Search found 368 matches
- 03 Sep 2026, 13:44
- Forum: Noesis Studio
- Replies: 2
- Views: 18868
Re: Basic Unreal 5 and Noesis databinding issues.
Hi,
Could you please create a ticket in our support portal and attach the code for the classes? You can make the ticket private if you so wish. Please, let me know once you've created it and I'll take a look at it.
Thank you!
Could you please create a ticket in our support portal and attach the code for the classes? You can make the ticket private if you so wish. Please, let me know once you've created it and I'll take a look at it.
Thank you!
- 08 May 2026, 13:01
- Forum: General Discussion
- Replies: 2
- Views: 17613
Re: Unreal gamepad input without EnhancedInput
Hi georgie, Perhaps what we used to have is enough to get you through this transitional period. We just had a hardcoded mapping between Unreal FKeys and our Key_Gamepad. We removed this from InitKeyMap in NoesisInstance.cpp KeyMap.Add(EKeys::Gamepad_DPad_Up, Noesis::Key_GamepadUp); KeyMap.Add(EKeys:...
- 24 Apr 2026, 13:43
- Forum: Noesis Studio
- Replies: 4
- Views: 42389
Re: Intended architecture for a Noesis Studio + UE5.7 project
It's hard to tell without symbols on our stack, but looking at the code on FTextStoreACP::GetStatus I can't see how it can be calling into Noesis.dll.
- 31 Mar 2026, 17:26
- Forum: General Discussion
- Replies: 9
- Views: 17324
Re: Crash on Unreal Android Quest 3
Do you see anything in the output log coming from Noesis?
- 30 Mar 2026, 19:36
- Forum: General Discussion
- Replies: 9
- Views: 17324
Re: Crash on Unreal Android Quest 3
Hello,
I've gone ahead and created a ticket. There's a patch attached to it that resolves the issue. Sorry about the long wait.
https://www.noesisengine.com/bugs/view.php?id=4950
I've gone ahead and created a ticket. There's a patch attached to it that resolves the issue. Sorry about the long wait.
https://www.noesisengine.com/bugs/view.php?id=4950
- 27 Mar 2026, 13:25
- Forum: General Discussion
- Replies: 9
- Views: 17324
Re: Crash on Unreal Android Quest 3
Could it be possible to share this simple project with us privately?
- 24 Mar 2026, 12:12
- Forum: General Discussion
- Replies: 9
- Views: 17324
Re: Crash on Unreal Android Quest 3
Hello,
I'm going to test this. Does the error say which shader is causing it? Only our material shaders should use that buffer, and that particular sample doesn't use them.
Could you please create a ticket for this issue to keep track of it?
Thank you!
I'm going to test this. Does the error say which shader is causing it? Only our material shaders should use that buffer, and that particular sample doesn't use them.
Could you please create a ticket for this issue to keep track of it?
Thank you!
- 09 Mar 2026, 18:22
- Forum: General Discussion
- Replies: 2
- Views: 14295
Re: Is it possible to scroll to an item in Unreal Engine
Hi,
You can adjust the scrolling position to get the selected item in view by doing this after you set the SelectedIndex:
You can adjust the scrolling position to get the selected item in view by doing this after you set the SelectedIndex:
Code: Select all
ListBox* lb;
lb->ScrollIntoView(lb->GetSelectedItem());
- 02 Mar 2026, 20:30
- Forum: General Discussion
- Replies: 3
- Views: 29334
Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Hi, Sorry for the late reply. It can't be done automatically, since there's no way to dinamically call ToString on totally unrelated structs, but I've been working on a function to register the ones you're interested in and do the ToString conversion for those. In the meantime, could you create a ti...
- 10 Feb 2026, 12:21
- Forum: General Discussion
- Replies: 5
- Views: 30316
Re: Gamepad Trigger inside ListBox
I'm glad you figured it out!