Search found 68 matches

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by jinfox
13 Oct 2026, 16:01
Forum: General Discussion
Replies: 1
Views: 35

[Unreal] Artifact visible on edges of fonts at large sizes

Hello, There is some artifact happening in Noesis studio and Unreal when trying to display some fonts in very big font size. I have tried to disable and/or tweak both glyphsize and PPAA in and out (and disabling it on the Noesis View). For example this happen with Oswald Font https://fonts.google.co...
by jinfox
07 Oct 2026, 18:39
Forum: Noesis Studio
Replies: 2
Views: 85

Re: [suggestion] Easier visualizer to identify what node in the Navigator has Trigger/VisualState etc

I do not know exactly about Binding because this is kind of expected a bit everywhere so that would be a bit messy. My use case now is to avoid having to click on each container in the tree to see if it has trigger/behavior or not by clicking on . being able to see if any element is targeted by visu...
by jinfox
07 Oct 2026, 15:55
Forum: Noesis Studio
Replies: 2
Views: 85

[suggestion] Easier visualizer to identify what node in the Navigator has Trigger/VisualState etc

Hello, I was trying to identify the best way for me to not get lost when modifying an existing template or page to see, in a single look, where are the triggers, behavior and Visual state manager located. 361bf0c3-4d02-4996-8e86-111342a166ae.jpg I have just made this quick mockup of that I thought i...
by jinfox
01 Sep 2026, 15:27
Forum: Noesis Studio
Replies: 2
Views: 15064

Re: [Unreal][Data Structures] allow more pre-supported type as part of the data structure type dropdown

Hello,

Thank you Sergio, here is the ticket I created for that : https://www.noesisengine.com/bugs/view.php?id=5194
by jinfox
01 Sep 2026, 11:33
Forum: Noesis Studio
Replies: 7
Views: 24910

Re: XAML Code Behind Editor

Hello Jesus,

I have opened ticket #5193 for this with the source code of my prototype.
by jinfox
25 Aug 2026, 16:38
Forum: Noesis Studio
Replies: 7
Views: 24910

Re: XAML Code Behind Editor

@Stonstad, as soon as the project is running in Noesis Studio, Noesis studio runs a language server that is being recognised by Visual studio code (if you install the Noesis extension "noesistechnologies.noesisgui-tools" ) and that allows to have a few very useful intellisense and code com...
by jinfox
19 Aug 2026, 15:01
Forum: Noesis Studio
Replies: 2
Views: 15064

[Unreal][Data Structures] allow more pre-supported type as part of the data structure type dropdown

Hello, Noesis studio supports a wide range of type. Currently I am seeing : Number,String,Uri,Boolean and also a lot of Noesis based one such as Orientation, Visibility, etc But some very convenient ones that are supported by Noesis seems to be missing as compatible type in the data structure types ...
by jinfox
13 Aug 2026, 18:22
Forum: Noesis Studio
Replies: 2
Views: 29557

Re: Using data set to run Command while xaml is playing in Noesis studio

Hello,

Thank you for the answer, I have posted this as a feature request here : #5171
by jinfox
07 Aug 2026, 17:44
Forum: Noesis Studio
Replies: 2
Views: 29557

Using data set to run Command while xaml is playing in Noesis studio

Hello, There is a suggestion that I would like to offer, it would be great to had a button on the "Command" properties when looking at the datasets such as Screenshot_4.png Some commands are meant to be triggered by an input like a button but some usage makes that I listen to those command...
by jinfox
09 Jul 2026, 15:34
Forum: Noesis Studio
Replies: 3
Views: 31894

Re: General feedback on ergonomy for editing Templates

Hi Jesus, It does sound like a step in the correct direction but a back and forward system still require to click in and out of contexts while being able to modify the data set while also changing the DataTemplate would be good for a smooth iterating environment. Any step to make it more integrated ...
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