Search found 35 matches
- 28 Apr 2026, 17:50
- Forum: General Discussion
- Replies: 3
- Views: 15540
Re: Stencil Masks limit
Thanks. Tried 3.2.13, unfortunately still got flickering. I found that the flicker begins after I add any element to adorner layer, and persists even if I remove that element. So far my workaround is to simply set adorner layer's Visibility to Collapsed when it is not in use and it helps, but define...
- 27 Apr 2026, 17:35
- Forum: General Discussion
- Replies: 3
- Views: 15540
Stencil Masks limit
Hi! Can you advice what number of Stencil Masks is acceptable? The reason I ask is that after upgrading from 3.2.8 to 3.2.12 we've noticed that some TextBlocks on ingame HUD are flickering when their value changes. I suspect it may be somehow related to the complexity of the screen. Maybe it is not ...
- 17 Feb 2025, 21:44
- Forum: General Discussion
- Replies: 3
- Views: 2255
Re: TextBlock inlines and hit testing
Created #3969.
I'm not sure whether both issues are related or if there are anything else I missed. As I mentioned I'm more concerned about the IsEnabled one.
Thanks!
I'm not sure whether both issues are related or if there are anything else I missed. As I mentioned I'm more concerned about the IsEnabled one.
Thanks!
- 15 Feb 2025, 23:17
- Forum: General Discussion
- Replies: 3
- Views: 2255
TextBlock inlines and hit testing
It appears VisualTreeHelper::HitTest may return TextElement inlines from a TextBlock. I can see how this may be an useful feature, but this isn't the case in WPF. This behavior leads to a couple of issues. First, I can't simply traverse the visual tree upwards via VisualTreeHelper::GetParent, becaus...
- 15 Feb 2025, 22:55
- Forum: General Discussion
- Replies: 3
- Views: 2351
Re: Can you advice on odd graphics corruption?
We use your renderer, but slightly modified. Turns out the issue has been caused by Nvidia driver update. Worked fine in 566, broken in 572. It is the weirdest one I've seen so far: on affected PCs a frame captured in RenderDoc produces even more lines when inspecting it and zooming-in. These lines ...
- 06 Feb 2025, 16:49
- Forum: General Discussion
- Replies: 3
- Views: 2351
Can you advice on odd graphics corruption?
Hi! We've suddenly got an odd issue with GUI, and I'm not even sure where to start looking. Maybe you've seen something similar and can advice on what could it be? We use version 3.2.6 and D3D12 and suddenly started getting odd lines near some elements on some PCs: their styles are very simple, most...
- 24 Jul 2024, 19:36
- Forum: General Discussion
- Replies: 3
- Views: 5854
- 21 Jul 2024, 19:35
- Forum: General Discussion
- Replies: 3
- Views: 5854
Adorner with visual child
Hi! I'm trying to create an Adorner that renders a child element (e.g. a Border) instead of overriding OnRender method. I have found WPF example here https://stackoverflow.com/questions/8576594/drawingcontext-adorner-possible-to-draw-stackpanel which is also very similar to your EffectAdorner code, ...
- 15 Jul 2024, 11:44
- Forum: General Discussion
- Replies: 2
- Views: 3054
Re: An issue with split barriers in D3D12
Created #3499
Thanks!
Thanks!
- 12 Jul 2024, 00:07
- Forum: General Discussion
- Replies: 2
- Views: 3054
An issue with split barriers in D3D12
Hi! Just upgraded to 3.2.4 and noticed an odd issue with your D3D12 renderer. We have a code that draws a View into an offscreen RenderTarget, nothing fancy: pDevice->SetRenderTarget(pRT); pView->GetRenderer()->Render(false,false); pDevice->ResolveRenderTarget(pRT,0,0); This worked fine before and s...