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maverikou
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Re: [Release Candidate] NoesisGUI v4.0

11 Aug 2026, 08:28

Thanks and congratulations!
4.0 betas in production had very few issues, high hopes for the final release.
 
sle
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Re: [Release Candidate] NoesisGUI v4.0

11 Aug 2026, 20:06

I downloaded NoesisGUI-UE5.8-4.0.0rc0-Indie.zip and I had a problem with building the UE plugin in MacOS. The 'NoesisEditor.dylib' was missing from
NoesisGUI/Source/Noesis/NoesisSDK/Bin/macos
I had to copy it over from the SDK zip file.
 
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stonstad
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Re: [Release Candidate] NoesisGUI v4.0

11 Aug 2026, 23:31

Congratulations! Is Unity 6000.5 LTS supported for the platform and Studio plugin?
 
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jsantos
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Re: [Release Candidate] NoesisGUI v4.0

12 Aug 2026, 10:50

4.0.0rc1
  • Fixed: Unreal packaged file size is extremely large after enabling NoesisGUI (#5162).
  • Added the new studio icon set to Inspector.
  • Added support for custom shaders on macOS/iOS in Unity.
 
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jsantos
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Re: [Release Candidate] NoesisGUI v4.0

12 Aug 2026, 10:50

I downloaded NoesisGUI-UE5.8-4.0.0rc0-Indie.zip and I had a problem with building the UE plugin in MacOS. The 'NoesisEditor.dylib' was missing from
Thanks for this report, it will be fixed in the next release
 
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jsantos
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Re: [Release Candidate] NoesisGUI v4.0

12 Aug 2026, 10:50

Congratulations! Is Unity 6000.5 LTS supported for the platform and Studio plugin?
Thank you!

Yes, Unity 6.5 is supported.
 
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stonstad
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Re: [Release Candidate] NoesisGUI v4.0

12 Aug 2026, 20:33

 
kevin.GW
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Re: [Release Candidate] NoesisGUI v4.0

13 Aug 2026, 01:24

Running into a module DLL loading error with Unreal
https://www.noesisengine.com/bugs/view.php?id=5168
 
Solias99
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Joined: 12 Aug 2026, 18:41

Re: [Release Candidate] NoesisGUI v4.0

13 Aug 2026, 14:03

Hi, a formal bug report:

I found two reproducible issues in NoesisGUI-UE5.8-4.0.0rc1, in our UE5.8 project:

The runtime subscribes to AssetRegistry.OnAssetsAdded/Removed, and NoesisRegisterMaterials() calls AssetData.GetAsset() for every project material before checking its material domain. In a ~315k-asset project, this force-loaded unrelated materials and textures during startup, causing a massive cold-DDC rebuild and eventual OOM. This was straight making my Unreal Engine hang and then eventually crashing. Removing those eager callbacks and relying on the existing lazy NoesisReflectionRegistryCallback fixed it.

FNoesisLangServerTextureProvider::GetTextureInfo() calls FImageUtils::ImportFileAsTexture2D() from the render thread through NoesisLangServerRenderer::Capture(). UE 5.8 asserts at Texture.cpp:399:
!IsInActualRenderingThread() && !IsInRHIThread()

Decoding the image as raw pixels and creating it through Noesis::RenderDevice::CreateTexture() fixed that crash.

There are also many cross-thread ownership warnings during LangServer preview capture, and the editor process occasionally lingers after completing shutdown.

Hope this is helpful, thanks.
 
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jsantos
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Re: [Release Candidate] NoesisGUI v4.0

14 Aug 2026, 04:38

4.0.0rc2
  • Added BoolInvertConverter.
  • [Unreal] Fixed: Noesis plugin InputAction dependencies.
  • [Unreal] Fixed: LangServerPreview accessing FImageUtils from render thread raising asserts in Texture.
  • [Unreal] Fixed: Unreal build script was not including NoesisEditor.dylib for macos.
  • [Unreal] Fixed: Avoid loading all material assets when trying to register UI/PostProcess materials for Studio.
  • [Unity] Fixed: Store the dependency cache in a new folder to avoid collisions with 3.2.X.
  • [Unity] Fixed: Issue in GatherDependenciesFromSourceFile when handling empty strings.
All issues reported have been fixed.

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