, any usage of Opacity (in nodes that are not leafs), requires offscreen and that's crashing on your setup. This is consistent with your description.

We will work on this ASAP.

jsantos

jsantos

2025-09-04 00:39

manager   ~0011026

Trying right now the following setup:

  • Unity 2023.2.20f1 (so basically same as you)
  • Created a Legacy Pipeline project
  • Imported a preview of 3.2.9 (should be the same as 3.2.8 or 3.2.7 for this bug)
  • Imported the "World Space UI" sample
  • Modified ObjectPanel.xaml to have an opacity (added Opacity="0.2" to the first Viewbox in line 632)
  • Launched in MultiPass (NO CRASH)
  • Launched in SinglePass (NO CRASH)

Could you please verify this same scenario to see if it is crashing for you?

Thank you!

Joel VDV

Joel VDV

2025-09-08 02:06

reporter   ~0011035

Unfortunately strapped for time, but I'll see if I can squeeze this in some time this week.
My experience would suggest it would crash.
The only difference between our current setup and this would be the use of legacy pipeline (we use URP).

jsantos

jsantos

2025-09-08 13:38

manager   ~0011036

Thank you for your time with this! I will wait for your feedback whenever you can.

jsantos

jsantos

2025-09-13 13:27

manager   ~0011044

Last edited: 2025-09-13 13:27

I have tried the same scene in URP too (materials won't render correctly, but the UI is not affected by this) with the Opacity modification mentioned above.

I cannot reproduce the issue, I have tried Quest 2 and Quest 3 with all updates installed.

jsantos

jsantos

2026-03-23 17:58

manager   ~0012092

Could you please try again with Noesis 3.2.12?

Issue History

Date Modified Username Field Change
2025-06-05 03:57 Joel VDV New Issue
2025-06-05 10:25 jsantos Description Updated
2025-06-05 10:26 jsantos Assigned To => jsantos
2025-06-05 10:26 jsantos Status new => assigned
2025-06-05 10:27 jsantos Target Version => 3.2.9
2025-06-05 13:33 jsantos Note Added: 0010783
2025-06-05 13:33 jsantos Status assigned => feedback
2025-06-05 13:33 jsantos Description Updated
2025-06-05 15:16 Joel VDV Note Added: 0010788
2025-06-05 15:16 Joel VDV Status feedback => assigned
2025-06-08 07:04 Joel VDV Note Added: 0010794
2025-06-09 05:01 Joel VDV Severity minor => crash
2025-06-09 13:45 jsantos Note Added: 0010797
2025-06-09 13:45 jsantos Status assigned => feedback
2025-08-14 13:57 sfernandez Relationship added related to 0004339
2025-08-25 06:52 Joel VDV Note Added: 0010995
2025-08-25 06:52 Joel VDV Status feedback => assigned
2025-08-25 12:13 jsantos Note Added: 0010996
2025-09-04 00:39 jsantos Note Added: 0011026
2025-09-04 00:41 jsantos Status assigned => feedback
2025-09-08 02:06 Joel VDV Note Added: 0011035
2025-09-08 02:06 Joel VDV Status feedback => assigned
2025-09-08 13:38 jsantos Note Added: 0011036
2025-09-08 13:38 jsantos Status assigned => feedback
2025-09-13 13:27 jsantos Note Added: 0011044
2025-09-13 13:27 jsantos Note Edited: 0011044
2025-10-02 00:48 jsantos Target Version 3.2.9 => 3.2.10
2025-10-10 13:29 jsantos Category Unity3D => Unity
2025-10-20 18:25 jsantos Target Version 3.2.10 => 3.2.11
2026-01-20 19:32 jsantos Target Version 3.2.11 => 3.2.12
2026-02-13 16:54 sfernandez Relationship added has duplicate 0004806
2026-02-13 16:54 sfernandez Relationship deleted has duplicate 0004806
2026-03-04 00:39 jsantos Target Version 3.2.12 => 3.2.13
2026-03-23 17:58 jsantos Note Added: 0012092
2026-04-27 12:16 jsantos Target Version 3.2.13 => 3.2.14