Just an important clarification. NoesisGUI is render agnostic. We provide a few "reference" renderer implementations but you can create a new one from scratch. You can find the source for the reference GL renderer inside the C++ SDK. The renderer is a bit complex because we have to support GL 2.1, GL3+ and GL ES. If you don't need all those paths it can be simplified a lot.
I don't think you need GLEW at all, but in case you need it, you should understand why and understand the technology. Unfortunately this is not the best place to learn OpenGL but there are many tutorials and places where you can ask about it.
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