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- FriendlyFire
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D3D9 Integration?
So after wanting to tear my hair out for quite some time trying to find an acceptable GUI solution, I randomly stumbled on this and have high hopes the search might be coming to an end.
Unfortunately, I ran into a bit of a progression stopper: I can't find the D3D9 integration sample. It's not in the samples and I can't find an older version to download to check if it was there. I know I can (probably) build my own integration, but I'd rather not reinvent the wheel if I don't have to.
I know D3D9 is ancient by now, but I currently don't have a choice to keep using it (porting to D3D11 would be a large job). Is there any sample/reference implementation available somewhere?
Unfortunately, I ran into a bit of a progression stopper: I can't find the D3D9 integration sample. It's not in the samples and I can't find an older version to download to check if it was there. I know I can (probably) build my own integration, but I'd rather not reinvent the wheel if I don't have to.
I know D3D9 is ancient by now, but I currently don't have a choice to keep using it (porting to D3D11 would be a large job). Is there any sample/reference implementation available somewhere?
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- ai_enabled
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Re: D3D9 Integration?
D3D9 has support in previous version NoesisGUI 1.2. I didn't checked if D3D9 is supported in 2.0 - the NoesisGUI team changed renderer architecture so perhaps they've dropped D3D9...
Our game is built with NoesisGUI 1.2 and using D3D9 when D3D11 is not available.
Our game is built with NoesisGUI 1.2 and using D3D9 when D3D11 is not available.
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
Re: D3D9 Integration?
We don't provide a D3D9 reference implementation for now. We are still deciding if doing that or not. But now that the renderer architecture is totally open in Noesis, having a custom impementation should be straightforward starting from the D3D11one. In fact, the same shaders should be compatible in D3D9.
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