How to implement custom renderer in Noesis 2?
If I wanted to enable platforms like Tizen or WebGL by adding our own renderer, how would I got about it with Noesis 2? Or is custom renderers maybe) coming up in future versions?
Re: How to implement custom renderer in Noesis 2?
Custom renderers (like d3d9, d3d11, opengl, vulkan) can only be implemented in C++. For now, this is not possible in C# or Unity. Even if you could implement a WebGL renderer you still would have the problem of porting all Noesis code to javascript (we already started this port but we had to leave it out of 2.0).
Re: How to implement custom renderer in Noesis 2?
Thanks! Good to know. What are the plans for the Tizen platform? They currently offer $10,000 for the top 100 apps over the next few months: http://www.tizenincentive.com Would be nice if one or more of them are using Noesis 

Re: How to implement custom renderer in Noesis 2?
No plans for now. But as soon as 2.0 settle (we need to fix a few crashes and problems being reported) we can give it a try. It seems Linux + OpenGL right?
Re: How to implement custom renderer in Noesis 2?
Nice! Yes. It's Linux + OpenGL.
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