HDRP custom pass volume settings in Unity 6
Hi Folks,
I've been deploying Noesis 3.2.7 into an HDRP Unity 6 project ( 6000.0.29f1 )
The documentation indicates one should add a custom pass filter to main camera with Before Post Process set:
(https://www.noesisengine.com/docs/Gui.C ... n-pipeline)
However, i get the following behavior with a couple of panels and the XAML page set with a transparent background:
I have a blank HDRP scene with nothing added - is this expected behavior? I found i needed to change the Custom Pass Volume settings to After Post Process in order to avoid the washout:
Cheers!
I've been deploying Noesis 3.2.7 into an HDRP Unity 6 project ( 6000.0.29f1 )
The documentation indicates one should add a custom pass filter to main camera with Before Post Process set:
(https://www.noesisengine.com/docs/Gui.C ... n-pipeline)
However, i get the following behavior with a couple of panels and the XAML page set with a transparent background:
I have a blank HDRP scene with nothing added - is this expected behavior? I found i needed to change the Custom Pass Volume settings to After Post Process in order to avoid the washout:
Cheers!
Re: HDRP custom pass volume settings in Unity 6
Thanks jsantos,
And understood. Appreciate there are lots of plates spinning whilst the team is focused on Studio.
Just posting any workarounds in forums as might be helpful for other folks working in HDRP/Unity6.
I've learned a lot from helpful posts that others have offered - and want to contribute back where i can :)
Cheers!
- Felgryn
And understood. Appreciate there are lots of plates spinning whilst the team is focused on Studio.
Just posting any workarounds in forums as might be helpful for other folks working in HDRP/Unity6.
I've learned a lot from helpful posts that others have offered - and want to contribute back where i can :)
Cheers!
- Felgryn
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