Search found 31 matches
- 28 Sep 2026, 15:18
- Forum: Showcase Gallery
- Replies: 1
- Views: 117
Furyball: Rogue Revenge made with Noesis
Last week we launched Furyball in Early Access (https://www.furyball.io)
Our second title using Noesis GUI. Switching from Unity to Unreal was not an easy tasks but Noesis GUI at least allowed to keep some knowledge over!
Our second title using Noesis GUI. Switching from Unity to Unreal was not an easy tasks but Noesis GUI at least allowed to keep some knowledge over!
- 05 Aug 2026, 12:30
- Forum: General Discussion
- Replies: 2
- Views: 45643
Re: Unreal + Bink Video
We would love that as well. This would ensure to have a video format that works cross-platform.
- 08 Jun 2026, 11:16
- Forum: General Discussion
- Replies: 1
- Views: 42432
Conditional Resources Dictionaries
What would be the best way in Unreal C++, to have dynamic resources dictionaries?
Since #2380 is still pending, we like to have a have different dictionaries loaded based on the current language in order to have the proper font (and custom font style to match).
Since #2380 is still pending, we like to have a have different dictionaries loaded based on the current language in order to have the proper font (and custom font style to match).
- 12 Mar 2026, 10:57
- Forum: General Discussion
- Replies: 3
- Views: 13495
Re: Keyboard/Gamepad navigation on focusable elements
Ticket created : #4892
- 11 Mar 2026, 15:58
- Forum: General Discussion
- Replies: 3
- Views: 13495
Keyboard/Gamepad navigation on focusable elements
Does Noesis support navigation to elements like Stackpanel/Grid ? It seems that setting Focusable to true is not enough for Noesis. Works fine in WPF. We can set the focus manually and the element is correctly focused. But using the keyboard or the gamepad, we can never navigate to it. It works fine...
- 16 Feb 2026, 12:35
- Forum: General Discussion
- Replies: 5
- Views: 25410
Re: Endlessly increasing memory allocations
You can use Unity memory profiler to check if your UI classes are still in memory and then hunt down any references.
Common issue is reference held by events.
Common issue is reference held by events.
- 10 Feb 2026, 11:16
- Forum: General Discussion
- Replies: 5
- Views: 31153
Re: Gamepad Trigger inside ListBox
Found the problem. It was unrelated to the XAML but an issue with Input Mapping priority and input consumption. We had set the input mapping for Noesis to -1 to not interfere with gameplay but the Input Action by default are set to consume the input for lower priority action. By unticking this optio...
- 10 Feb 2026, 10:11
- Forum: General Discussion
- Replies: 5
- Views: 31153
Re: Gamepad Trigger inside ListBox
Also tried settings the trigger in the ItemContainer style like so : <Style x:Key="BoosterTemplate" TargetType="{x:Type ListBoxItem}" BasedOn="{StaticResource FRRDefaultControlStyle}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType=&qu...
- 10 Feb 2026, 00:01
- Forum: General Discussion
- Replies: 5
- Views: 31153
Re: Gamepad Trigger inside ListBox
Those are already setup and it works as intended everywhere else. The issue is only with ListBox Items when trying to add a gamepad trigger.
- 09 Feb 2026, 18:18
- Forum: General Discussion
- Replies: 5
- Views: 31153
Gamepad Trigger inside ListBox
We have a simple ListBox to select an item. I am trying to setup a gamepad button to trigger a command. Everything works fine when using InputBindings but I cannot get GamepadTrigger to work. I am guessing it is because, the behavior is set on the ListBox itself which is not focused but I don't know...