Search found 31 matches

by ttermeer-reboundcg
28 Sep 2026, 15:18
Forum: Showcase Gallery
Replies: 1
Views: 117

Furyball: Rogue Revenge made with Noesis

Last week we launched Furyball in Early Access (https://www.furyball.io)
Our second title using Noesis GUI. Switching from Unity to Unreal was not an easy tasks but Noesis GUI at least allowed to keep some knowledge over!

by ttermeer-reboundcg
05 Aug 2026, 12:30
Forum: General Discussion
Replies: 2
Views: 45643

Re: Unreal + Bink Video

We would love that as well. This would ensure to have a video format that works cross-platform.
by ttermeer-reboundcg
08 Jun 2026, 11:16
Forum: General Discussion
Replies: 1
Views: 42432

Conditional Resources Dictionaries

What would be the best way in Unreal C++, to have dynamic resources dictionaries?
Since #2380 is still pending, we like to have a have different dictionaries loaded based on the current language in order to have the proper font (and custom font style to match).
by ttermeer-reboundcg
12 Mar 2026, 10:57
Forum: General Discussion
Replies: 3
Views: 13495

Re: Keyboard/Gamepad navigation on focusable elements

Ticket created : #4892
by ttermeer-reboundcg
11 Mar 2026, 15:58
Forum: General Discussion
Replies: 3
Views: 13495

Keyboard/Gamepad navigation on focusable elements

Does Noesis support navigation to elements like Stackpanel/Grid ? It seems that setting Focusable to true is not enough for Noesis. Works fine in WPF. We can set the focus manually and the element is correctly focused. But using the keyboard or the gamepad, we can never navigate to it. It works fine...
by ttermeer-reboundcg
16 Feb 2026, 12:35
Forum: General Discussion
Replies: 5
Views: 25410

Re: Endlessly increasing memory allocations

You can use Unity memory profiler to check if your UI classes are still in memory and then hunt down any references.
Common issue is reference held by events.
by ttermeer-reboundcg
10 Feb 2026, 11:16
Forum: General Discussion
Replies: 5
Views: 31153

Re: Gamepad Trigger inside ListBox

Found the problem. It was unrelated to the XAML but an issue with Input Mapping priority and input consumption. We had set the input mapping for Noesis to -1 to not interfere with gameplay but the Input Action by default are set to consume the input for lower priority action. By unticking this optio...
by ttermeer-reboundcg
10 Feb 2026, 10:11
Forum: General Discussion
Replies: 5
Views: 31153

Re: Gamepad Trigger inside ListBox

Also tried settings the trigger in the ItemContainer style like so : <Style x:Key="BoosterTemplate" TargetType="{x:Type ListBoxItem}" BasedOn="{StaticResource FRRDefaultControlStyle}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType=&qu...
by ttermeer-reboundcg
10 Feb 2026, 00:01
Forum: General Discussion
Replies: 5
Views: 31153

Re: Gamepad Trigger inside ListBox

Those are already setup and it works as intended everywhere else. The issue is only with ListBox Items when trying to add a gamepad trigger.
by ttermeer-reboundcg
09 Feb 2026, 18:18
Forum: General Discussion
Replies: 5
Views: 31153

Gamepad Trigger inside ListBox

We have a simple ListBox to select an item. I am trying to setup a gamepad button to trigger a command. Everything works fine when using InputBindings but I cannot get GamepadTrigger to work. I am guessing it is because, the behavior is set on the ListBox itself which is not focused but I don't know...