Jumes
Topic Author
Posts: 16
Joined: 31 May 2017, 12:57

Got many errors when building Android apk

01 Jun 2017, 09:26

Hello,
I am new to NoesisGUI, I got many errors when building Android apk(not exporting Android Studio project) using Unity 2017 beta1.
I have uploaded the project to https://bitbucket.org/jumes/new-unity-project-16.git, and there is Editor.log file under the root directory, hope it can help you to fix it.
cp1.PNG
 
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jsantos
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Joined: 20 Jan 2012, 17:18
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Re: Got many errors when building Android apk

02 Jun 2017, 02:04

I see you are using a beta version of Unity (2017), could you please try with a stable version?

Thanks!
 
Jumes
Topic Author
Posts: 16
Joined: 31 May 2017, 12:57

Re: Got many errors when building Android apk

02 Jun 2017, 02:24

I see you are using a beta version of Unity (2017), could you please try with a stable version?

Thanks!
Yeah, I just want to test the new mono runtime, C# 6.0 and .net 4.6 that I am expecting.
 
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EvanWeeks
Posts: 8
Joined: 05 Jun 2017, 20:05

Re: Got many errors when building Android apk

05 Jun 2017, 22:07

I'm also using the .Net 4.6 compatibility in the beta version of Unity, and actually incorporating SignalR in the background to do my networking. Wondering if there are plans to update Noesis to support the new runtime, since it's looking like they're getting close to a release candidate. I would dearly love to use Noesis moving forward for all my UI needs, but I'd also like to keep my little SignalR experiment as my network layer when I move out of the "prototype," build-it-and-see-if-it-breaks phase and into actually working on a game (since the .Net SignalR client is working like a charm in the beta right now).

Thanks!
 
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jsantos
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Re: Got many errors when building Android apk

06 Jun 2017, 15:18

Yes, we have plans to support this new runtime in Unity. In fact, we improved many things in the last version although there are many things pending yet. Please, file a ticket about it to easily track this task.

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