Search found 368 matches

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by hcpizzi
03 Sep 2026, 13:44
Forum: Noesis Studio
Replies: 2
Views: 18868

Re: Basic Unreal 5 and Noesis databinding issues.

Hi,

Could you please create a ticket in our support portal and attach the code for the classes? You can make the ticket private if you so wish. Please, let me know once you've created it and I'll take a look at it.

Thank you!
by hcpizzi
08 May 2026, 13:01
Forum: General Discussion
Replies: 2
Views: 17613

Re: Unreal gamepad input without EnhancedInput

Hi georgie, Perhaps what we used to have is enough to get you through this transitional period. We just had a hardcoded mapping between Unreal FKeys and our Key_Gamepad. We removed this from InitKeyMap in NoesisInstance.cpp KeyMap.Add(EKeys::Gamepad_DPad_Up, Noesis::Key_GamepadUp); KeyMap.Add(EKeys:...
by hcpizzi
24 Apr 2026, 13:43
Forum: Noesis Studio
Replies: 4
Views: 42389

Re: Intended architecture for a Noesis Studio + UE5.7 project

It's hard to tell without symbols on our stack, but looking at the code on FTextStoreACP::GetStatus I can't see how it can be calling into Noesis.dll.
by hcpizzi
31 Mar 2026, 17:26
Forum: General Discussion
Replies: 9
Views: 17324

Re: Crash on Unreal Android Quest 3

Do you see anything in the output log coming from Noesis?
by hcpizzi
30 Mar 2026, 19:36
Forum: General Discussion
Replies: 9
Views: 17324

Re: Crash on Unreal Android Quest 3

Hello,

I've gone ahead and created a ticket. There's a patch attached to it that resolves the issue. Sorry about the long wait.

https://www.noesisengine.com/bugs/view.php?id=4950
by hcpizzi
27 Mar 2026, 13:25
Forum: General Discussion
Replies: 9
Views: 17324

Re: Crash on Unreal Android Quest 3

Could it be possible to share this simple project with us privately?
by hcpizzi
24 Mar 2026, 12:12
Forum: General Discussion
Replies: 9
Views: 17324

Re: Crash on Unreal Android Quest 3

Hello,

I'm going to test this. Does the error say which shader is causing it? Only our material shaders should use that buffer, and that particular sample doesn't use them.

Could you please create a ticket for this issue to keep track of it?

Thank you!
by hcpizzi
09 Mar 2026, 18:22
Forum: General Discussion
Replies: 2
Views: 14295

Re: Is it possible to scroll to an item in Unreal Engine

Hi,

You can adjust the scrolling position to get the selected item in view by doing this after you set the SelectedIndex:
ListBox* lb;
lb->ScrollIntoView(lb->GetSelectedItem());
by hcpizzi
02 Mar 2026, 20:30
Forum: General Discussion
Replies: 3
Views: 29334

Re: [Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)

Hi, Sorry for the late reply. It can't be done automatically, since there's no way to dinamically call ToString on totally unrelated structs, but I've been working on a function to register the ones you're interested in and do the ToString conversion for those. In the meantime, could you create a ti...
by hcpizzi
10 Feb 2026, 12:21
Forum: General Discussion
Replies: 5
Views: 30316

Re: Gamepad Trigger inside ListBox

I'm glad you figured it out!
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