Drawing circles produces geometry too complex errors
In our project we have a zoomable map and drawing tools. When we zoom out and draw a large circle on our map all is fine.
Now when we zoom in we get lots of errors from Noesis: Path too complex ro render. Please split the geometry into several paths.
My guess is that there should be some checks if that circle is even in the field of view, if not it should basically just draw parts of it. Probably the circle itself is drawn in segments which get extremely large?
I already created an issue for it but as we want to release in a couple of weeks I'd totally appreciate a patch if possible as this is quite a serious issue for us. Thank you!
https://www.noesisengine.com/bugs/view.php?id=3662
Now when we zoom in we get lots of errors from Noesis: Path too complex ro render. Please split the geometry into several paths.
My guess is that there should be some checks if that circle is even in the field of view, if not it should basically just draw parts of it. Probably the circle itself is drawn in segments which get extremely large?
I already created an issue for it but as we want to release in a couple of weeks I'd totally appreciate a patch if possible as this is quite a serious issue for us. Thank you!
https://www.noesisengine.com/bugs/view.php?id=3662
Re: Drawing circles produces geometry too complex errors
Thank you for the ticket. Let's continue our conversation there.
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