[Solved] Rendering artifacts of image with alpha channel - NoesisGUI 2.2.2 and previous
[Solved] I did not discovered that blend created different same images in different places...
I discovered weird graphic artifacts related to that raven and only for that. Game title above is rendering correctly (hidden now). No matter what I tried it will always render incorrectly.
Using latest NoesisGUI 2.2.2 and Unity 2018.4.1f1.
The image is in png format but as I observed it doesn't change anything.
With background
Without background
Camera settings
NoesisView settings
I can send picture of that raven via pm.
I discovered weird graphic artifacts related to that raven and only for that. Game title above is rendering correctly (hidden now). No matter what I tried it will always render incorrectly.
Using latest NoesisGUI 2.2.2 and Unity 2018.4.1f1.
The image is in png format but as I observed it doesn't change anything.
With background
Without background
Camera settings
NoesisView settings
I can send picture of that raven via pm.
Re: [Solved] Rendering artifacts of image with alpha channel - NoesisGUI 2.2.2 and previous
I have same problems
.png with alpha render with artefacts
original
any render settings don't work
unity 2019.1.5f1 noesis 2.2.3
.png with alpha render with artefacts
original
any render settings don't work
unity 2019.1.5f1 noesis 2.2.3
Re: [Solved] Rendering artifacts of image with alpha channel - NoesisGUI 2.2.2 and previous
Are you setting the label 'Noesis' to the texture as commented in the Unity Tutorial?
Also make sure to add the label 'Noesis' to the texture to have automatic conversion to the premultiplied-alpha format needed by Noesis.
Re: [Solved] Rendering artifacts of image with alpha channel - NoesisGUI 2.2.2 and previous
thank you, this solved the problemAre you setting the label 'Noesis' to the texture as commented in the Unity Tutorial?
I think it should be highlighted in red in the documentation )
Re: [Solved] Rendering artifacts of image with alpha channel - NoesisGUI 2.2.2 and previous
Will do that, thanks!I think it should be highlighted in red in the documentation )
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